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Returning 35 results for 'song shining adventure'.
Other Suggestions:
some shifting adventure
some showing adventure
some shining adventurers
some sharing adventure
song singing adventure
Magic Items
Princes of the Apocalypse
A silver spear, Windvane has dark sapphires on the filigreed surface of its polished head. Held by its shining haft, the weapon feels insubstantial, as if clutching a cool, gently flowing breeze. The
damage.
You can cast dominate monster (save DC 17) on an air elemental. Once you have done so, Windvane canât be used this way again until the next dawn.
Song of the Four Winds. While inside an
Monsters
Fizban's Treasury of Dragons
", "rollDamageType":"force"} force damage.
Singularity Breath (Recharge 5â6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Singularity Breath"}. The dragon creates a shining bead of
disputes when I can. (Good)
6
Power. Knowledge is power, power must be used, and I use it. Your concerns are irrelevant. (Evil)
Amethyst Dragon Adventures
The Amethyst Dragon Adventure Hooks
Monsters
Fizban's Treasury of Dragons
, moonstone dragons are not particularly interested in gold or copper, but they love silver, platinum, and mithral. They also cherish treasures whose value canât be easily quantifiedâa song sung
Moonstone Dragon Adventure Hooks table offers suggestions for stories and adventures involving moonstone dragons.
Moonstone Dragon Adventure Hooks
d8;{"diceNotation":"1d8","rollType":"roll
Monsters
Fizban's Treasury of Dragons
(Recharge 5â6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Singularity Breath"}. The dragon creates a shining bead of gravitational force in its mouth, then releases the energy in a 30-foot
used, and I use it. Your concerns are irrelevant. (Evil)
Amethyst Dragon Adventures
The Amethyst Dragon Adventure Hooks table offers suggestions for stories and adventures involving amethyst
Monsters
Fizban's Treasury of Dragons
, but they love silver, platinum, and mithral. They also cherish treasures whose value canât be easily quantifiedâa song sung from the heart, a lock of a loved oneâs hair, or a
. Creatures are at their most vulnerable in their dreams, and I am the master of dreams. (Evil)
Moonstone Dragon Adventures
The Moonstone Dragon Adventure Hooks table offers suggestions for
Monsters
Fizban's Treasury of Dragons
creates a shining bead of gravitational force in its mouth, then releases the energy in a 90-foot cone. Each creature in that area must make a DC 23 Strength saving throw. On a failed save, the
)
6
Power. Knowledge is power, power must be used, and I use it. Your concerns are irrelevant. (Evil)
Amethyst Dragon Adventures
The Amethyst Dragon Adventure Hooks table offers
Monsters
Fizban's Treasury of Dragons
, moonstone dragons are not particularly interested in gold or copper, but they love silver, platinum, and mithral. They also cherish treasures whose value canât be easily quantifiedâa song
The Moonstone Dragon Adventure Hooks table offers suggestions for stories and adventures involving moonstone dragons.
Moonstone Dragon Adventure Hooks
d8;{"diceNotation":"1d8","rollType":"roll
Monsters
Fizban's Treasury of Dragons
not particularly interested in gold or copper, but they love silver, platinum, and mithral. They also cherish treasures whose value canât be easily quantifiedâa song sung from the heart, a
Adventure Hooks table offers suggestions for stories and adventures involving moonstone dragons.
Moonstone Dragon Adventure Hooks
d8;{"diceNotation":"1d8","rollType":"roll","rollAction
Monsters
Fizban's Treasury of Dragons
creates a shining bead of gravitational force in its mouth, then releases the energy in a 60-foot cone. Each creature in that area must make a DC 20 Strength saving throw. On a failed save, the
Adventure Hooks table offers suggestions for stories and adventures involving amethyst dragons.
Amethyst Dragon Adventure Hooks
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Adventure
Backgrounds
Sword Coast Adventurer's Guide
, and might have set you on the path to adventure, but it could also come with many dangers, including those who covet your gift and want to take it from you â by force, if need be.
Skill
trinket
4
An article of clothing
5
A piece of jewelry
6
An arcane book or formulary
7
A written story, song, poem, or secret
8
A tattoo or other body marking
Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
high cliff over the fabled city of Qualinost.
Four slender spires rose from the cityâs corners like glistening spindles, their brilliant white stone marbled with shining silver. Graceful
minstrels, artists, or sages. Human nobles compete for the services of elf instructors to teach swordplay or magic to their children.
