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Returning 35 results for 'some sleeping'.
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Known for its naturally soporific effects, the sleeping merchant got its name through its use by traveling traders who traditionally drink its
dried blossoms as a tea after a busy day of hocking their wares. This water lily can be identified by the nodding white blossom under a leafy umbrella. The sleeping merchant only grows in certain
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Sleeping Giant Axel Defois Goblins smashed the bar at the Sleeping Giant
and stole an obelisk shard With the Redbrands’ operation curtailed by the characters, the Sleeping Giant is no longer a
meeting place for criminals. Most townsfolk are still wary of the place, though a few have started coming to the tavern for cheaper drinks. Beyond its connection to the Redbrands, the Sleeping Giant is
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Sleeping Giant This run-down tap house is a dirty, dangerous watering hole at the end of Phandalin’s main street. It is frequented by Redbrands and operated by a surly orc named Greska. If the characters choose to visit the place, see the “Redbrand Ruffians” encounter.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
2T. Cultists’ Sleeping Chamber At night, seven dragonwings (see appendix D for statistics) sleep here. Otherwise, the chamber is empty of all but their reed mattresses and simple belongings in wooden trunks. A small stone hearth keeps the chamber warm.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The Sleeping Beast Overgrown with bizarrely warped forests, this jagged mountain range stretches for miles along the domain’s southern border. A blanket of eerie calm hangs over its peaks, the result
veins of strange minerals were the beast’s bones and blood. They punished anyone who harvested minerals from the Sleeping Beast, since doing so risked waking the beast and precipitating an apocalyptic disaster.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X35. Sleeping Guardian The furnishings of this bare stone room have succumbed to decrepitude. Standing in the center of the room, its head scraping the ten-foot-high ceiling, is a vaguely man-shaped
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
3N. Rezmir’s Sleeping Chamber A large bed, two wardrobes, a standing mirror, and an armor stand with a spare suit of scale mail armor dominate the room. One of the wardrobes is filled with clothing
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
3R. Cultists’ Sleeping Chamber Middle-ranking cultists have the entire top floor of the tower for their use. At night, six dragonwings (see appendix D for statistics) are present. Otherwise, the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
1J. Lizardfolk Sleeping Room The ten dominant lizardfolk guards rest in this chamber, because it gets more warmth from the forge (area 1H) than area 1K does. They sleep on reed pallets that are
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
1J. Lizardfolk Sleeping Room The ten dominant lizardfolk guards rest in this chamber, because it gets more warmth from the forge (area 1H) than area 1K does. They sleep on reed pallets that are
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
3N. Rezmir’s Sleeping Chamber A large bed, two wardrobes, a standing mirror, and an armor stand with a spare suit of scale mail armor dominate the room. One of the wardrobes is filled with clothing
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Sleeping in Armor Sleeping in light armor has no adverse effect on the wearer, but sleeping in medium or heavy armor makes it difficult to recover fully during a long rest. When you finish a long
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
1K. Lizardfolk Sleeping Room Ten lizardfolk guards sleep in this chamber. They are the less dominant half of Borngray’s lizardfolk guards, consigned to this sleeping chamber because it gets less
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
M6. Sleeping Quarters This cave contains a dozen wooden cots.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
M12. Sleeping Quarters This cave holds six wooden cots.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Q10. Sleeping Quarters Straw pallets lie on the floor, and rusty manacles are bolted to the walls.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
1K. Lizardfolk Sleeping Room Ten lizardfolk guards sleep in this chamber. They are the less dominant half of Borngray’s lizardfolk guards, consigned to this sleeping chamber because it gets less
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
2R. Cultists’ Sleeping Chamber The lowest-ranking cultists sleep here. At night, five cultists are present. Otherwise, the chamber is empty of all but their reed mattresses and simple belongings in wooden trunks. A small stone hearth in area 2T provides meager warmth.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Q4. Empty Sleeping Area This room contains six tattered, straw-stuffed mattresses and nothing of value. If the occupant or occupants of area Q5 have not been dealt with already, the characters hear the sounds of activity in that room through the thin wooden door that separates these two chambers.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
2T. Cultists’ Sleeping Chamber At night, seven dragonwings (see appendix D) sleep here. Otherwise, the chamber is empty of all but their reed mattresses and simple belongings in wooden trunks. A small stone hearth keeps the chamber warm.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
2R. Cultists’ Sleeping Chamber The lowest-ranking cultists sleep here. At night, five cultists are present. Otherwise, the chamber is empty of all but their reed mattresses and simple belongings in wooden trunks. A small stone hearth in area 2T provides meager warmth.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
The Sleeping Giant This rundown tap house is a dirty, dangerous watering hole at the end of Phandalin’s main street. It is frequented by Redbrand thugs and operated by a surly female dwarf named Grista. If the characters choose to visit the place, run the “Redbrand Ruffians” encounter.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
3R. Cultists’ Sleeping Chamber Middle-ranking cultists have the entire top floor of the tower for their use. At night, six dragonwings (see appendix D) are present. Otherwise, the chamber is empty of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
W19. Sleeping Quarters Two pairs of bunk beds occupy this room. Against the west wall rest four identical footlockers. Davian, Adrian, and Elvir sleep in the westernmost room. Claudiu and his two
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Q5. Sleeping Area This room contains six tattered, straw-stuffed mattresses and a hostile member of the Xanathar Guild, a duergar named Zemk. If Krentz (CE human bandit) escaped from the Yawning
Magic Items
Dungeon Master’s Guide
sleeping naturally when combat begins. This benefit doesn’t wake a subject from magically induced sleep.
Supernatural Readiness. Each subject has Advantage on its Initiative rolls.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
2V, W. Borngray’s Sleeping and Dressing Rooms Area 2V is Borngray’s sleeping chamber, furnished with a bed, a carpet-draped table with a wash basin and grooming supplies (comb, brush, soap, scented
cultists and dragonwings from areas 2R and area 2T to the tower. Borngray is seldom here except when sleeping, immediately before retiring, and immediately after rising. Treasure In addition to the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
2V, W. Borngray’s Sleeping and Dressing Rooms Area 2V is Borngray’s sleeping chamber, furnished with a bed, a carpet-draped table with a wash basin and grooming supplies (comb, brush, soap, scented
cultists and dragonwings from areas 2R and 2T to the tower. Borngray is seldom here except when sleeping, immediately before retiring, and immediately after rising. Treasure In addition to the elf’s
Monsters
Lorwyn: First Light
with enormous stone archways to ensure their respites go uninterrupted.
Smart adventurers avoid these archways for fear of evoking the sleeping giant’s ire. Treasure hunters might search for
Monsters
Lorwyn: First Light
uninterrupted.
Smart adventurers avoid these archways for fear of evoking the sleeping giant’s ire. Treasure hunters might search for the archways in hopes of finding the place abandoned but still
Monsters
Astarion's Book of Hungers
don’t live for long and are inattentive while sleeping or simpering. Monstrous servants are often too unpredictable or simply unreliable. To keep their lairs safe, some vampires create more
Weapon of Warning
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
surprise;surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.
Alarm
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
alerts you with a ping in your mind if you are within 1 mile of the warded area. This ping awakens you if you are sleeping.
An audible alarm produces the sound of a hand bell for 10 seconds within 60 feet.
Night Hag
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
). While on the Ethereal Plane, the hag magically touches a sleeping humanoid on the Material Plane. A protection from evil and good spell cast on the target prevents this contact, as does a magic
Equipment
campfires and bedrolls; a fact attested to by anyone who’s spent more than a couple of nights sleeping under the stars.






