Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'serving sitting adventure'.
Other Suggestions:
serving singing adventurers
serving setting adventurers
setting setting adventure
serving settings adventurers
serving settling adventurers
Monsters
Mythic Odysseys of Theros
easily manipulated into serving their more forceful brethren. Having purpose forced upon them, these Returned perform simple, artless tasks with middling efficiency. Their one virtue is their
. Convincing a merchant to buy a Returned mask, or dealing with the ramifications of such a sale, might prove to be an adventure in itself.
Returned Nature. The Returned are undead. They need water
Species
Van Richtenâs Guide to Ravenloft
before their birth. Many hexbloods turn to lives of adventure, seeking to discover the mysteries of their magic, to forge a connection with their fey natures, or to avoid a hag that obsesses over them
unusual crown, often called an eldercross or a witchâs turn. This living, garland-like part of a hexbloodâs body extends from their temples and wraps behind the head, serving as a visible
Kenku
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
kenku make an easy living serving as messengers, spies, and lookouts for thievesâ guilds, bandits, and other criminal cartels. A network of kenku can relay a bird call or similar noise across the
tapping a stone to show how bored he is. He plays with his dagger and studies the Lordsâ Alliance agent sitting at the bar.â Creating a vocabulary of noises for the other players to decode
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
19. Sitting Room Serving as Thessalarâs private study, this area is richly furnished with ornate tables, chairs, and cabinets all carved from expensive stone. A fireplace along the west wall is
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Body Horror Adventure Sites Body horror is exceptionally unnerving in juxtaposition with mundane settings, particularly in places where the characters are isolated from help, treatment, or
confirmation that their torment is real. Body Horror Adventure Sites d8 Adventure Site
1 A derelict ship, buried for mysterious reasons
2 A vine-covered, ostensibly abandoned prison
3 The
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Adventures Giants often appear in adventures that arenât about giants, serving as powerful enemies or allies to adventurers. This section offers inspiration if you want to make giants or the realms
they inhabit a central element of an adventure. This section has two parts: âAdventure Modelsâ outlines five categories of adventures to help you think about the role you want giants to play. âGiant
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Running This Chapter This chapter focuses on the charactersâ exploration of the ice caves. Thereâs a good chance that Vellynne Harpell is present as well, serving as an NPC guide. If she died earlier
in the adventure, the characters can use Professor Skant as a substitute guide, assuming they retrieved Vellynneâs professor orb from Aurilâs island in chapter 5. If neither Vellynne nor Professor
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
. Lurking Undead, tormented spirits, and Strahdâs other servants haunt the vast castle, each serving the countâs schemes; reflecting some aspect of his depraved past; or protecting his coffin, which lies
hidden within the castleâs vast catacombs. Mementos of lost times and fallen heroes lie scattered throughout the countâs home. Strahd keeps these relics close, but that might hold the key to his undoing. Castle Ravenloft is detailed in the adventure Curse of Strahd.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Lost Laboratory of Kwalish You can make use of this adventure in conjunction with 2018âs Extra Life adventure Lost Laboratory of Kwalish in one of two ways. If you want to use Infernal Machine
Rebuild as a prelude to Lost Laboratory of Kwalish, the conclusion of this adventure can involve the characters learning that one of the functions of the Infernal Machine leads to Kwalish and his hidden
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Adventure Summary âThe Lost Caverns of Tsojcanthâ begins with a meeting between the characters and an agent serving the margrave of a nation whose rivals surround the Yatil Mountains, where the Lost
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
include the barkeep, three Vistani sitting together, and a man named Ismark KolÂyanovichâwho happens to be the son of the village burgomaster, Kolyan Indirovich. Roleplaying Ismark Ismark the Lesser
knows that, for some unknown reason, Strahd is attracted to Ireena and desires her above all others. If you used the âPlea for Helpâ adventure hook and the characters show Ismark the letter they received
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
highly intelligent and can help the characters arrive at a solution. You, as the DM, can use them to keep the adventure from grinding to a halt. Both Vellynne and Avarice will do almost anything to
helpful as Vellynne nor as dangerous as Avarice, but heâs just as greedy and self-serving. Roleplay him accordingly.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
adventure to begin: The fishing village of Vogler clings to a spit of land reaching into the Vingaard River. Wooded cliffs overlook the community, and the only path from the north descends past the ivy
than half the riverâs width before giving way to a series of ropes and tethered rafts serving as ferries.
