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Returning 35 results for 'senses sending'.
Other Suggestions:
senses setting
senses serving
senses singing
senses standing
senses seeking
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
)
CON
14 (+2)
INT
10 (+0)
WIS
16 (+3)
CHA
16 (+3)
Saving Throws Wis +6, Cha +6
Skills Deception +6, Insight +6, Perception +6, Persuasion +6
Senses
, cure wounds, healing word, inflict wounds
2nd level (3 slots): blindness/deafness, lesser restoration, spiritual weapon (spear)
3rd level (3 slots): dispel magic, mass healing word, sending
4th
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
it is detected, the bronze scout deters pursuers by sending electrical shocks through the ground while it retreats to safety. Bronze Scout
Medium construct, unaligned
Armor Class 13
Hit Points
Immunities poison; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t adamantine
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
(+1)
CON
14 (+2)
INT
10 (+0)
WIS
16 (+3)
CHA
16 (+3)
Saving Throws Wis +6, Cha +6
Skills Deception +6, Insight +6, Perception +6, Persuasion +6
Senses darkvision
, cure wounds, healing word, inflict wounds
2nd level (3 slots): blindness/deafness, lesser restoration, spiritual weapon (spear)
3rd level (3 slots): dispel magic, mass healing word, sending
4th
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
)
CON
15 (+2)
INT
12 (+1)
WIS
14 (+2)
CHA
12 (+1)
Senses darkvision 60 ft., passive Perception 12
Languages Aartuk
Challenge 3 (700 XP) Proficiency Bonus +2
save DC 12):
1/day each: calm emotions, detect magic, sending
Bonus Actions
Tongue (Recharge 6). The aartuk tries to use its gooey tongue to snare one Large or smaller creature it can see within
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
(+1)
CON
14 (+2)
INT
10 (+0)
WIS
16 (+3)
CHA
16 (+3)
Saving Throws Wis +6, Cha +6
Skills Deception +6, Insight +6, Perception +6, Persuasion +6
Senses darkvision
, cure wounds, healing word, inflict wounds
2nd level (3 slots): blindness/deafness, lesser restoration, spiritual weapon (spear)
3rd level (3 slots): dispel magic, mass healing word, sending
4th
Compendium
- Sources->Dungeons & Dragons->Monster Manual
+1 +1
Cha 11 +0 +0
Skills Perception +4, Stealth +8
Resistances Psychic
Senses Darkvision 60 ft.; Passive Perception 14
Languages Thri-kreen; telepathy 120 ft.
CR 8 (XP 3,900
Invisible)
1/Day Each: Detect Thoughts, Sending, Synaptic Static
There are two answers to every question: ours, and the wrong one.
—Harmonium rule
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Senses darkvision 30 ft., passive Perception 10
Languages telepathy 30 ft.
Challenge 5 (1,800 XP) Proficiency Bonus +3
Psychic Messenger. The swarm can use its sending spell to target someone
)
INT
4 (−3)
WIS
11 (+0)
CHA
8 (−1)
Senses darkvision 30 ft., passive Perception 10
Languages telepathy 30 ft. (emotions only)
Challenge 0 (10 XP) Proficiency Bonus +2
Shared
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, Perception +10, Persuasion +8, Stealth +5
Damage Resistances force, psychic
Condition Immunities frightened, prone
Senses blindsight 30 ft., darkvision 120 ft., passive Perception 20
Languages
Intelligence as the spellcasting ability (spell save DC 16):
1/day each: blink, dispel magic, protection from evil and good, sending
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Senses darkvision 60 ft., passive Perception 15
Languages Celestial, Common, Elvish
Challenge 5 (1,800 XP) Proficiency Bonus +3
Fey Ancestry. The elf has advantage on saving throws it makes to avoid
-level version), hold person
1/day each: divination, sending, word of recall
Bonus Actions
Starlight Step (2/Day). The elf magically teleports up to 30 feet, along with anything it is wearing or carrying, to an unoccupied space it can see.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
)
WIS
18 (+4)
CHA
11 (+0)
Skills Arcana +11, History +11, Insight +7, Investigation +11, Medicine +10, Nature +11, Religion +11
Senses passive Perception 14
Languages Common
1/day each: banishment, contact other plane, Drawmij’s instant summons, legend lore, locate creature, planar binding, polymorph, protection from evil and good, scrying, sending, true seeing
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Int +5, Wis +4
Skills Arcana +5, Insight +6, Investigation +7, Perception +4
Senses passive Perception 14
Languages Common, Draconic, Dwarvish, Halfling
Challenge 2 (450 XP)
Special
thoughts, suggestion
3rd level (3 slots): clairvoyance, sending
4th level (1 slot): locate creature, Otiluke’s resilient sphere
Actions
Dagger. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
solid ground, they linger only for a moment, drinking from mountain springs and pristine lakes. Any sound or sign of another creature startles them, sending them off to fly once more among the clouds
10 (+0)
WIS
15 (+2)
CHA
13 (+1)
Saving Throws Dex +4, Wis +4, Cha +3
Skills Perception +6
Senses passive Perception 16
Languages understands Celestial, Common, Elvish, and
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Lightning
Senses Blindsight 10 ft., Darkvision 60 ft.; Passive Perception 14
Languages Draconic
CR 3 (XP 700; PB +2)
Actions
Multiattack. The dragon makes two Rend attacks.
