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Returning 35 results for 'shift strong'.
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Dragonborn
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
known that reading her father’s face was a skill she’d been fortunate to learn. A human who couldn’t spot the shift of her eyes or Havilar’s would certainly see only the
indifference of a dragon in Clanless Mehen’s face. But the shift of scales, the arch of a ridge, the set of his eyes, the gape of his teeth—her father’s face spoke volumes.
But every scale of
Backgrounds
Baldur’s Gate: Descent into Avernus
regular shift patrolling either the Lower City or the Outer City. In return, you have access to the Flaming Fist’s fortresses and a direct line of communication with Flaming Fist officers and
regular patrol in the Upper City or take a regular shift at its gates, and must report for training in the Watch Citadel once every ten days. In return, you have access to the Citadel and a direct line of
Magic Items
Acquisitions Incorporated
scattered the components that powered it, secreting them across the world. But the orrery’s instinct for survival is strong, and its components have a way of inexorably coming together over
), demiplane (6 charges), gate (7 charges), plane shift (5 charges), or teleportation circle (3 charges). The orrery regains 1d4 + 4 expended charges daily at dawn.
Monsters
Van Richten’s Guide to Ravenloft
spells, requiring no material components:
3/day each: alter self, command, detect magic
1/day: plane shift (self only)
Magic Resistance Aura. While holding Nepenthe, Isolde creates an aura in a 10-foot
comfort to Isolde and quelled her thirst for vengeance.
Zybilna and Isolde enjoyed a strong partnership for years, but as time wore on, they grew distant until their relationship finally soured
Monsters
The Wild Beyond the Witchlight
will: detect magic, druidcraft, speak with animals
2/day each: polymorph, remove curse, speak with plants
1/day: awaken (as an action), plane shift (self only)Skabatha is the oldest member of the
.”
Bond. “I hate my sisters, but together we are strong."
Flaw. “I forget the first creature I see each day when I awaken.”
Skabatha’s Appearance
Skabatha appears as a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
invulnerability, plane shift, wall of forceThe githzerai can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another
mystics who lead communities and maintain the adamantine citadels that serve as strong points in Limbo and on other planes. They have formidable psionic capabilities and are able to manipulate the
Eladrin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Mordenkainen’s Tome of Foes
emotional state. For example, an eladrin might shift to autumn if filled with contentment, another eladrin could change to winter if plunged into sorrow, still another might be bursting with joy and become an
the best way to solve problems.
2
Overwhelming force can accomplish almost anything. The tougher the problem, the more force you apply.
3
You stand tall and strong so that others can lean
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
among the threads. Web-covered areas count as difficult terrain, but they’re not strong enough to restrain anyone. A character can use an action to burn a 5-foot cube of web with a torch or to cast a
spiders lurk in this 20-foot-high cave. If they hear the characters approaching, they shift to the Ethereal Plane and try to ambush the characters. 4c. Gobbled Goblins Webs. This cave is filled with
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the years.) The water otherwise tastes sweet and fresh. The gazebo is so frail that it wouldn’t take more than a strong wind to knock it over. It remains standing because it’s protected from the
gazebo must be torn down to reach it, and doing that doesn’t sit well with the locals. If the characters damage the gazebo and don’t repair it, any Charisma checks they make to shift the attitudes of the villagers have disadvantage.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
attack.
