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Returning 27 results for 'some survive adventurer'.
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Monsters
Spelljammer: Adventures in Space
.
Spelljamming. The esthetic has the properties of a spelljamming helm (see the Astral Adventurerâs Guide), but only its reigar creator can attune to it.
Unusual Nature. The esthetic doesnât
with a touch.
An esthetic can survive indefinitely on the Astral Plane, provided its creator is alive. If the estheticâs creator dies, the esthetic sickens over a period of 1d12;{"diceNotation
Monsters
Baldurâs Gate: Descent into Avernus
the Feywild in Avernus: a beautiful woodland glade in which to lose himself for a few hours while he meditates and plots.
This eladrin adventurer from the Feywild became stranded in Avernus after his
companions abandoned him. He has spent the past seventy years roaming Avernus, making deals with fiends to survive. Smiler eventually sold his soul to a pit fiend, who gave him the means to topple a
Halfling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
might be a wagon jostling along a dirt road or a raft floating downriver.
Small and Practical
The diminutive halflings survive in a world full of larger creatures by avoiding notice or, barring
that, avoiding offense. Standing about 3 feet tall, they appear relatively harmless and so have managed to survive for centuries in the shadow of empires and on the edges of wars and political strife
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
freshly grilled steak.
â Tordek, dwarf fighter and adventurer
Only a fool looks at the lizardfolk and sees nothing more than scaly humanoids. Their physical shape notwithstanding, lizardfolk
in the other humanoids and makes them less helpful in battle.
Utility and Survival
The lizardfolk mindset might seem unnecessarily cruel, but it helps them survive in a hostile environment. The
Backgrounds
Tomb of Annihilation
;
Cultural Chameleon
Before becoming an adventurer, you spent much of your adult life away from your homeland, living among people different from your kin. You came to understand these foreign cultures
surviveâor why they did not. Some anthropologists are driven by intellectual curiosity, while others want the fame and recognition that comes with being the first to discover a new people, a
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
still young, or is your time as an urchin a thing of the past? 1d4 Urchin
1 You grew up on the streets of Lower Dura. You had to find or steal the things you needed to survive. You donât
trust anyone or anything⊠except the few friends youâve made over the years. Youâd do anything for your friendsâeven become an adventurer.
2 As an orphan, you were recruited by a gang of thieves
Goblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
.
Gatherers, and the pariahs beneath them, greatly fear for their lives in battle, believing that the lashers and the hunters have special knowledge of how to survive. It is the members of the lower
Adventurerâs Guide.) Use one of the warlock stat blocks in appendix B to represent this goblin, adding darkvision and the Nimble Escape traits common to all goblins.
Booyahg Booyahg Booyahg. This
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
, which is the stronghold of King Grol, leader of the Cragmaw goblins. Here the characters discover that the Black Spider is a drow adventurer named Nezznar, and that the Cragmaw goblins work for him
ensure the prosperity and security of Phandalin by clearing the rich mine of its monsters, and to put an end to the troublemaking of the Black Spider â if they can survive the dangers of the Lost Mine of Phandelver.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
between them. For example, four creatures trapped in the tunnel could survive 6 hours before they begin to suffocate. Skeletal Remains Any character who can see into tunnel B notices the body of an
unlucky adventurer. As a new tunnel rotates into place, you see a skeletal corpse lying on the floor of that tunnel, about ten feet away.
The corpse belongs to Sephirius, dragonborn paladin of the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, hoping that the characters survive and returning to thank them if they prevail. Tlad Xolbrys uses his magic to help the characters unless it looks like theyâre near defeat, whereupon the drow turns
as a male human adventurer named Biff Longsteel; followed the Company of the Yellow Banner into the tomb Tries to join the party and stay out of harmâs way 9 Giant four-armed gargoyle (see appendix D
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
must. He doesnât like talking about his past, and he wonât reveal anything about his time as an adventurer. If Durnan has any living family members, he doesnât speak of them. He rarely says two words
might gently discourage likable ânobodiesâ from venturing into Undermountain, if he thinks they wouldnât survive. He can also direct adventurers toward tavern regulars who might be able to help them or
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
charlatan because ⊠1 I was left to my own devices, and my knack for manipulating others helped me survive. 2 I learned early on that people are gullible and easy to exploit. 3 I often got in
resented authority in my younger days and saw a life of crime as the best way to fight against tyranny and oppression. 2 Necessity forced me to take up the life, since it was the only way I could survive
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
successful life even more gloriousâonly to draw a destructive card that changed your destiny forever. Your desperation has driven you to the career of adventurer. You donât seek out dark dungeons and their
refuse to squander. (Euryale, Skull) 3 Now that Iâve overcome having nothing, I can survive anything. (Fool, Ruin, Talons) 4 I know enemies are set against me, and I always prepare for the worst. (Flames
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
adventurers navigate a deadly dungeon and place bets on whether the adventurers will survive or die. The characters can influence the game by submitting magic items, which appear in the dungeon for the
the head and appendages of a monstrous bovine breathes noxious gas at an adventurer. 2 An adventurer slowly reaches toward a lurid green sculpture of a yawning, fiendish face. 3 A bag-like monster
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
pooling resources, because he worries that neither of his investments can survive the coming catastrophe without assistance. This changes by the second council. Though losing Waterdeep allows him to
: The might of Cormyr, including Purple Dragon Knights and War Wizards Sir Isteval is a former adventurer and Purple Dragon Knight of Cormyr. Though not an actual member of the Lordsâ Alliance, he is
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
pooling resources, because he worries that neither of his investments can survive the coming catastrophe without assistance. This changes by the second council. Though losing Waterdeep allows him to
: The might of Cormyr, including Purple Dragon Knights and War Wizards Sir Isteval is a former adventurer and Purple Dragon Knight of Cormyr. Though not an actual member of the Lordsâ Alliance, he is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
its jaw and mouth have been replaced by a door, which leads into the shop known as Thortâs Findings. Undevvur Thort is a wizened ex-adventurer who leans on a cane (which some locals insist is more than
turn the spirit have failed. Those who brave its unearthly approach and allow Ruid to pass through them learn a secret truth about someone or something in their life â if they survive.