Rend. Melee
Skills Perception +9, Stealth +4
Immunities Lightning
Senses Blindsight 30 ft., Darkvision 120 ft.; Passive Perception 19
Languages Common, Draconic
CR 9 (XP 5,000; PB +4)
Actions
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, frightened
Senses truesight 30 ft., passive Perception 16
Languages any three languages, telepathy 120 ft.
Challenge 8 (3,900 XP) Proficiency Bonus +3
Actions
Multiattack. The inquisitor attacks
Charisma as the spellcasting ability (spell save DC 15):
At will: arcane eye, calm emotions, detect magic, detect thoughts, dispel magic, sending, suggestion
1/day each: mass suggestion, modify memory
Compendium
- Sources->Dungeons & Dragons->Monster Manual
+4
Wis 17 +3 +10
Cha 25 +7 +7
Skills Perception +17, Stealth +7
Immunities Lightning
Senses Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 27
Languages Common
: Detect Magic, Invisibility, Mage Hand, Shatter (level 3 version)
1/Day Each: Scrying, Sending
Legendary Actions
Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Gear Breastplate
Senses Darkvision 120 ft.; Passive Perception 17
Languages Deep Speech, Undercommon; telepathy 120 ft.
CR 11 (XP 7,200; PB +4)
Traits
Magic Resistance. The mind flayer has
(self only), Sending
Reactions
Shield (2/Day). The mind flayer casts Shield in response to that spell’s trigger, using the same spellcasting ability as Spellcasting.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
)
Saving Throws Int +8, Wis +7
Skills Perception +11
Damage Resistances lightning, psychic
Senses truesight 120 ft., passive Perception 21
Languages all, telepathy 120 ft.
Challenge 12 (8,400
spellcasting ability (spell save DC 16):
At will: detect magic, dispel magic, mending (as an action)
1/day each: plane shift (self only), protection from evil and good, sending
Irina Nordsol A
Compendium
- Sources->Dungeons & Dragons->Monster Manual
+5
Immunities Lightning
Senses Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 22
Languages Common, Draconic
CR 16 (XP 15,000, or 18,000 in lair; PB +5)
Traits
Legendary
Material components and using Charisma as the spellcasting ability (spell save DC 18):
At Will: Detect Magic, Invisibility, Mage Hand, Shatter
1/Day Each: Scrying, Sending
Legendary Actions
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
communicate with one another over long distances by sending flashes of light from their eyes and draw their nourishment from the light of suns and stars. A kindori is large enough to have its own gravity
)
Senses darkvision 120 ft., passive Perception 12
Languages —
Challenge 7 (2,900 XP) Proficiency Bonus +3
Unusual Nature. The kindori doesn’t require food, drink, or air.
Actions
Tail. Melee
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
explode, sending a shower of magical splinters in all directions. On the world of Krynn, draconian mages formed from bronze dragon eggs are called bozak draconians. Draconian Mage
Medium Monstrosity
14 (+2)
Saving Throws Int +2, Wis +2, Cha +4
Senses darkvision 60 ft., passive Perception 10
Languages Common, Draconic
Challenge 2 (450 XP) Proficiency Bonus +2
Death Throes. When the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, frightened
Senses passive Perception 13
Languages Common plus any one language
Challenge 9 (5,000 XP) Proficiency Bonus +4
Aura of Protection. The knight and each ally within 10 feet of it have
each: Greater Restoration, Sending, Word of Recall (the prepared sanctuary is the Solar Bastion)
Zuzanna Wuzyk
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
)
WIS
18 (+4)
CHA
18 (+4)
Saving Throws Int +8, Wis +7, Cha +7
Skills Arcana +8, Deception +7, Insight +7, Persuasion +7
Senses darkvision 60 ft., passive Perception 14
Languages
save, or half as much damage on a successful one.
Spellcasting. The elf casts one of the following spells, using Intelligence as the spellcasting ability:
1/day each: fly, mislead, sending
Bonus
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Throws Dex +5, Con +4, Wis +6, Cha +10
Skills Arcana +7, History +7, Performance +10, Persuasion +10
Senses passive Perception 13
Languages Celestial, Common, Deep Speech, Draconic
Challenge 8
force
1/day each: mass suggestion, sending
Summon Duplicate (Recharges after a Short or Long Rest). The reigar uses their talarith to summon a duplicate that looks just like the reigar. The
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
)
INT
16 (+3)
WIS
12 (+1)
CHA
17 (+3)
Saving Throws Con +4, Cha +6
Skills Arcana +6, Deception +6, History +6, Religion +6, Survival +4
Senses darkvision 60 ft., passive Perception 11
magic can’t put him to sleep.
