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Returning 35 results for 'shining strike adventurer'.
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Monsters
Vecna: Eve of Ruin
translucent objects as if they were difficult terrain.Multiattack. The mirror shade makes two Phantasmal Strike attacks and uses Reflect Fear.
Phantasmal Strike. Melee Weapon Attack: +7;{"diceNotation
":"1d20+7", "rollType":"to hit", "rollAction":"Phantasmal Strike"} to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3);{"diceNotation":"1d8+3", "rollType":"damage", "rollAction":"Phantasmal Strike
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
Faerie Illumination. The faerie sheds dim light in a 15-foot radius.Multiattack. The faerie makes two Shining Strike attacks.
Shining Strike. Melee or Ranged Spell Attack: +6;{"diceNotation":"1d20+6
", "rollType":"spell", "rollAction":"Shining Strike"} to hit, reach 5 ft. or range 30 ft., one target. Hit: 7 (2d6);{"diceNotation":"2d6", "rollType":"damage", "rollAction":"Shining Strike
Monsters
Planescape: Adventures in the Multiverse
24 hours.Multiattack. The archon makes two Bite attacks. It can replace one of the attacks with a Shining Blade attack.
Bite. Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit
Large or smaller creature, it must succeed on a DC 14 Strength saving throw or have the prone condition.
Shining Blade (True Form Only). Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType
Monsters
Spelljammer: Adventures in Space
configurations to create star moth;star moths (see the Astral Adventurerâs Guide) and other vessels. The elves also reshape the petrified bodies of dead gods found adrift in the Silver Void, transforming
. Whatever their disposition, their longevity gives astral elves a perspective on time that few other kinds of creatures can appreciate. Whether they choose to live in quiet contemplation or strike
Monsters
Spelljammer: Adventures in Space
moths (see the Astral Adventurerâs Guide) and other vessels. The elves also reshape the petrified bodies of dead gods found adrift in the Silver Void, transforming them into floating cities and
, their longevity gives astral elves a perspective on time that few other kinds of creatures can appreciate. Whether they choose to live in quiet contemplation or strike out to explore the far reaches
Monsters
Waterdeep: Dungeon of the Mad Mage
attack.
Unarmed Strike (Vampire Form Only). Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Unarmed Strike"} to hit, reach 5 ft., one creature. Hit: 8 (1d8 + 4
);{"diceNotation":"1d8+4","rollType":"damage","rollAction":"Unarmed Strike","rollDamageType":"bludgeoning"} bludgeoning damage. Instead of dealing damage, Keresta can grapple the target (escape DC 18).
Bite
Monsters
Spelljammer: Adventures in Space
. The elves sculpt these substances in various configurations to create star moth;star moths (see the Astral Adventurerâs Guide) and other vessels. The elves also reshape the petrified bodies of
. Whether they choose to live in quiet contemplation or strike out to explore the far reaches of the multiverse, astral elves tend to see events happening elsewhere as having little or no meaning to them
Monsters
Spelljammer: Adventures in Space
these substances in various configurations to create star moth;star moths (see the Astral Adventurerâs Guide) and other vessels. The elves also reshape the petrified bodies of dead gods found
live in quiet contemplation or strike out to explore the far reaches of the multiverse, astral elves tend to see events happening elsewhere as having little or no meaning to them.
ASTRAL ELVES OF
Monsters
Spelljammer: Adventures in Space
Astral Adventurerâs Guide) and other vessels. The elves also reshape the petrified bodies of dead gods found adrift in the Silver Void, transforming them into floating cities and citadels.
Although
gives astral elves a perspective on time that few other kinds of creatures can appreciate. Whether they choose to live in quiet contemplation or strike out to explore the far reaches of the multiverse
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, in their true forms, look like person-shaped blobs of shining light. More often, though, mirror shades are encountered on reflective surfaces such as mirrors or panes of glass. There, they blend in
seamlessly with their reflected surroundings and wait until the moment is right to strike. Mirror shades can be found throughout the multiverse but are particularly common in the Outer Planes. âShe was
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Shining Smite Level 2 Transmutation (Paladin) Casting Time: Bonus Action, which you take immediately after hitting a creature with a Melee weapon or an Unarmed Strike
Range: Self
Component: V
Duration: Concentration, up to 1 minute
The target hit by the strike takes an extra 2d6 Radiant damage from the attack. Until the spell ends, the target sheds Bright Light in a 5-foot radius, attack
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Shining Smite Level 2 Transmutation (Paladin) Casting Time: Bonus Action
Range: Self
Components: V
Duration: 1 Minute
The target hit by the strike takes an extra 2d6 Radiant damage from the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
spiritual journeys and seek to transcend mortal concerns. Shining One, light my hours. Enkindle my soul, and inspire my deeds. Chase the shadows from my path, and let me walk in your brilliance.
