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Returning 15 results for 'some shouting adventurers'.
Other Suggestions:
some shifting adventure
some shocking adventure
some shifting adventures
some shocking adventures
some showing adventurers
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Next Steps As the characters finish their conversation with Awa, shouting among the princesâ supporters causes Uzoma to intervene: âThatâs enough! All this talk is wasting breath. The crews at the
Kirina, youâll come to the Goldwarren with me. Prince Simbon, go find out what could be waiting for us in the mine. These adventurers will go with you. Letâs get this done.â
Uzoma tasks Simbon and the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
between levels. Only the loudest shouting or noise can be heard on an adjacent level, and nothing short of an explosion or a thunderwave spell can be heard more than one level away. Teleport Circles
dungeon from the observatory, but tossed the key back into the room after using it so the adventurers could follow him down. Jorgen Pawl found the key and has it now. The characters must take the key from him to reach the dungeon level.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
number of laws here that affect visitors, including adventurers, to this day. The soldiers of House Deneith have full authority to act as agents of the Sharn Watch in Upper Tavickâs Landing, and staff of
unruly behaviorâfighting, shouting in the streets, and the likeâbrings a fine of up to 5 gp and temporary expulsion from the ward.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
the war, fears of attacks by foreign agents resulted in the establishment of a number of laws that affect adventurers. The soldiers of House Deneith have full authority to act as agents of the Sharn
unruly behaviorâfighting, shouting in the streets, etcâearns a fine of up to 5 gp and temporary expulsion from the ward. For those willing to put up with these restrictions, Upper Tavickâs Landing has
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
sound between levels. Only the loudest shouting or noise can be heard on an adjacent level, and nothing short of an explosion or a thunderwave spell can be heard more than one level away. Teleport
dungeon from the observatory, but tossed the key back into the room after using it so the adventurers could follow him down. Jorgen Pawl found the key and has it now. The characters must take the key from him to reach the dungeon level.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
and armor to would-be heroes like you. I had heard reports of foolhardy adventurers falling victim to brigands and monsters. I shrugged those stories off for a time.
âLast winter, the castellanâs
provisionerâs shop is small but has a big personality.
Loud. Ruckus compensates for his short stature by shouting up to taller customers.
Everything Has a Place. Despite the mess in his shop, Ruckus
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
veteran), a hulking man whose face is almost hidden by a heavy beard streaked with gray. Other than shouting orders at the crew and conversing in low tones with Captain Ortimay, Ruddell barely speaks
. However, she is happy to take adventurers wherever they need to go. She knows about the dragon turtle in the Bay of Chult and expects the characters to provide the necessary tribute. She also knows that
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Random Encounters (A-C) Barovian Commoners A loud clamor fills the unhallowed halls of Ravenloft. Cries of âKill the vampire!â are mixed with bold voices shouting, âNever again!â and âTo the crypts
from doing so. As long as these Barovians are with the adventurers, random encounters occur on a roll of 9 or higher. Barovian Witch You hear a womanâs scratchy voice calling out a name. âGrizzlegut
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the Feywild, barks at the adventurers, âStand down or face merry hell!â Little Oak provides a home for this gang of rascals, all of whom escaped captivity in Loomlurch with Willâs help. Adventurers who
roleplaying notes for Will of the Feywild. If the oni is affected by a spell that ends a curse, it regains its evil alignment and attacks whoever is responsible for lifting the curse, shouting, âHow could
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
merchant and shouting accusations of heresy. Any Underdark native accompanying the party urges the characters not to intervene on the merchantâs behalf, telling them this isnât their business and
, honor, hard work, and seeing all non-duergar as lesser creatures. Duergar are ruthless but not unnecessarily cruel, and pragmatism drives their every decision. Though they treat the adventurers with
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
certain defeat at the hands of his other enemies. Roolâs betrayal doesnât make him friendly toward the party. Once Daggerdark is dispatched, Rool continues to fight the adventurers to the bitter end
, who was part of the group that ambushed him. Hekaton rises to his full height and begins lashing out against small folk indiscriminately, shouting, âLordsâ Alliance indeed! Iâll see your alliance
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
louder than a typical conversationâsuch as shouting or playing an instrumentâreverberate painfully. If this occurs, each creature in the chamber must succeed on a DC 15 Constitution saving throw or
pursue creatures out of the area and sink back into the mud if foes flee. Treasure. The mounds encase the desiccated remains of two adventures slain by the mud elementals. The adventurers were sent by
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
corners and by shouting summaries of top stories at passersby. From the slums of the Outer City to the finest manor house sitting rooms, the Mouth is where Baldurians go to be informed, incited, and
the Guild from a predatory criminal organization into a community police force serving the cityâs downtrodden. Baldurâs Mouth is a prime source of opportunity for adventurers in the city, as Needle is
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
corners and by shouting summaries of top stories at passersby. From the slums of the Outer City to the finest manor house sitting rooms, the Mouth is where Baldurians go to be informed, incited, and
the Guild from a predatory criminal organization into a community police force serving the cityâs downtrodden. Baldurâs Mouth is a prime source of opportunity for adventurers in the city, as Needle is
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
rises to angry shouting and grows closer. Then the translucent form of an armored dwarf appears through a wall and attacks!
Creature. Area 43, area 46, and all the rooms marked 44 are now the demesne
killed. Since that time, it has spread rumors to draw more adventurers to its lair. Idalla takes the form of a human woman. When the characters enter, the fiend jumps up and begs to be released from