Special Equipment. Simon carries a bag of holding, two pairs of sending stones, and a deathly token (see Spellcasting).
Wild Magic. When Simon takes 20 or more damage
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, Perception +13, Persuasion +10, Stealth +7
Damage Resistances force, psychic
Condition Immunities frightened, prone
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 23
Languages
, dispel magic, protection from evil and good, sending
Bonus Actions
Change Shape. The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Senses truesight 30 ft., passive Perception 13
Languages any four languages, telepathy 120 ft.
Challenge 8 (3,900 XP) Proficiency Bonus +3
Actions
Multiattack. The inquisitor makes two
(spell save DC 15):
At will: Detect Magic, Dispel Magic, Levitate, Mage Armor, Mage Hand, Sending
1/day each: Otiluke’s Resilient Sphere, Telekinesis
Reactions
Telekinetic Deflection. In response
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
nonmagical attacks that aren’t silvered
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses darkvision 120 ft. (including magical darkness), passive Perception 14
Languages the
, scorching ray, stinking cloud, wall of fire
Great Old One patron: clairvoyance, detect thoughts, dissonant whispers, dominate person, Evard’s black tentacles, hunger of Hadar, phantasmal force, sending, Tasha’s hideous laughter, telekinesis
Compendium
- Sources->Dungeons & Dragons->Monster Manual
efficiently and that non-devils fulfill their commitments to the Nine Hells. They slay those who renege on infernal deals, sending treacherous mortal souls to face unspeakable punishments. When not
Resistances Cold
Immunities Fire, Poison; Poisoned
Senses Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 12
Languages Infernal; telepathy 120 ft.
CR 9 (XP 5,000; PB +4
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, Int +12, Wis +7, Cha +5
Skills Arcana +10, History +10
Senses passive Perception 10
Languages Common, Dwarvish, Elvish, Giant, Halfling, Undercommon
Challenge 13 (10,000 XP)
Special
slots): invisibility, misty step, web
3rd level (3 slots): counterspell, fly, sending
4th level (3 slots): banishment, fire shield, stoneskin
5th level (3 slots): Bigby’s hand, geas
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
)
Saving Throws Int +5, Wis +3, Cha +6
Skills Perception +3
Condition Immunities charmed
Senses truesight 60 ft., passive Perception 13
Languages Common, Draconic
Challenge 6 (2,300 XP
: dimension door, disguise self, sending
Reactions
Magic Shield (3/Day). When the draconian is hit by an attack roll, it can create an invisible barrier of magical force around itself, granting it a +5 bonus to its AC against that attack and potentially causing the attack to miss.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Arcana +22, Perception +18, Persuasion +13, Stealth +9
Damage Resistances force, psychic
Condition Immunities frightened, prone
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 28
attacks):
1/day each: blink, control water, dispel magic, freedom of movement, globe of invulnerability, plane shift, protection from evil and good, sending
Bonus Actions
Change Shape. The dragon
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
)
Saving Throws Con +8, Int +10, Wis +10, Cha +9
Skills Arcana +15, Insight +15, Investigation +15, Nature +10, Perception +10
Condition Immunities charmed, frightened
Senses passive
curse, sending
1/day each: power word stun, scrying (as an action), wall of force
Teleport. The Oracle teleports, along with any equipment she is wearing or carrying, to an unoccupied space she
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
psychic, radiant
Senses blindsight 120 ft., passive Perception 21
Languages all
Challenge 22 (41,000 XP) Proficiency Bonus +7
Legendary Resistance (3/Day). If Shadrix fails a saving throw, he
Charisma as the spellcasting ability (spell save DC 23):
1/day each: darkness, daylight, hypnotic pattern, sending, suggestion
Legendary Actions
Shadrix can take 3 legendary actions, choosing
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
(+7)
Saving Throws Str +15, Con +11, Wis +10, Cha +13
Skills Arcana +17, Athletics +15, Perception +10
Damage Resistances cold
Damage Immunities lightning, thunder
Senses truesight 120
: detect magic, detect thoughts
1/day each: control water, control weather (as an action), dispel magic, plane shift, sending, time stop
Tempest Call (Requires Storm Rune). The giant creates an
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
allows them to influence the dreams of others, sending messages or inflicting nightmares with a touch. Tales talk of ambitious wizards, frantic monarchs, and desperate heroes undertaking quests or making
)
WIS
16 (+3)
CHA
18 (+4)
Saving Throws Int +6, Wis +6
Skills Deception +7, Insight +6, Perception +6
Condition Immunities blinded, charmed, frightened
Senses blindsight 60 ft






