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Returning 22 results for 'speak all contest'.
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Magic Items
The Wild Beyond the Witchlight
hearing and darkvision out to a range of 120 feet. It can speak, read, and understand Common, and its voice sounds silvery and melodic. Snicker-Snack craves the destruction of evil Dragons and urges
finish a long rest after that happens, you can attempt to regain the swordâs trust by making a contested Charisma check against Snicker-Snack. If you win the contest, your attunement to the weapon is instantly restored. Your attunement to the weapon canât be restored in any other way.
Sword of Kas
Legacy
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Magic Items
Dungeon Masterâs Guide (2014)
its wielder and can speak, read, and understand Common.
Personality. The swordâs purpose is to bring ruin to Vecna. Killing Vecnaâs worshipers, destroying the lichâs works, and
wins the contest, nothing happens, and the wish spell is wasted. If the sword loses the contest, it is destroyed.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
good greatsword with an Intelligence of 9, a Wisdom of 14, and a Charisma of 18. It has hearing and darkvision out to a range of 120 feet. It can speak, read, and understand Common, and its voice sounds
against Snicker-Snack. If you win the contest, your attunement to the weapon is instantly restored. Your attunement to the weapon canât be restored in any other way.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
blindsight 60 ft. (blind beyond this radius), passive Perception 12
Languages understands Deep Speech but canât speak, telepathy 60 ft.
Challenge 2 (450 XP)
Detect Sentience. The intellect devourer
regains at least one point of Intelligence.
Body Thief. The intellect devourer initiates an Intelligence contest with an incapacitated humanoid within 5 feet of it that isnât protected by protection from
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
and can speak, read, and understand Common. Personality. The swordâs purpose is to bring ruin to Vecna. Killing Vecnaâs worshipers, destroying the lichâs works, and foiling his machinations all help
spell and make a Charisma check contested by the Charisma check of the sword. The sword must be within 30 feet of the creature, or the spell fails. If the sword wins the contest, nothing happens, and the wish spell is wasted. If the sword loses the contest, it is destroyed.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
of Nyleaâs favor.
2 You healed an injured wolf, which then revealed itself to be Nylea in disguise.
3 You won an archery contest with a truly stunning shot, but afterward chastised
way through acts such as these: Healing a sick or injured wild animal Stopping those who hunt for sport or profit Proving your worth in a contest of archery Slaying an aberration, a fiend, or an
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
boulders at this end of the field are all at least 2 feet in diameter and weigh 500 pounds or more. The cyclopes speak only Giant. If any character addresses them in that language, they ignore any
characters attempt to leave the area without winning the contest, both paths curve away and bring them back here after a short walk. If the characters leave any marks, items, or companions behind in this area, all the same conditions apply here as in area 1.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
boulders at this end of the field are all at least 2 feet in diameter and weigh 500 pounds or more. The cyclopes speak only Giant. If any character addresses them in that language, they ignore any
characters attempt to leave the area without winning the contest, both paths curve away and bring them back here after a short walk. If the characters leave any marks, items, or companions behind in this area, all the same conditions apply here as in area 1.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
how it communicates or roll on the following table. d100 Communication 01-60 The item communicates by transmitting emotion to the creature carrying or wielding it. 61-90 The item can speak, read
, and understand one or more languages. 91-00 The item can speak, read, and understand one or more languages. In addition, the item can communicate telepathically with any character that carries or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. The clone challenged Halaster to a spell duel and lost more than just the contest. Halaster turned the limb into a guardian that attacks all intruders until the Mad Mage or a creature that looks like
flying speed of 30 feet, and it can hover. It has blindsight out to a range of 60 feet and is blind beyond this radius. It canât speak or hear, and it canât be blinded or deafened. 1b. Waiting Room This
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, petrified, poisoned, prone, restrained, unconscious
Senses darkvision 60 ft., passive Perception 10
Languages understands all languages it knew in life but canât speak
Challenge 1 (200 XP