âMorning
archpriest casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 17):
At Will: Light, Thaumaturgy
1/Day Each: Flame Strike
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
as a Classic Adventurer A mix of burglar, treasure hunter, and explorer, you are the epitome of an adventurer. In addition to improving your agility and stealth, you gain abilities useful for delving
distance using your Dexterity rather than your Strength. Level 9: Supreme Sneak You gain the following Cunning Strike option. Stealth Attack (Cost: 1d6). If you have the Hide actionâs Invisible condition
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
eerie green light pulses from this beacon, shining westward out to sea. With each green pulse of light, you hear the thump of a slow-beating heart.
Characters searching for a safe way down the cliffs
this creature with an Intelligence of 10 and the ability to speak Common. If the characters approach it peacefully, the crab says, âWell met!â and tries to strike up a conversation, during which it
Compendium
- Sources->Dungeons & Dragons->Heroesâ Feast: Saving the Childrenâs Menu
Chef in a Pickle Robin Olausson As the characters walk through the streets of Daggerford, they find themselves drawn to the delicious aroma emanating from the River Shining Tavern. When they enter
, aged exactly seven seasons A small bag of mustard seeds from Arthur Holrowâs garden KENDER STUMBLENOODLES
Kaga got the recipe for Stumblenoodles from a kender adventurer who hailed from the world
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
) Proficiency Bonus +2
Faerie Illumination. The faerie sheds dim light in a 15-foot radius.
Actions
Multiattack. The faerie makes two Shining Strike attacks.
Shining Strike. Melee or Ranged
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
imagination. Itâs about picturing the towering castle beneath the stormy night sky and imagining how a fantasy adventurer might react to the challenges that scene presents. Dungeon Master (DM): After
their attacks hit or miss or whether their adventurers can scale a cliff, roll away from the strike of a magical lightning bolt, or pull off some other dangerous task. Anything is possible, but the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
imagination. Itâs about picturing the towering castle beneath the stormy night sky and imagining how a fantasy adventurer might react to the challenges that scene presents. Dungeon Master (DM
whether their attacks hit or miss or whether their adventurers can scale a cliff, roll away from the strike of a magical lightning bolt, or pull off some other dangerous task. Anything is possible, but the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
a translucent knight in shining armor, with the symbol of Tyr (a set of balanced scales) on his ghostly breastplate. The ghost is lawful good and speaks in Common. If the ghost is reduced to 0 hit
flaw, which supersedes any conflicting personality trait: âI, Fidelio, favored son of Tyr, must strike down Netherskull at all costs, as justice demands.â The character also reeks of cheap cologne while
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
of Devotion Uphold the Ideals of Justice and Order The Oath of Devotion binds Paladins to the ideals of justice and order. These Paladins meet the archetype of the knight in shining armor. They hold
3 Protection from Evil and Good, Shield of Faith 5 Aid, Zone of Truth 9 Beacon of Hope, Dispel Magic 13 Freedom of Movement, Guardian of Faith 17 Commune, Flame Strike Level 3: Sacred Weapon When
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. However, the gods sometimes send a unicorn to guard sacred artifacts or protect specific creatures. When the forces of darkness strike against an individual the gods wish to protect, they might send
wrought in spiraling ivory. Wands of unicorn horn channel powerful magic, while unicorn horn weapons strike with divine force. Wizards can work powdered unicorn horn into potent potions and scroll ink, or
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
the same turn. Level 13: Versatile Trickster You gain the ability to distract targets with your Mage Hand. When you use the Trip option of your Cunning Strike on a creature, you can also use that
isnât reduced to 0 by using Steady Aim. Level 13: Envenom Weapons When you use the Poison option of your Cunning Strike, the target also takes 2d6 Poison damage whenever it fails the saving throw. This
Compendium
- Sources->Dungeons & Dragons->Heroesâ Feast: Saving the Childrenâs Menu
were born of a collision between two frantic kender cooksâwhen their pots mixed, it resulted in an unexpected alliance of flavors and ingredients. However, ask a kender adventurer, and you may as likely
), kender across Krynn have memorialized the occasion in classic, good-humored kender fashion. The recipe for Kender Stumblenoodlesâwhich Kaga, the chef of the River Shining Tavern, renamed after himself