Exploration and Adventure
Elves take up adventuring out of wanderlust
Backgrounds
Sword Coast Adventurer's Guide
society.
Halruaa. Located on the southern edges of the Shining South, and hemmed in by mountains all around, the magocracy of Halruaa is a bizarre land to most in Faerûn who know about it. Many folk
along my way. (Good)
2
Reserved. As someone new to these strange lands, I am cautious and respectful in my dealings. (Lawful)
3
Adventure. Iâm far from home, and everything is strange
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Chapter 9: A Copper for a Song an adventure for
Level 12
characters
This adventure is designed to fill one or two sessions of play.
It can take place in any coastal town with nearby farmland
and hills.
This adventure takes place in Godsbreath, a D&D setting introduced in Journeys Through the Radiant Citadel. You donât need that book to run this adventure, however; you can place it in any similar setting. Jabari Weathers
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
history of the land. They also have advantage on Intelligence (History) checks related to the Awakening Song made for the rest of the adventure. During the festival, stalls throughout the community sell
Starting the Adventure The adventure begins when the characters arrive in the town of Promise or, if they are already there, as they explore the Awakening Festival. Read or paraphrase the following
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Setting the Adventure When preparing to run this adventure, use the following suggestions to help contextualize Atagua in a wider world: Through the Radiant Citadel. Characters who visit Atagua from
the Radiant Citadel arrive not far from the Sarire sugar mill. Forgotten Realms. The Plains of Purple Dust in Mulhorand or the Shining Plains along the Vilhon Reach could host the grasslands of Atagua
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Setting the Adventure This adventure and the islands of the Dayawlongon archipelago can appear in any setting. The following are suggestions for contextualizing the adventure in a wider world
: Through the Radiant Citadel. Characters traveling from the Radiant Citadel arrive in Dayawlongon near the town of Kalapang. While this adventure visits just two of the local islands, the âDayawlongon
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
If youâre considering taking a scaled one along on an adventure, remember this important fact. The strange, inhuman glint in its eyes as it looks you over is the same look you might give a
(secret), Jhank (hammer), Kepesk (storm), Kethend (gem), Korth (danger), Kosj (small), Kothar (demon), Litrix (armor), Mirik (song), Othokent (smart), Sauriv (eye), Throden (many), Thurkear (night), Usk (iron), Valignat (burn), Vargach (battle), Verthica (mountain), Vutha (black), Vyth (steel)
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Adventure Background The region of Godsbreath is known for its crimson earth, but the soil has grown depleted in recent years. Even as locals develop new ways to farm, the harvest produces less food
each year, and the region grows closer to crisis. Many believe that the key to restoring the soil lies in the verses of the Awakening Song, a collection that forms a record of the regionâs history
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Beginning the Adventure When youâre ready to begin the adventure, read or paraphrase the following: A long voyage has brought you to Nightwater Cove. The town of Promise rises from the shore, its
believe they could rejuvenate the soil with the Awakening Song, whose ancient verses recount the history of the land and its people, but key verses have been lost.Several weeks ago, you received an
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Setting the Adventure Use the following suggestions to help contextualize Shankhabhumi in a wider world: Through the Radiant Citadel. Characters traveling from the Radiant Citadel arrive just outside
between the continents of Khorvaire and Xenâdrik. Alternatively, it could be a hidden nation in Xenâdrik, east of Dread Lake. Forgotten Realms. Shankhabhumi might be found in the jungles south of the Shining Sea, near Chult, or as its own island west of Lantan.
Compendium
- Sources->Dungeons & Dragons->Heroesâ Feast: Saving the Childrenâs Menu
Overview The River Shining Tavern is located in the town of Daggerford, in the Sword Coast region of the Forgotten Realms. The tavernâs menu is legendary, but shipments from Holrow Homestead, the
cruel villain. CHILDREN IN PERIL
Before running this adventure, check with each player to see if theyâre open to playing in an adventure where children are in danger (though the villains intend to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
to provide the paper with tales of your exploits as you search out adventure. Or you might be investigative reporters dedicated to shining the light of truth into the darkness of criminal, political
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
the Copper for a Song handout for each player. (You will share it with them shortly after the adventure starts.) Step 4. Bookmark the following stat blocks in the Monster Manual or on D&D Beyond: Axe
Preparation Before running the adventure, prepare as follows: Step 1. If youâre running the adventure for a single adventurer, read the âRunning for One Characterâ section. Step 2. Read âAdventure
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Adventures in Godsbreath Consider the plots on the Godsbreath Adventures table when planning adventures in Godsbreath. Godsbreath Adventures d4 Adventure 1 A pack of giant coyotes (dire wolves
captive souls. 3 A ghost visits the characters and claims her tragic life and death were purposefully erased from the Awakening Song by the people of Promise. She canât rest until her story is
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
their characters are sensing. Describe to the players everything their characters would experience.