targetâs Strength check. If the poltergeist wins the contest, the poltergeist hurls the target up to 30 feet in any direction, including upward. If the target then comes into contact with a hard
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
, village champion, male). The chieftain and shaman do all the talking for the villagers, who speak only their own language, Uluik. The chieftain also knows a little of a rough Illuskan dialect. The Ice
the waterside ice shelf as all thatâs left of the monster. Otherwise, the bones are described as evidence of monstrous predators in the area. While Barking Seal and Bonecarver speak with the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
(Orcaheart, village champion, male). The chieftain and shaman do all the talking for the villagers, who speak only their own language, Uluik. The chieftain also knows a little of a rough Illuskan dialect
bones on the waterside ice shelf as all thatâs left of the monster. Otherwise, the bones are described as evidence of monstrous predators in the area. While Barking Seal and Bonecarver speak with the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
every character with line of sight to him. If he wins the contest, Zilch hides the stolen item in his bag and feigns innocence if questioned about the itemâs disappearance. Flink Thunderbonk. Huddled
emotions spell allows Flink to speak coherently, whereupon he reveals the following information: A duergar ale merchant named Krimgol Muzgardt asked Flinkâs mistress, Yantha Coaxrock, to appraise a large
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
their case while he asks questions. A character who tries to deceive Zastro must make a Charisma (Deception) check contested by the magisterâs Wisdom (Insight) check. A character who loses this contest
its true form when it dies.) Speak with dead spells can be cast on the cell block guards slain by the doppelganger to obtain testimony that clears the characters of the guardsâ murder. Next Encounter
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. The game was called off. Days later, hunters from Wyrmdoom climbed our mountain and slew the griffon in its nestâa grave insult. We have been at war ever since.â
Characters who speak to Ogolai
them if they refuse to leave. A clever character can win over the goliaths by challenging and beating one or more of them in a rock-holding contest. The contest plays out as follows: Each participant
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
contested by the creatureâs Strength check. If the broom wins the contest, it flies out of the creatureâs grasp and makes a melee attack against it with advantage on the attack roll.
[Tooltip Not Found
radius), passive Perception 13
Languages understands Common but canât speak
Challenge 6 (2,300 XP)
Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
charactersâ sight, such as area P1. Winning the Contest. There is a 50 percent chance for either Bowolg or Volsheez to win their ages-long battle, but which of these fantastically slow-moving entities
Contest. If a character bets on the loser, the character canât place another bet until 24 hours later, after Shemeshkaâs agents have found another improbable event to witness using temporal hyper speed
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
githyanki are initially indifferent toward the characters and know nothing of the shipâs history. One of them carries a violet key card. If the characters speak with the githyanki, the knight steps forward
fourth spectates. They then invite the characters to show them their moves. To win the contest, the characters must succeed on a DC 15 Charisma (Performance) group check. Characters who augment their
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Intelligence contest. The giants usually bet 10 gp per game. Losing infuriates Maul; if the characters fail to calm him, he attacks, which prompts Karg to attack as well. The giants also attack if no character
accepts the challenge or if they characters speak ill of their game. Treasure Karg and Maul carry large satchels. Between them, they have 160 gp, 22 pp, three red spinels (100 gp each), a fine amethyst
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
indifference for cowardice and have come to think that no one dares to contest their claim. They try to bully any intruders into leaving this room and attack if not met with immediate compliance. The mind
malignant faith, resulting in his physical transformation. He canât speak above a hoarse whisper, and black eyes continually sprout and close across his face. Larnon has been slower to accept the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
between frost giants over which is strongest is settled by a trial of strength. Such a contest typically involves wrestling but can also be a rock-throwing competition, a hunt, or one-on-one combat. To
a tribe but could earn a place of honor as one blessed by Thrym. Ruthless Raiders Frost giant society has no industry to speak of. It takes what it needs from others, and if it canât take something