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
of the knight in shining armor, acting with honor in pursuit of justice and the greater good. They hold themselves to the highest standards of conduct, and some, for better or worse, hold the rest of
magic 13th freedom of movement, guardian of faith 17th commune, flame strike Channel Divinity When you take this oath at 3rd level, you gain the following two Channel Divinity options. Sacred Weapon
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Leonin The leonin guard the shining lands of Oreskos, a golden plain where even the gods rarely trespass. Prides of these nomadic, lion-like humanoids rarely interact with other peoples, having all
damage normal for an unarmed strike. Hunterâs Instincts. You have proficiency in one of the following skills of your choice: Athletics, Intimidation, Perception, or Survival. Daunting Roar. As a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
of the knight in shining armor, acting with honor in pursuit of justice and the greater good. They hold themselves to the highest standards of conduct, and some, for better or worse, hold the rest of
, dispel magic
13th
freedom of movement, guardian of faith
17th
commune, flame strike
Channel Divinity When you take this oath at 3rd level, you gain the following two Channel Divinity options
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
strike and strike hard, but they leave the orcs alone in their mountains and donât disturb dragons in their slumber. After Helmâs Hold, Javen found this philosophy flawed. Evils unlooked for can breed
Wanderfoot, an older halfling matron who was an adventurer in her day. The Speakers work closely with the Holy Watcher to see to the proper governance of the hold. A short distance from the town hall
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
. These Paladins meet the archetype of the knight in shining armor. They hold themselves to the highest standards of conduct, and someâfor better or worseâhold the rest of the world to the same
, Zone of Truth 9 Beacon of Hope, Dispel Magic 13 Freedom of Movement, Guardian of Faith 17 Commune, Flame Strike Level 3: Sacred Weapon When you take the Attack action, you can expend one use of your
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. She intends to wipe the land clean of their âfilth,â thus restoring the âdream worldâ to its rightful state. Kayalithicaâs stone giants strike forth from Deadstone Cleft to destroy the works of humans
grants immortality to its wearer, was last seen in the possession of a human adventurer (and former Harper) named Artus Cimber. Guided by magical runes of tracking, Storvald plans to find the ring and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
â Alliance strike team that mistakes Zephyros for a hostile threat. After delivering the characters to their intended destination, Zephyros bids the party farewell before taking his leave. In chapter 2
eventually cross paths with another friendly giant: a frost giant adventurer named Harshnag. These events are described in chapter 3. In chapter 4, Harshnag leads the characters to a temple under the Spine
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
and strike back at he who robbed Waterdavians of their wealth and dignity. Iâm speaking, of course, of that dirty sack of rats, Dagult Neverember. Thatâs the phrase you used to describe him yesterday
plainÂspoken manner and lack of pretense. Alone and outside the political maelstrom, she acts more like an adventurer than a city official. If the characters inquire about the letter, she shows it to
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
refuses to stop until someone delivers the adventurer responsible.
3 A prosperous-looking city appears among the desert dunes, drawing explorers and treasure hunters aplenty, but itâs an
is considered a strike against the whole family. Blue Dragon Wyrmling Connections d6 Connected Creatures
1 A recently hatched brood of blue dragon wyrmlings has adopted a wounded
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
dwarf spy), a retired adventurer on the Black Networkâs payroll, runs the Sleeping Dragon and keeps an eye on the activities of the City Guard and any Lordsâ Alliance members that come through. Anyone
trace, speak with animals
1/day each: commune with nature (cast as 1 action), conjure woodland beings, hallucinatory terrain (cast as 1 action)
Shining Falls Traffic on the Delimbiyr River comes
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
inform Mahadi (and by extension Asmodeus) about Arkhanâs possession of the Hand of Vecna, Mahadi does everything he can to strike a deal with them, offering any of the gifts listed under âMahadiâs Deals
adventurer with a rod of lordly might, to which only the recipient and its direct descendants can attune. Resurrection. Asmodeus sends one of his loyal priest followers to cast true resurrection on a