On the river itself, dozens of small boats drift along the slow, murky waters as the fishers
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
adventure in the jungles of Qâbarra. Or you hunt Emerald Claw agents on the lightning rail, creeping through one train car after another. Or you chart another adventurous course on the war-torn continent of
serving a dragonmarked house. Artificer. You have the option of choosing the artificer as your characterâs class, becoming an unmatched magical inventor. Group Patron. Working with the other players
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Neo-Noir Intrigue While Eberron embraces the swashbuckling action of pulp adventure, it also draws inspiration from neo-noir and hardboiled fiction. Itâs a world where stories donât always end well
the heroes from the villains. Good people can do terrible things, while cruel or heartless people may be serving the greater good. An inquisitor may torture innocents in a quest to root out a cult of
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Elements of a Great Adventure The best adventures have several things in common. A Credible Threat An adventure needs a threat worthy of the heroesâ attention. The threat might be a single villain or
with Clever Twists It might seem stereotypical to build an adventure around dragons, orcs, and wizards in towers, but these are staples of fantasy storytelling. It might also seem trite to begin an
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
a superior form of devil. Thatâs how, over ages, a lemure might become a pit fiend. But devils do more than corrupt. They also fight in the Blood War. Asmodeus attests that serving in his infernal
. IMPORTANT REFERENCES
This adventure features the Nine Hells, which is described in chapter 2 of the Dungeon Masterâs Guide. Devils, being the primary inhabitants of the Nine Hells, play prominent
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
adventure, the characters are guiding Kalamanâs troops toward battle with the Dragon Army. The characters should frequently split from the troops, then meet back up with them, serving as scouts and handling
Compendium
- Sources->Dungeons & Dragons->Rrakkma
Section 1. Call to Action The characters begin the adventure standing about one-hundred feet from a gate to Pandemonium. Theyâre underground, two days travel and far beneath the Shaâsal Khou redoubt
, serving as a rough indicator of how much time the rrakkma has before the artifact is fully charged. Additional information regarding the reliquary can be found in Appendix 3. DM Tips. CUT TO THE
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
â five dwarves in leather armor and a human in wizardâs robes. They appear to be sitting on the edge of the bridge, facing north and enjoying the view. When they see you, they stand, move away from
wizard. âFinally caught up with us, eh? Your adventure ends here, Iâm afraid.â
Drannin left these forces here knowing that they were unlikely to defeat the characters, but he wanted to play up the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Red Dragon Adventures The Red Dragon Adventure Hooks table offers suggestions for stories and adventures involving red dragons. Red Dragon Adventure Hooks d8 Adventure Hook
1 A red dragon
creatures as potential servants or pawns, valuable only as long as they fulfill the dragonâs needs. Many red dragons terrorize creatures into serving themâand sometimes into worshiping them as well. Others
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K67. Hall of Bones Once a mess hall for the castle guards, this room is now desecrated ground (see âWilderness Hazardsâ in chapter 5, âAdventure Environments,â of the Dungeon Masterâs Guide). Dark
with Strahd in this area, he is sitting comfortably at one end of the table, holding the skull of a long-dead foe.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
two thrilling tales, Hoard of the Dragon Queen and The Rise of Tiamat, combining them into a single campaign- spanning Dungeons & Dragons adventure. This adventure is designed for a party of four to
six 1st-level characters, who should advance to approximately 15th level by the time they reach the final showdown with the goddess Tiamat herself. In the course of this adventure, youâll face an evil
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
two thrilling tales, Hoard of the Dragon Queen and The Rise of Tiamat, combining them into a single campaign- spanning Dungeons & Dragons adventure. This adventure is designed for a party of four to
six 1st-level characters, who should advance to approximately 15th level by the time they reach the final showdown with the goddess Tiamat herself. In the course of this adventure, youâll face an evil
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Starting the Adventure The adventure takes place in the Firefly Cellar beneath the House of Rest. Characters might find themselves drawn to this location for one of two reasons. Perhaps the House of
Ebder? Iâll meet you there.â She points to a small pile of books on a stool. âThanks so much.â
Characters who head downstairs to area F2 find Ebder sitting at the table, hunched over a book
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
this adventure.