Look into the Cave. By shining a light or peering into the cave entrance, the characters see a
. The tracks indicate that two people walked into the cave within the last hour on their tiptoes. Guiding Player Choices
The adventure here provides advice on how to handle characters doing two very
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Written in Blood An Adventure for 3rd-Level Characters Every year, the Awakening Festival draws folk from across the rich expanse known as Godsbreath, uniting celebrants as they tell their history in
song and set the course for the upcoming year. But the mood turns grim when a group of farmers suddenly turns violent, manipulated by an unknown magical malady. In the aftermath, well-known trader
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
settlement, for the Awakening Festival, either accompanying traders or at a connectionâs invitation. This annual celebration is marked by the multiday Awakening Song, a communal retelling of the landâs
history and a memorial to those whoâve passed on. Friends of Kianna. One or more characters are childhood friends of Kianna, a good-natured young woman who goes missing in the course of the adventure
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dragonmarked House Adventure Hooks The Dragonmarked House Adventure Hooks table presents a few ways to pull characters into tales concerning the houses. Dragonmarked House Adventure Hooks d12
Adventure Hook 1 A House Cannith artificer hires adventurers to steal secrets from a forge associated with a rival branch of the house. 2 House Deneith is recruiting adventurers to oppose a sudden rise
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
stories might even be captured in song by one of the Proclaimers of the Covenant. Having a story chosen is a great honor and can make alliances and invitations to adventure easier to come by. Names
influence of the deities who founded Godsbreath is captured in the Covenant talesâverses of the Awakening Song that tell stories of the godsâ past exploits and share signs of their current influence
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Other Tools These tools support adventure and other pursuits. Disguise Kit (25 GP) Ability: Charisma Weight: 3 lb. Utilize: Apply makeup (DC 10) Craft: Costume Forgery Kit (15 GP) Ability: Dexterity
: Identify a plant (DC 10) Craft: Antitoxin, Candle, Healerâs Kit, Potion of Healing Musical Instrument (Varies) Ability: Charisma Weight: Varies Utilize: Play a known tune (DC 10), or improvise a song
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Other Tools These tools support adventure and other pursuits. Disguise Kit (25 GP) Ability: Charisma Weight: 3 lb. Utilize: Apply makeup (DC 10) Craft: Costume Forgery Kit (15 GP) Ability: Dexterity
: Identify a plant (DC 10) Craft: Antitoxin, Candle, Healerâs Kit, Potion of Healing Musical Instrument (Varies) Ability: Charisma Weight: Varies Utilize: Play a known tune (DC 10), or improvise a song
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Sergei and Ireena This optional scene can be used after Strahd has been defeated. It assumes that Ireena Kolyana survived the adventure and hasnât yet been reunited with Sergei. On the morning after
being of flesh and bloodâin shining armor and a flapping cape. His countenance shows great strength of will, yet the forcefulness of his presence is tempered by his calm, sad eyes. His features are
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
as part of a restoration project involving this part of Candlekeep. Before the adventurers arrive at the Firefly Cellar at the beginning of the adventure, Crinkle brought the book to her room (area
back to the beginning of the song before playing the last stanza. That means the last stanza of Shemshimeâs rhyme doesnât get implanted in the minds of those who hear the song until the music box is
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
path from the door to a raised dais carved with Celestial runes. Embedded in a stone atop the dais is a glowing longsword.
If Lulu died earlier in the adventure, add the following: Fluttering just
large alabaster chamber brightly lit by magically created sunlight shining through windows. The sword atop the dais is the Sword of Zariel (see Appendix C). The carvings on the dais read, in Celestial
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
threatens her vessel and crew, Captain Snowmane reluctantly uses a magical performance known as the Dance of the Dead, a forbidden song and dance that keeps Undead creatures at bay but slays living
wayfaring adventurers. Consider the following plots when featuring Larissa Snowmane in an adventure: River Dancer appears when the characters desperately need to escape a domain, but the Mists make their