Order amid Chaos. The githzerai willingly dwell in the heart of utter chaos in Limbo — a twisting, mercurial plane prone to manipulation and subjugation by githzerai minds strong enough to
master it. Limbo is a maelstrom of primal matter and energy, its terrain a storm of rock and earth swept up in torrents of murky liquid, buffeted by strong winds, blasted by fire, and chilled by
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Charisma saving throw or shape-shift into the type of Beast that was slain. The creature’s game statistics are replaced by the Beast’s stat block, but the creature retains its alignment, personality
failed saves, the transformation can be undone only by a Remove Curse spell or similar magic. Layers of the Beastlands Layer Description Krigala The River Oceanus is a strong torrent flowing
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
hold portals that lead to the gates of Nyx. In theory, high-level characters can use spells such as plane shift or gate to move from the mortal realm to Nyx. In practice, securing the proper material
component to travel to Nyx through the plane shift spell is roughly as difficult as sailing to the edge of the world, and Kruphix can (and usually does) prevent the gate spell from opening a portal into
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Far Realm. To prevent the orrery from ever being so used, Lottie scattered the components that powered it, secreting them across the world. But the orrery’s instinct for survival is strong, and its
plane (3 charges), demiplane (6 charges), gate (7 charges), plane shift (5 charges), or teleportation circle (3 charges). The orrery regains 1d4 + 4 expended charges daily at dawn.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
picking up lots of bad habits.” Bond. “I hate my sisters, but together we are strong.” Flaw. “I forget the first creature I see each day when I awaken.” Skabatha’s Appearance Skabatha appears as a short
save DC 14):
At will: detect magic, druidcraft, speak with animals
2/day each: polymorph, remove curse, speak with plants
1/day each: awaken (as an action), plane shift (self only)
Bonus
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
maintain the adamantine citadels that serve as strong points in Limbo and on other planes. They have formidable psionic capabilities and are able to manipulate the unformed substance of their adopted plane
each: globe of invulnerability, plane shift, wall of force
Legendary Actions
The githzerai can take 3 legendary actions, choosing from the options below. Only one legendary action option can be
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
.
On its turn, a creature without the Mark of Storm occupying the Helm can attempt to take the Drive or Shift Engine action and make a DC 20 Intelligence (Arcana) or Charisma (Intimidation or Persuasion
, creatures aboard the airship might suffer the effects of high altitude and strong wind (see the Dungeon Master ’s Guide ).
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Githzerai Anarch The most powerful of the githzerai, anarchs lead communities and maintain the adamantine citadels that serve as strong points in planes beyond Limbo. They have formidable psionic
invisibility, shield, telekinesis
1/day each: globe of invulnerability, plane shift, teleportation circle, wall of force
Psychic Defense. While the anarch is wearing no armor and wielding no shield, its
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
prefer to communicate via telepathy and use their telepathy when issuing commands to their thralls. When an illithid meets strong resistance, it avoids initial combat as it orders its thralls to attack
, requiring no components:
At will: detect thoughts, levitate
1/day each: dominate monster, plane shift (self only)
Actions
Tentacles. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, an eladrin might shift to autumn if filled with contentment, another eladrin could change to winter if plunged into sorrow, still another might be bursting with joy and become an eladrin of spring
problem, the more force you apply. 3 You stand tall and strong so that others can lean on you. 4 You maintain an intimidating front. It’s better to prevent fights with a show of force than to harm others
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
. Bartho likes to catch a few winks during the night shift.
Rumors
“If you can’t afford a bed at the inn, Cornflower will let you sleep in the barn. The hay’s real comfy.” (True)
“Minotaurs
riders strong. I hope to become one.” (True)
Social Interaction. Player characters can meet many different people throughout the keep. As DM, you assume the roles of these nonplayer characters, whom you
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
walls, floor, and other rock formations. Snow whirls about on strong gusts.
When the characters first arrive, the temperature in this cave is −30 degrees Fahrenheit. The ice is frozen solid and
rise from the pool. Bobbing among the breaking ice, the bloated bodies of small humanoids stare up with wide, dead eyes.
The shift to extreme heat, as described in chapter 5 of the Dungeon Master’s
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
subterranean settings. Fear Incarnate. Meenlocks are spawned by fear. Whenever fear overwhelms a creature in the Feywild, or in any other location where the Feywild’s influence is strong, one or more meenlocks
thoughts, levitate
1/day each: dominate monster, plane shift (self only)
Spellcasting. The alhoon is a 12th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
two personalities. He appears to be a concerned, fatherly figure, a loyal retainer who worries about his young master. With a few moments of focus, however, he can shift to become a cold-blooded
, patient killer. Ideal. When operating as Anders’ servant, Skerrin believes that it is the duty of those with experience and wisdom to advise the young. As an assassin, he holds that those strong enough
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the Underdark, perhaps in imitation or in honor of Karontor, “the king that crawls.” Their limbs are long and sinuous, and their grip is strong enough for them to climb walls and ceilings. Fomorian
), mage hand, prestidigitation
1/day each: chain lightning, cone of cold (6th-level version), fireball (6th-level version), fly, plane shift (self only)
Bonus Actions
Beguiling Presence. The fomorian
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Undying The undying are undead creatures sustained by positive energy or the devotion of mortal beings. Where strong negative emotions can trap a spirit as a ghost or wraith, the undying are spirits
“Actions” below), scrying
6th level (1 slot): forbiddance, planar ally
7th level (1 slot): plane shift
Actions
Multiattack. The councilor makes two Radiant Touch attacks.