Eberron. The giant conspiracy could have its roots in faraway Xenâdrik, with an outpost in Breland serving as the hill giant steading. Or the giants could be from Droaam, perhaps
in level at the end of each section of the story. Only strong and experienced characters should adventure into these giantsâ areas if the party consists of no more than four characters. The
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
thrilling tales, Hoard of the Dragon Queen and The Rise of Tiamat, combining them into a single campaign-spanning Dungeons & Dragons adventure. This adventure is designed for a party of four to six
1st-level characters, who should advance to approximately 15th level by the time they reach the final showdown with the goddess Tiamat herself. In the course of this adventure, youâll face an evil
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
into the world involves risking oneâs life or claiming great riches. An adventure for a halfling could mean traveling with a caravan, sneaking on board a tall ship, serving as a messenger for a lord, or
their small stature to their easy demeanor, makes them unlikely candidates for taking up a life of adventure away from home. Yet every generation produces a handful of exceptional individuals who defy
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
live a life of adventure and have many stories to tell. 4 Protective. You make sure to shelter the innocent. 5 Honest. Your mother told you to always tell the truth. 6 Excitement. Can you steal the
how small you may be, you wonât back down from a bully. Halfling Flaws d6 Flaw 1 You canât resist poking your nose where it doesnât belong. 2 You are very fidgety. Sitting still is a major challenge
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
sitting at the tables on the balconies have an excellent view of the well and the action below. Entering the Well Those who wish to enter Undermountain for adventure (or the daring tourists who just want
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
use them as inspiration for creating your own. Flashback The inn changes to resemble one of the other inns or taverns the characters have been to previously during the adventure (the Stonehill Inn or
& Courtier, but a number of inanimate objects are sitting in chairs where people once were. Written on a chalkboard that would otherwise announce the innâs meal of the day is the phrase: âThe names of things
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
pursue a life of adventure. Your village was destroyed in the war and you donât know if they survived. 8 You engaged in covert operations for a nation as a spy or soldier. While you were serving your
you. Regrets d10 Regret 1 While you were serving in the Last War, you were forced to abandon an injured comrade. You donât know if they survived. 2 You placed your faith in a lover who betrayed you
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Black Dragon Adventures The Black Dragon Adventure Hooks table offers suggestions for stories and adventures involving black dragons. Black Dragon Adventure Hooks d8 Adventure Hook
1 A
.
2 A band of troglodytes is cowed into serving a black dragon wyrmling as bodyguards.
3 The recent appearance of a black dragon wyrmling has altered the local ecosystem, allowing various
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Bronze Dragon Adventures The Bronze Dragon Adventure Hooks table offers suggestions for stories and adventures involving bronze dragons. Bronze Dragon Adventure Hooks d8 Adventure Hook
1
.
5 A bronze dragon wyrmling has been captured by sahuagin raiders and manipulated into serving as the bandâs icon and war leader.
6 A group of merrow stole a bronze dragon wyrmlingâs hoard
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Even in an urban setting, a beast companion makes a solid ally, serving as a guard or a scout when youâre skulking around places you shouldnât be. Gloom Stalker Gloom Stalkers are often best known for
a business rival looking to acquire your wealth, your blood, or your soul. No matter how dark the adventure gets, your role as a Monster Slayer makes you the best offense and defense against whatever stands in your franchiseâs path to success.






