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Returning 29 results for 'serving shocking adventures'.
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Monsters
Guildmastersâ Guide to Ravnica
, shocking grasp
1st level (4 slots): guiding bolt, shield, thunderwave, witch bolt
2nd level (3 slots): blur, levitate
3rd level (2 slots): lightning boltLongsword. Melee Weapon Attack: +5;{"diceNotation
dealt by the attack.Boros reckoners combine physical power and magical prowess, serving as the shock troops of the legion. They are adept at breaking up mobs and organized lines of defense. Sometimes
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Exams The charactersâ years at Strixhaven are covered by each of this bookâs adventures, which focus on the notable and even shocking events that take place at the university. Even though the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Adventures Giants often appear in adventures that arenât about giants, serving as powerful enemies or allies to adventurers. This section offers inspiration if you want to make giants or the realms
they inhabit a central element of an adventure. This section has two parts: âAdventure Modelsâ outlines five categories of adventures to help you think about the role you want giants to play. âGiant
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Serving the Order What is the nature of your work for the religious order? As a group, consult the Religious Service table and work with your DM to decide what role you playâwhich likely shapes the
kind of adventures you undertake. Religious Service d6 Service 1 Smite Evil. You battle evil in your orderâs name. 2 Fight for Freedom. You protect the downtrodden from the forces of oppression. 3
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
storm, so do domains create inescapable spaces where horror adventures unfold. Domains Are Themed. Each domain reflects its Darklord and facilitates horror tales related to that villain. Just as
heroes have against such overwhelming evils?
The nature of Ravenloft provides powerful tools to craft tales of terror. Shifting reality, inescapable danger, and foes with shocking powers are useful
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
need to be somber or shocking. Action, mystery, and comedy can feature in your adventures to any degree. Heroes can be bold monster-hunters or bumbling mystery-solvers. Choose what elements of this
tales, but what place do they have in your D&D game? As a DM, you determine what place horror has in your adventures. Consider the following topics and how this book can aid you in determining the role of
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
coming of Tiamat. As events unfold, dragons rampage across the Sword Coast, serving at the vanguard of a legion of cultists, fiends, and worse. To oppose these forces, new heroes must rise and resist
tale previously presented in the adventures Hoard of the Dragon Queen and The Rise of Tiamat. The result of a collaboration with Kobold Press, those adventures comprised the first fifth edition Dungeons
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
coming of Tiamat. As events unfold, dragons rampage across the Sword Coast, serving at the vanguard of a legion of cultists, fiends, and worse. To oppose these forces, new heroes must rise and resist
tale previously presented in the adventures Hoard of the Dragon Queen and The Rise of Tiamat. The result of a collaboration with Kobold Press, those adventures comprised the first fifth edition Dungeons
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
coming of Tiamat. As events unfold, dragons rampage across the Sword Coast, serving at the vanguard of a legion of cultists, fiends, and worse. To oppose these forces, new heroes must rise and resist them
previously presented in the adventures Hoard of the Dragon Queen and The Rise of Tiamat. The result of a collaboration with Kobold Press, those adventures comprised the first fifth edition Dungeons
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, but more modest stadiums can be found throughout the land, serving as proving grounds for athletes and entertainment for the rich and poor. Foot and chariot races, hurling competitions, and combat
sports (wrestling, boxing, and pankration) are all common events in arenas, especially during the Iroan Games, an annual series of athletic competitions held in Akros. Arena Adventures Adventures in an
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
Running the Adventures This is a series of three linked adventures. It is designed for a group of four or five player characters of 11th level. If the characters persevere, they are likely to advance
a reasonable chance of survival if they use their knowledge and cunning to best advantage. These adventures were designed for strategic play, so some areas of the giant settlements are very dangerous
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Serving an Immortal The tasks you perform for your immortal patron can be mysterious, even trivial seeming, but they always have implications within the immortalâs larger plans. Often itâs hard to
prophesied events from coming to pass, or even engaging in seemingly random actions that further designs invisible to mortal eyes. Immortal beings might send you on all manner of adventures, such as those
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
than shocking. The Trustâthe shadowy secret police who maintain order in Zilargoâis well represented on this board, raising questions about the extent to which the Chronicle is a propaganda engine for
members whose skills are great for reporting but less useful on adventures. This could be the designated writer, a political cartoonist, or a chronicler who records the partyâs adventures. This might
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
could expand, or do you prefer not to dwell on such things? If youâre religious, did the shocking tragedy of the Mourning cause you to question your faith, or did it reinforce it? If youâre an
approach, do you feel that by using your warlock powers you are serving the Mourning? Or could it be that youâre siphoning your powers from it and believe that you are actually weakening it with your
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Red Dragon Adventures The Red Dragon Adventure Hooks table offers suggestions for stories and adventures involving red dragons. Red Dragon Adventure Hooks d8 Adventure Hook
1 A red dragon
creatures as potential servants or pawns, valuable only as long as they fulfill the dragonâs needs. Many red dragons terrorize creatures into serving themâand sometimes into worshiping them as well. Others
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Bronze Dragon Adventures The Bronze Dragon Adventure Hooks table offers suggestions for stories and adventures involving bronze dragons. Bronze Dragon Adventure Hooks d8 Adventure Hook
1
.
