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Returning 35 results for 'spring grow locations'.
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Monsters
Bigby Presents: Glory of the Giants
action.Though theyâre often mistaken for mundane cats, giant lynxes are magical creatures with origins in the snowy woodlands of the Feywild. Their coats grow lighter in winter, helping to
likely hunting locations. Theyâre also smart enough to outwit many of the hunters who seek to trap them for their fur, and theyâre fond of disabling any trappersâ snares they find in
Monsters
Mythic Odysseys of Theros
","rollDamageType":"bludgeoning"} bludgeoning damage plus 3 (1d6);{"diceNotation":"1d6","rollType":"damage","rollAction":"Ram","rollDamageType":"force"} force damage.Touched by the gods, Nyx-fleece rams grow
(Persuasion) checks.
3
Calming Presence. The wearer can cast calm emotions once per day (save DC 13).
4
Trail of Flowers. Wherever the wearer of the fleece walks, flowers spring up magically behind them
Monsters
Mordenkainen Presents: Monsters of the Multiverse
span of an adult kruthik is roughly seven years.
Adult kruthiks grow spiky protrusions on their legs and can fling these dagger-sized spikes at enemies beyond the reach of their claws.
Kruthiks
lairs as close to such locations as possible. As they burrow through the earth, they leave behind tunnelsâevidence that is often the first clue to the nearby presence of a kruthik hive
Monsters
Spelljammer: Adventures in Space
important individuals and locations is entrusted to astral elf honor guards, highly trained warriors who are more than capable of holding their own in combat.
Astral Elves
Long ago, some elves ventured
. Proximity to a star allows the astral elves to forge pacts with solar dragons and to collect starlight, which the elves use to grow crystals and repair their ships. Most important, astral elves use
Monsters
Fizban's Treasury of Dragons
spring sky to the rich, crystalline azure of sapphire gems and compressed glacial ice. In the light, the scales glitter and shine like luminous starbursts. The dragonsâ psionic nature is evident
caverns and complex tunnel systems. As they grow older, they continually renovate their lairs, using their tunneling abilities and command over stone.
Sapphire dragons eventually create dizzying
Monsters
Icewind Dale: Rime of the Frostmaiden
thin cloak of mist forms around her. Blades of ice grow out of her body at odd angles, breaking off before they get too long. When she moves, her body crackles.
In this form, Auril creates weapons of
sheâs on the island, the Frostmaiden can take one of the following lair actions on initiative count 20 (losing initiative ties):
Auril instantly knows the locations and health of all other
Monsters
Fizban's Treasury of Dragons
the victims unable to fight back.
Luminous Blue
Sapphire dragonsâ scales and wing membranes show varied shades of blue, ranging from the light tones of a spring sky to the rich, crystalline
of psychic forces has begun to affect the local fauna in strange ways.
Sapphire Dragon Lairs
Sapphire dragons make their lairs in enormous caverns and complex tunnel systems. As they grow
Monsters
Fizban's Treasury of Dragons
the air is cool and slightly damp.
Glowing Crystals. Large clusters of glowing amethyst crystals grow out from the walls and ceiling, casting dim light in a 30-foot radius.
Chimneys. Two chimneys
. They prize locations with a combination of open space, connecting tunnels, and dead ends to make the most of their natural and magical mobility, using flight and teleportation to navigate obstacles in
Monsters
Fizban's Treasury of Dragons
of caves and tunnels; the stone surfaces are smooth and water-worn, and the air is cool and slightly damp.
Glowing Crystals. Large clusters of glowing amethyst crystals grow out from the walls and
, preferring caverns with at least one entrance submerged underwater. They prize locations with a combination of open space, connecting tunnels, and dead ends to make the most of their natural and
Monsters
Fizban's Treasury of Dragons
other nature protectors who donât understand the dragonsâ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow irritated when disturbed
chosen scenic locations with anything that isnât food. They often abandon lairs to seek new vistas, so the interiors of their lairs often feel less finished than those of other dragons. Topaz
Monsters
Fizban's Treasury of Dragons
the ire of druids and other nature protectors who donât understand the dragonsâ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow
best accomplish this.
Their preference for lair sites frequently brings topaz dragons into conflict with other creatures, since they resent having to share their chosen scenic locations with anything
monsters
ruins, preferring locations near subterranean bodies of water.
The region containing an adult or ancient deep dragonâs lair is changed by its presence, creating the following effects
that Long Rest. Creatures with Immunity to the Poisoned condition are immune to this effect.
Verdant Growth. Vegetation and fungi within 1 mile of the dragonâs lair grow faster and cover a
monsters
, forgotten ruins, preferring locations near subterranean bodies of water.
The region containing an adult or ancient deep dragonâs lair is changed by its presence, creating the following effects
finishing that Long Rest. Creatures with Immunity to the Poisoned condition are immune to this effect.
Verdant Growth. Vegetation and fungi within 1 mile of the dragonâs lair grow faster and cover
monsters
magic pervading the Underdark twists deep dragons as they grow, so few adult deep dragons look alike. Their skin is usually pitted by fungal growths that spread across the body. Although lacking the
dragons lair in fungus-encrusted caverns of the Underdark or old, forgotten ruins, preferring locations near subterranean bodies of water.
