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Returning 35 results for 'slam all charmed'.
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Spells
Player’s Handbook
−3
−3
Resistances Poison
Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Darkvision 60 ft.; Passive Perception 10
Languages Understands the languages
Multiattack. The spirit makes a number of Slam attacks equal to half this spell’s level (round down).
Slam. Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 + 4 + the
Spells
Player’s Handbook
any remaining damage carries over to that form.
Using a Higher-Level Spell Slot. The creature’s Slam damage increases by 1d4 (Medium or smaller), 1d6 (Large), or 1d12 (Huge) for each spell slot
Immunities Poison, Psychic; Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Blindsight 30 ft.; Passive Perception 6
Languages Understands the languages you know
CR None (XP 0; PB equals your
Monsters
Strixhaven: A Curriculum of Chaos
, drink, or sleep.Multiattack. The guide makes two Slam attacks.
Slam. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Slam"} to hit, reach 5 ft., one target. Hit: 6
(1d8 + 2);{"diceNotation":"1d8+2","rollType":"damage","rollAction":"Slam","rollDamageType":"bludgeoning"} bludgeoning damage.
Smile and Wave. Each creature of the guide’s choice that is within
Monsters
Tales from the Yawning Portal
seaweed.Multiattack. The kelpie makes two slam attacks.
Slam. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Slam"} to hit, reach 10 ft., one target. Hit: 11 (2d8 + 2
);{"diceNotation":"2d8+2","rollType":"damage","rollAction":"Slam","rollDamageType":"piercing"} piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 12).
Drowning
Monsters
Fizban's Treasury of Dragons
convey what it senses to its master, and the two can communicate telepathically with each other.Multiattack. The peacekeeper makes two Slam attacks.
Slam. Melee Weapon Attack: +5;{"diceNotation":"1d20
+5", "rollType":"to hit", "rollAction":"Slam"} to hit, reach 5 ft., one target. Hit: 16 (3d8 + 3);{"diceNotation":"3d8+3", "rollType":"damage", "rollAction":"Slam", "rollDamageType":"bludgeoning
Monsters
Bigby Presents: Glory of the Giants
structures.Multiattack. The scion makes one attack using Cloud Morningstar or Wind Javelin, as well as two Slam attacks.
Cloud Morningstar. Melee Weapon Attack: +18;{"diceNotation":"1d20+18", "rollType":"to hit
", "rollDamageType":"thunder"} thunder damage, and the target must succeed on a DC 26 Strength saving throw or have the prone condition.
Slam. Melee Weapon Attack: +18;{"diceNotation":"1d20+18
Monsters
Mordenkainen Presents: Monsters of the Multiverse
24 hours later.Multiattack. The mage makes three Slam or Eldritch Bolt attacks.
Slam. Melee Weapon Attack: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Slam"} to hit, reach 10 ft
., one target. Hit: 7 (1d8 + 3);{"diceNotation":"1d8+3", "rollType":"damage", "rollAction":"Slam", "rollDamageType":"bludgeoning"} bludgeoning damage, and the target must succeed on a DC 19 Constitution
Monsters
Mordenkainen Presents: Monsters of the Multiverse
location can’t be discerned by magic.Multiattack. The hulk makes two Slam attacks. If both attacks hit the same target, the target also takes 9 (2d8);{"diceNotation":"2d8", "rollType":"damage
", "rollAction":"Multiattack", "rollDamageType":"psychic"} psychic damage and must succeed on a DC 17 Constitution saving throw or be stunned until the end of the target’s next turn.
Slam. Melee
Galeb Duhr
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
hits it with a slam attack on the same turn, the target takes an extra 7 (2d6);{"diceNotation":"2d6","rollType":"damage","rollAction":"Rolling Charge","rollDamageType":"bludgeoning"} bludgeoning damage
. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.Slam. Melee Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Slam"} to
monsters
unoccupied space nearest to the piece of chardalyn, and another lich’s mind in the body seizes psychic control of the body.Multiattack. Zlan makes three attacks, using Slam or Bewildering Bolt
in any combination. It can replace two attacks with a use of Spellcasting.
Slam. Melee Attack Roll: +11;{"diceNotation":"1d20+11", "rollType":"to hit", "rollAction":"Slam"}, reach 10 ft. Hit: 12 (3d4
Summon Construct
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Tasha’s Cauldron of Everything
11 (+0)
CHA
5 (-3)
Damage Resistances poison
Condition Immunities charmed, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned
Senses
of its next turn.