5 A bronze dragon wyrmling has been captured by sahuagin raiders and manipulated into serving as the bandâs icon and war leader.
6 A group of merrow stole a bronze dragon wyrmlingâs hoard
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Black Dragon Adventures The Black Dragon Adventure Hooks table offers suggestions for stories and adventures involving black dragons. Black Dragon Adventure Hooks d8 Adventure Hook
1 A
.
2 A band of troglodytes is cowed into serving a black dragon wyrmling as bodyguards.
3 The recent appearance of a black dragon wyrmling has altered the local ecosystem, allowing various
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
section presents a collection of villains from the introductory adventures and side treks in chapter 6. Drannin Splithelm Drannin is a self-serving dwarf who has always felt that, due to his heritage
Intelligence (spell save DC 13, +5 to hit with spell attacks). He has the following wizard spells prepared:
Cantrips (at will): chill touch, minor illusion, prestidigitation, shocking grasp
1st
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
prefer not to dwell on such things? If youâre religious, did the shocking tragedy of the Mourning cause you to question your faith, or did it reinforce it? If youâre an artificer or a wizard, are you
serving the Mourning? Or do you believe that you siphon power from it and weaken it with your actions? As a member of an unusual race, you could say that you are actually a creation of the Mourning
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
of a dwarven king. Each new would-be hero hopes to have adventures that merit exciting stories of their own, to inspire and delight new generations for years to come. Of course, not every journey
into the world involves risking oneâs life or claiming great riches. An adventure for a halfling could mean traveling with a caravan, sneaking on board a tall ship, serving as a messenger for a lord, or
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
independent of guild control, serving as neighborhood police forces or mercenaries for hire. About half of Ravnicaâs population is guildless. That proportion is higher for some races than others: nearly all
advance the goals of your guild through your adventures, you become an increasingly important part of the guildâs activities. You might rise through the ranks, eventually taking up a position at the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
taking charge of worshipers to carry out a sensitive mission. Others have greater responsibilities, such as leading large groups, assassinating targets, and serving in armies. In all cases, abishais
abishai has the following wizard spells prepared:
Cantrips (at will): friends, mage hand, message, minor illusion, shocking grasp
1st level (4 slots): chromatic orb, disguise self, expeditious
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
that lives in his head, because he fears losing it might turn him back into the uncaring, self-serving person he was previously.
Alignment. Neutral (neutral evil without the maggot).
Personality
of honor.
Alignment. Lawful good.
Personality Trait. âMy speech is riddled with references to adventures I have undertaken.â
Ideal. âA little kindness goes a long way.â
Bond. âI am but a
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
lives in his head, because he fears losing it might turn him back into the uncaring, self-serving person he was previously.
Alignment. Neutral (neutral evil without the maggot).
Personality Trait
honor.
Alignment. Lawful good.
Personality Trait. âMy speech is riddled with references to adventures I have undertaken.â
Ideal. âA little kindness goes a long way.â
Bond. âI am but a humble
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). He has the following wizard spells prepared:
Cantrips (at will): fire bolt, mage hand, minor illusion, shocking grasp
1st
, then join the other duergar in area 39. In combat, Snurrevin might cast shocking grasp through his hidden familiar, and he might use silent image to confound enemies with realistic-seeming threats
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Some allow trolls to roam free in rarely used parts of their fortresses, serving as perimeter guards of a sort. Trolls require little maintenance, able to survive on the fire giantsâ scraps and on
. Often in legends these contests are bloody battles, but some tales have the brothers acting side by side on grand adventures. Surtur is seen as the more clever of the two, and fire giants emulate his
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
and clear-headed leader. The regular militia takes turns serving in the Twelve, a mounted police force (good-aligned male and female human veterans of various ethnicities on riding horses) that
townsfolk consider him a magnet for disaster. He lives surrounded by trophies of his past adventures, and rarely emerges from his estate. He never condescends to protect the town or use his wealth to aid
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
(1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
Reckoner Boros reckoners combine physical power and magical prowess, serving as the shock
spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). The reckoner has the following wizard spells prepared:
Cantrips (at will): blade ward, light, message, shocking
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
themselves before you. They are joined by a waddling cauldron of soup, a piping-hot tea kettle, and a pair of lit candles in candlesticks. A serving spoon hops onto the cart, bows, and says in Common
family with influence in the Summer Court, making her a useful retainer if the characters choose to remain in the Feywild after their adventures in Prismeer have ended. Treasure. Kelek carries a