Radiant Touch. Melee
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
undead problem. King Groak holds absolute sway in Dungrunglung, and his subjects follow his orders without question. However, should the balance of power shift firmly to Krr’ook or Roark (see the
information on grung castes, see appendix D. The grungs speak no language other than their own, which complicates any dealings with them. How they treat adventurers depends on how strong they appear: If
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Maverick. She stays behind to slack off for the rest of her shift, but might show up at some later point if you wish. Having decided to make a new life for herself, Dagdra makes an excellent potential
Donaar Blit’zen, when taking over the operations of the Dran & Courtier and attempting to rebrand for the night. Though the endeavor was an overall disaster, the brand remains unnervingly strong
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
me they might have greater numbers now than before their organization’s fall. New leadership for this larger group has led to a shift in focus. While still a source of capable mercenaries, the
then. After a short wait, I was met by a seneschal, a forthright woman with a strong handshake, who warmly referred to the person who secretly supplied me with the history of the Zhentarim. I found
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
who searches the floor for traps and succeeds on a DC 15 Wisdom (Perception) check detects the trap, which can be disabled by placing a strong object such as a pole or crowbar between the floor
feet below, taking 3 (1d6) bludgeoning damage from the fall. Guards. Two guards are posted here. During shift changes, guards access the balcony via the rope ladder and never enter area T13. A guard
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
lamia had cast a plane shift spell that affects only one creature. Nemesatra and Trizzian used this ability to travel from Azzagrat (Graz’zt’s home in the Abyss) to the Feywild, and they plan to use
with each hag using her plane shift spell to flee Prismeer. The hags also use this spell to escape if the characters attack them. Otherwise, the hags do what they do best: deceive and bargain. They
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
workers here have to toil flat-out to keep up Thelorn’s long-decreed “dozen spare wagons in stock, ready to go.” No one here is interested in gossiping during shift time. There is a no-nonsense, pride
blacksmith for a decade and a half and has taken only a handful of days off work in all that time. Eldras and his children — a strapping son and two strong daughters — are skilled smiths who can make almost
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
for a monk. If combat occurs, sleeping monks wake up and stand up during their first turn. They can each take a normal second turn. By day, four monks (the ones who drew night shift) sleep here. M4
sixty-five bottles of recently bottled brandy on the shelves. It is strong, but not very good — the liquor has not been properly flavored or aged. It burns fiercely if ignited. M14. Garden of Stone
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
individual might change masks many times during the day as its emotions shift. A mask is prized both for its material value and for its accuracy in expressing the mood it represents. Only the richest of
unsurpassed skill at creating and building things.
In the fire giants’ world, fire is strength. It burns away impurities and leaves behind only what is strong enough to withstand the heat, such as
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
the stone giant statistics, without Stone Camouflage) that is hunchbacked and twisted, and has only one good eye. He is thoroughly wicked, strong, and remorseless. In his lair, he is never without his
, engraved with disturbing shapes and signs that seem to stare out from the walls and columns and to shift positions when the viewer’s back is turned. Touching the walls sends a chill up a character’s
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, modify memory, plane shift (self only), wall of force
Thundering Blast (Recharge 5–6). Oshundo emits a wave of domineering energy in a 60-foot cone. Each creature in that area must succeed on a DC 16
attack intruders, but Ahooshathan has a strong survival instinct. If both nothics are slain, or if Ahooshathan is badly injured and plainly outmatched, the mind flayer surrenders. Ahooshathan offers what






