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Returning 15 results for 'smaller all consist'.
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Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Encounters Giants are social creatures, often living together in families or bands, or accompanied by smaller followers. Even when they live in isolation, they often keep pets or servants. While an
encounter might consist of a single giant, more typical encounters include a mix of one or more giants with other creatures. This section is loaded with inspiration to help you create such encounters
Adult Deep Dragon
Legacy
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monsters
Fizban's Treasury of Dragons
A deep dragon lair might share the same basic structure as the sapphire dragon lair shown on map 5.12, but instead of being formed from stone, it might consist of chambers hollowed out within a fungus
delicacies.
Guest Suite. A large chamber with connected smaller chambers, such as that seen toward the bottom of the map, forms a suite used as guest lodgings for visiting dragons. Though any
Ancient Deep Dragon
Legacy
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monsters
Fizban's Treasury of Dragons
share the same basic structure as the sapphire dragon lair shown on map 5.12, but instead of being formed from stone, it might consist of chambers hollowed out within a fungus network growing near an
. A large chamber with connected smaller chambers, such as that seen toward the bottom of the map, forms a suite used as guest lodgings for visiting dragons. Though any treasures with significant
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
â sidebar with a successful DC 15 Charisma (Intimidation) check. INIARVâS TOWER FEATURES
The ruins of Iniarvâs Tower consist of three towers: one enormous 80-foot-high main tower connected to two smaller
the main tower (area I6). When using the parapets for protection, a Medium or smaller creature gains half cover.
Walls. Climbing the stone walls of the ruin without equipment requires a successful DC 15 Strength (Athletics) check.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
map 5.12, but instead of being formed from stone, it might consist of chambers hollowed out within a fungus network growing near an underground river. Whatever the setup, a deep dragon festoons the
flow with a rocky dam, creating a small pool in which to bathe and raise aquatic delicacies. Guest Suite. A large chamber with connected smaller chambers, such as that seen toward the bottom of the map
Compendium
- Sources->Dungeons & Dragons->Monster Manual
will, or fight in wicked armies. Bearded devilsâ eponymous beards consist of grotesque, tentacle-like growths. These squirming, barb-riddled beards carry poison capable of preventing magical healing
plus 11 (2d10) Lightning damage.
Constrict. Strength Saving Throw: DC 18, one Large or smaller creature the behir can see within 5 feet. Failure: 28 (5d8 + 6) Bludgeoning damage. The target has the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
a smaller version of a bone devilâs hooked polearm (see the sidebar in the âBone Devilâ section in the Monster Manual), typically disguised as a staff or tool: Hooked Polearm. Melee Weapon Attack: +3
to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 10). Until this grapple ends, the monk cannot use its
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
their land, and they arenât willing to let a bunch of orcs drive them off. Theyâve heard the stories of the rampaging orc war bands and seen the scouts nearby. When the attacks began on the smaller
dwarf guards) who serve as the areaâs blacksmiths, tinkerers, and general laborers-for-hire. The remaining defenders consist of eighteen farm and ranch folk, as well as a few Emerald Enclave allies
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
familiarity they provide, but the rest of the town is made up of a series of narrow paths between the smaller-proportioned buildings that are the homes of the cityâs gnomes. The first time I walked along these
who have worked in Hardbuckler over the generations. She wears a set of magical bracers passed to her by her father. Rural Settlements Most of the outlying settlements in the Trielta Hills consist of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
the gates from area B1 or B4 requires a successful DC 25 Strength (Athletics) check. Any Medium or smaller creature attempting to force open one of these doors has disadvantage on its ability check to
Strength (Athletics) check. Any Medium or smaller creature attempting to do so has disadvantage on this check. B3: Prison Tower A forbidding tower overlooks the yard below, its toothed parapets etched
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
something else entirely. Both Konrad and Rugga are in constant agony. They can communicate telepathically out to a range of 60 feet. Their communications consist of pleas to release them from their torment
thrashing, animated body parts loose from the walls. Treat the floor of the cave as difficult terrain for Medium and smaller creatures until the wormâs next turn. 2 The worm vomits a gout of rotten flesh
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
throne consist of sixty worth 50 gp each, fifteen worth 100 gp each, three of 500 gp value, and one 1,000 gp gem. 13. Guard Area One frost giant guard stationed in the far southern end of this chamber
smaller area holds one frost giant, one frost giant servant, and two young frost giants. 20. Jarlâs Antecavern and Trophy Hall Jarl Grugnur receives visitors in a chamber on the southern edge of the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Spaceship Locations, Level 3 The following locations are keyed to map 7.3. Unlabeled rooms on this area consist of empty hallways and maintenance rooms with nothing of value. Damien Mammoliti Map
, otherworldly garden. A second wall encircles a smaller botanical sanctuary within.
Strange trees abloom with bizarre flowers climb toward an artificial light source high above. The calls of unknown
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
line the walls of these well-appointed living quarters. Standing screens divide the space into smaller sections containing couches, tables, and desks.
Tarul Var, Lich Creatures. Here resides the
crosses the threshold into this room. The walls here consist of worked stone, but the thirty-foot-high ceiling of this broad chamber features rough rock hung with jagged stalactites. Seams in the floor
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the door to contain the smell. A hole in the north wall allows creatures of Small size or smaller to come and go freely. Five giant rats slither and skitter through the pile of waste. They
unidentifiable heaps of mold.
This room served as a storeroom for mundane materials for the original garrison but has not seen any use since then. The contents of the barrels and crates mostly consist of






