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Returning 11 results for 'shatter all current'.
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shatters all current
shattered all current
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
fog cloud, thunderwave 3rd gust of wind, shatter 5th call lightning, sleet storm 7th control water, ice storm 9th destructive wave, insect plague Bonus Proficiencies At 1st level, you gain proficiency
thunder damage to the target. When you reach 14th level, the extra damage increases to 2d8. Stormborn At 17th level, you have a flying speed equal to your current walking speed whenever you are not underground or indoors.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
menhir with a hard object or targeting it with a shatter spell deals no damage but causes the standing stone to ring loudly, awakening the demon inside. Nothing else causes these demons to awaken. While
outside its menhir, a nalfeshnee can be magically compelled to divulge the command word that activates the gate. A legend lore spell or similar magic also reveals the command word. The current word
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Resistance to a damage type associated with your current land choice in the Circle Spells feature, as shown in the Natureâs Ward table. Natureâs Ward Land Type Resistance
Arid Fire
Polar
allies gain the current Resistance of your Natureâs Ward while there. As a Bonus Action, you can move the Cube up to 60 feet to ground within 120 feet of yourself. Circle of the Moon Adopt Animal
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
gates (see âGatesâ). Striking either menhir with a hard object or targeting one or both with a shatter spell deals no damage, but causes an affected standing stone to emit a loud ringing that awakens
command word. The current command word is âYuraj,â but Halaster changes it every few days. The rules of this gate are as follows: The gate opens for 1 minute if a creature speaks the proper command word
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
creature that wades into this fissure or starts its turn there must succeed on a DC 10 Dexterity saving throw or be swept away by the current and dropped into the shaft that plunges thousands of feet
possible. If the satchel is taken from Trex and discarded, the ghost forsakes its current host and remains near the satchel, hoping to possess someone else. If Trex is killed, the ghost appears in an
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
in risk being swept away by the current.
A creature that falls in the river and is within 5 feet of the waterâs edge must succeed on a DC 10 Strength saving throw to catch itself on the rocky bank
. On a failed save, or if the creature is too far away from the bank, it is drawn into the main current.
A creature in the main current that takes no other action is swept 60 feet downstream (to the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
portals the characters access will never lead to the headquarters. The current destinations of the portals are noted on the Portals table. You can choose encounters you favor, or roll on the table to
with the sailor background has advantage on these checks. If the characters fail three or more checks, the party gains one failure point. Lower Main Sails. The stormâs winds will shatter the mast if
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
not know the current passphrase to activate the teleporting power of the lighthouse lens. Treasure. Rainbowâs glass terrarium is full of dirt, plants, insects, and webs. It also contains the rotor of
making up the door and wall is magically reinforced. The lock can be opened with a successful DC 15 Intelligence (Arcana) check or Dexterity check using thievesâ tools. A character can also shatter a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
lava below, serpentine creatures glide and splash. To the south, the lava cascades into the pool before the current continues down a channel to the north.
Four salamanders and eight fire snakes swim
gradually returns to its natural state. A small river of lava still flows from area W1 through areas W3, area W4, area W7, and area W11 into area W12. The Weeping Colossus might remain, or the closing of the portal might shatter the stone titan.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the cathedral. He knows nothing of the current state of the place, but can tell the characters that all in the cathedral knew to flee to the main crypts (area H16) in case of an attack. Seltern has
would probably shatter if it struck anything harder than a pillow.
These crypts house the remains of numerous worshipers and servants of Torm interred over the past century. Currently, more than one
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
pushed or pulled around. Casting dispel magic on the statue while itâs floating causes it to fall, topple off the ledge, and shatter in area K5 below. Anyone in that area when the statue falls must
Kolat Towers, and she is familiar with both the layout of the towers and the current occupants of the place. She knows that Manshoon resides in an extraplanar sanctum accessible through a