Brindul Alley
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
pooling resources, because he worries that neither of his investments can survive the coming catastrophe without assistance. This changes by the second council. Though losing Waterdeep allows him to
: The might of Cormyr, including Purple Dragon Knights and War Wizards Sir Isteval is a former adventurer and Purple Dragon Knight of Cormyr. Though not an actual member of the Lordsâ Alliance, he is
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
streets of Suzail, the capital of Cormyr. He came to Icewind Dale to become a knucklehead trout fisher but instead found religion. The misbegotten son of Artus Cimber, a renowned human adventurer, Sirac
run away this time.â
Flaw: âI have no regrets. I do whatever it takes to survive.â
Narth Tezrin Medium Humanoid (Human), Chaotic Good
Armor Class 12
Hit Points 18 (4d8)
Speed 30 ft.
STR
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
â people, or do the dark deeds she needs done to meet her objectives. Sildar Hallwinter Sildar (NG male human knight) is a retired adventurer and Griffon Rider of Waterdeep. Some years ago, he worked in
, and she takes only what she needs to survive. Development. Characters might be asked to look into the missing livestock, or they can do so on their own to get on the good side of the locals
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Menzoberranzan and Blingdenstone, sabotaging supply caravans and generally causing mayhem. They usually kill or convert victims who survive their initial attacks, although Makubli recently turned over
.
The body was once an elf named Fernil Orellian, an adventurer and priest of Corellon Larethian. A cloaker in the Underdark injured Fernil and killed his companions. An agent of Lolth came upon
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
ago. The cloud giants plan to meet with the cityâs leaders to learn more about Waterdeepâs history and determine whether any remnants of Ostoria survive today. The familyâs noble patriarch is a
on a coinless shield dwarf adventurer named Larg and is paying him a few coppers to clean the stables. âLargâ told Arzastra that he and his adventuring companions were caught in an avalanche while
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
elemental forces of the world in check, preventing civilization and the wilderness from destroying one another, and helping others survive the perils of the wilds. The goblins are a threat to the
blights in area 5. Treasure The corpse of an unfortunate adventurer is cocooned in spider silk in the western half of the building. The body is shriveled up and sucked dry, but appears to have been a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
world in check, preventing civilization and the wilderness from destroying one another, and helping others survive the perils of the wilds. As such, Reidoth doesnât want to rile the goblins without good
the building to the south leads to the twig blights in area U5. Treasure. The corpse of an unfortunate adventurer lies cocooned in spider silk in the western half of the building. The body is
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
to survive and help other prisoners stay alive. While doing so, she has learned one piece of lore. Shalendra asks for a glyph key; if given one, she goes to the gatehouse to recuperate. If not, she
, and the air is heavy with the scent of decay.
Creature. Sorlan, a former adventurer who was imprisoned by the Red Wizards and subjected to horrible experiments, lives on as a ghost that is bound to
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, Ilren claims to come from a similar background: the giff is an adventurer with heroic dreams who became stranded on this wreck when his skiff crashed into Havock. Ilren claims that nothing of his skiff
survivors of the attack. Ikasa hasnât had the opportunity to find Palenna due to being trapped on the lifeboat, and he is afraid Daveras will become despondent thinking about his friend trying to survive
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. The islandâs smaller coastal settlements include the fishing and trapping villages of Bjornâs Hold and Icewolf. The natives of Ice Peak survive by catching fish and hunting goats, seals, and whales. The
Damaran human mage), a retired adventurer and well-paid puppet of the Zhentarim who enjoys the power that has been handed to him. Through Zazrek, the Black Network maintains an invisible stranglehold on