Actions
Multiattack. The construct makes a number of attacks equal to half this spell’s level (rounded down).
Slam. Melee Weapon Attack: your spell attack modifier to hit
Compendium
- Sources->Dungeons & Dragons->Monster Manual
; Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses Blindsight 60 ft.; Passive Perception 6
Languages None
CR 1 (XP 200; PB +2)
Actions
Multiattack. The armor makes two Slam attacks.
Slam. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning damage.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
+0
Skills Perception +2
Immunities Charmed
Senses Truesight 120 ft.; Passive Perception 12
Languages Modron
CR 1 (XP 200; PB +2)
Traits
Disintegration. If the modron dies, it
disintegrates into dust, leaving behind anything it was wearing or carrying.
Actions
Multiattack. The modron makes four Slam attacks or four Gears Launcher attacks.
Slam. Melee Attack Roll: +4
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
)
CHA
11 (+0)
Damage Immunities fire
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 11
Languages
. The peacekeeper makes two Slam attacks.
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 16 (3d8 + 3) bludgeoning damage.
Calming Mist (Recharge 5–6). The peacekeeper releases
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
attacks
Condition Immunities charmed, frightened
Senses darkvision 60 ft., passive Perception 15
Languages Deep Speech
Challenge 10 (5,900 XP)
Psychic Mirror. If the hulk takes psychic damage
Multiattack. The hulk makes two slam attacks. If both attacks hit the same target, the target also takes 9 (2d8) psychic damage and must succeed on a DC 17 Constitution saving throw or be stunned until the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
)
DEX
9(−1)
CON
22(+6)
INT
7(−2)
WIS
10(+0)
CHA
9(−1)
Saving Throws Con +9, Wis +3
Damage Immunities poison, psychic
Condition Immunities charmed, exhaustion
throws against spells and other magical effects.
Actions
Multiattack. The cyclops makes two slam attacks.
Slam. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Int 10 +0 +0
Wis 10 +0 +0
Cha 13 +1 +1
Skills Perception +4
Immunities Charmed
Senses Truesight 120 ft.; Passive Perception 14
Languages Modron
CR 2 (XP 450; PB +2
)
Traits
Disintegration. If the modron dies, it disintegrates into dust, leaving behind anything it was wearing or carrying.
Actions
Multiattack. The modron makes five Slam attacks or five
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
that knows at least one language and can hear the guide understands what it says.
Unusual Nature. The guide doesn’t require air, food, drink, or sleep.
Actions
Multiattack. The guide makes two Slam
attacks.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.
Smile and Wave. Each creature of the guide’s choice that is within 30 feet of the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 14
Languages the languages the eidolon knew in life
False
appears in an unoccupied space within 5 feet of the statue.
Inert. When not inhabited by an eidolon, the statue is an object.
Actions
Multiattack. The statue makes two slam attacks.
Slam
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Immunities cold, necrotic, poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 14
Languages the languages the
makes two slam attacks.
Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 43 (6d12 + 4) bludgeoning damage.
Rock. Ranged Weapon Attack: +8 to hit, range 60 ft./240 ft., one target. Hit: 37 (6d10 + 4) bludgeoning damage.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
; Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses Blindsight 60 ft.; Passive Perception 7
Languages None
CR 1/4 (XP 50; PB +2)
Traits
Flyby. The broom doesn’t
provoke an Opportunity Attack when it flies out of an enemy’s reach.
Actions
Slam. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Bludgeoning damage.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Con 16 +3 +3
Ability Score Mod Save
Int 2 −4 −4
Wis 6 −2 −2
Cha 1 −5 −5
Immunities Poison; Blinded, Charmed, Frightened, Paralyzed, Poisoned
Senses
Blindsight 30 ft.; Passive Perception 8
Languages telepathy 30 ft.
CR 1 (XP 200; PB +2)
Actions
Slam. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Bludgeoning damage plus 2 (1d4) Poison damage.
compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
; Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses Darkvision 60 ft.; Passive Perception 10
Languages Understands Common and Infernal but can’t speak
CR 1 (XP 200
; PB +2)
Traits
Magic Resistance. The icon has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The icon makes two Slam attacks and uses Fiery Eruption
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Save
STR 18 +4 +4
DEX 10 +0 +0
CON 18 +4 +4
Mod Save
INT 14 +2 +2
WIS 11 +0 +0
CHA 5 −3 −3
Resistances Poison
Immunities Charmed
start of its next turn, the target can’t make Opportunity Attacks, and its Speed is halved.
Actions
Multiattack. The spirit makes a number of Slam attacks equal to half this spell’s level (round
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
)
Damage Immunities poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t adamantine
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
.
Actions
Multiattack. The golem makes two slam attacks.
Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
Slow (Recharge 5–6). The golem targets
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Resistances Bludgeoning, Piercing, Slashing
Immunities Acid, Poison, Psychic; Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses Darkvision 60 ft.; Passive Perception 9
two Slam attacks, or it makes three Slam attacks if it used Hasten this turn.
Slam. Melee Attack Roll: +9, reach 5 ft. Hit: 10 (1d10 + 5) Bludgeoning damage plus 6 (1d12) Acid damage, and the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
dies.
False Appearance. While the kelpie remains motionless in its true form, it is indistinguishable from normal seaweed.
Actions
Multiattack. The kelpie makes two slam attacks.
Slam. Melee
chooses one humanoid it can see within 150 feet of it. If the target can see the kelpie, the target must succeed on a DC 11 Wisdom saving throw or be magically charmed while the kelpie maintains
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages understands one language of its creator but can’t speak
stone defender has advantage on saving throws against spells and other magical effects.
Actions
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage
Compendium
- Sources->Dungeons & Dragons->Divine Contention
)
INT
4(−3)
WIS
6(−2)
CHA
6(−2)
Saving Throws Wis +1
Damage Resistances cold, necrotic
Damage Immunities poison
Condition Immunities charmed, exhaustion, frightened, paralyzed
the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Multiattack. The zombie makes two melee attacks.
Empowered Slam. Melee Weapon Attack
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
)
INT
4(−3)
WIS
6(−2)
CHA
6(−2)
Saving Throws Wis +1
Damage Resistances cold, necrotic
Damage Immunities poison
Condition Immunities charmed, exhaustion, frightened, paralyzed
the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Multiattack. The zombie makes two melee attacks.
Empowered Slam. Melee Weapon Attack
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
.
STR
14 (+2)
DEX
11 (+0)
CON
13 (+1)
INT
1 (−5)
WIS
3 (−4)
CHA
1 (−5)
Damage Immunities poison, psychic
Condition Immunities blinded, charmed
unconscious for 1 minute.
False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.
Actions
Multiattack. The armor makes two melee attacks.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, Perception +5, Stealth +8
Condition Immunities charmed, exhaustion, frightened, petrified
Senses darkvision 60 ft., passive Perception 15
Languages Giant
Challenge 9 (5,000 XP) Proficiency Bonus +4
Actions
Multiattack. The cairnwight makes two Slam attacks or two Rock attacks, and it uses its Petrifying Touch if available.
Slam. Melee Weapon Attack: +10 to hit, reach 10 ft., one target
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
)
CON
17 (+3)
INT
18 (+4)
WIS
16 (+3)
CHA
15 (+2)
Saving Throws Str +7, Int +7
Skills Arcana +7, Perception +6
Damage Immunities psychic
Condition Immunities charmed
of knowledge makes two Slam attacks. If both attacks hit the same creature and the target is Large or smaller, it has the grappled condition (escape DC 14) and must succeed on a DC 15 Intelligence
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
form, and any remaining damage carries over to that form. Using a Higher-Level Spell Slot. The creature’s Slam damage increases by 1d4 (Medium or smaller), 1d6 (Large), or 1d12 (Huge) for each spell
+0
CON 10 +0 +0
Mod Save
INT 3 −4 −4
WIS 3 −4 −4
CHA 1 −5 −5
Immunities Poison, Psychic; Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
(−5)
Damage Vulnerabilities fire
Damage Immunities cold, poison; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, exhaustion, frightened, paralyzed
three melee attacks.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage plus 7 (2d6) cold damage.
Snowball. Ranged Weapon Attack: +0 to hit, range 60 ft., one target. Hit: 9 (2d6 + 2) cold damage.