The region containing an adult or ancient deep dragon&rsquo
monsters
-encrusted caverns of the Underdark or old, forgotten ruins, preferring locations near subterranean bodies of water.
The region containing an adult or ancient deep dragonâs lair is changed by its
dragonâs lair grow faster and cover a greater area than normal. Foraging in this area yields twice the usual amount of food. The dragon is immediately aware of the presence of any creature that
Species
Acquisitions Incorporated
, allowing an individual to experience more of the world and grow in empathy and understanding. There is no pattern to any verdanâs mutations, as verdan from the same family can shift in drastically
became the verdan covered an enormous area. As the verdan fled to the surface world, they emerged in culturally diverse locations. Some found themselves near dwarven strongholds, others near elven
Backgrounds
Guildmastersâ Guide to Ravnica
silver light dance in the air around you, and phantasmal green leaves might waft through the air. A sensation of gentle warmth and the smell of spring flowers or autumn leaves might accompany your
, empathetic, and generally peaceful â unless roused to action. Their flaws and bonds alike grow naturally from their close ties to the community.
Personality Traits
d8
Personality Trait
Triton
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
Ah, the tritons. Imagine if the elves spent a few centuries far beneath the sea, where their arrogance and pretension could grow undisturbed. At least the tritons spent that time fighting sahuagin
spread across the worldâs oceans and established protectorates to watch over deep sea trenches, portals, undersea caves, and other locations where their enemies might lurk. They defeated their
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
hidden that the surface-dwelling citizens in the area often donât know what lies beneath them.
Because the kobolds make sure they stay out of the way of anyone more dangerous than themselves, grow
, sorcerer, miner, or crafter is as likely to be female as male.
Grow Fast, Die Early
Kobolds grow and mature much more swiftly than members of other humanoid races. At 6 years old a kobold is
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Xabazhutâs Lair The dragonâs lair is accessible through the Astral lift in area G9 and the pit in area G12. A hidden tunnel in the Lake of Bones (see area V8) leads to the hot spring in the lair. The
lair is shown on Map: Garden of the Dragon. G14: Garden of the Dragon Dyson Logos Map: Garden of the Dragon View Player Version Thick steam from a boiling spring suffuses this hot, volcanic cavern
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Sedgemoor Locations The following locations are keyed to map 3.6. All descriptions assume the characters are exploring this area during the day. Area S7 holds the contaminated spring that is the root
them spot the bubbling of the underwater spring in that area to draw them in. Map 3.6: sedgemoor View Player Version S1. Marsh Banks Beyond some scrubby bushes, the solid ground here gives way to the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Cair Ophidian Locations Map 22.1 depicts the buildings and gardens of Cair Ophidian. Mike Schley Map 22.1: Cair OphidianView Player Version Flower Garden Euryaleâs pride and joy, the flower garden
A single-story guesthouse sits on the cliff above the hot spring and gardens. This building is empty unless Asteria and Euryale are hosting friends or wayward travelers there. The guesthouse has a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
flocks, rampaging through croplands, and attacking homesteads and travelers. In settlements, discord and suspicion grow. Sinister strangers lurk in the shadows, whispering about how everything is soon
to change. This year brought an unseasonably warm and stormy spring. Tales spread of flooding, windstorms, wildfires, and tremors. These troubles have a source known to few in the North: Elemental Evil
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. âGossip nourishes me like a spring rain, but I hate to hear or pass on bad news.â Ideal. âPeople are like flowers: Some grow best when left alone, others must be carefully cultivatedâand some need to be
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
, whichever happens first. 8 Bathing in the spring causes 1d10 flowers to grow from a creatureâs head. The flowers smell lovely, and they renew their vitality and scent every day. The flowers vanish after 7
whether a spring is pure or tainted, creatures might need to drink the water to experience the springâs effects, simply touch the water, or bathe in it for a minute to trigger an effect. Bottling an
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Knightsâ (an extensive series of âin this situation, a knight shall do thisâ guidelines). Life here is very regimented. The occupants of Summit Hall grow their own food and keep perpetual watch over
can turn to the Knights of Samular to recruit guards for locations theyâve cleared or other âoff cameraâ needs for low-level soldiers.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
have a pond or a glade that locals ascribe to Eldath. Tradition dictates that it be a place of quiet reflection where others are left to their thoughts. A body of water such as a pond or a spring
various holy sites and shrines, seeing that the locations are cared for and that they remain places of sweet serenity. The faithful of Eldath are usually close to nature, and allied to druids, who count
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
Great Glacier to the fertile shores along rivers and seas. Humans find ways to survive and to thrive almost anywhere. In locations where elves and dwarves have withdrawn, humans often move in and build
anew alongside or on top of an earlier community. It follows, then, that the most common feature of humans is their lack of commonality. This diversity has enabled human civilizations to grow faster
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
body with one moon (Eysix) 100 million miles (1 dayâs travel) Imperial Citadel City in space 100 million miles (1 dayâs travel) Locations in Xaryxispace The following locations are depicted on the map
Xaryndar is a lush, green planet that teems with life. The flora of the world grow to extraordinary size thanks to the light of Xaryxis, and many of the planetâs most formidable creatures are various
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, most are drawn to it by strange visions and corrupting madness. Like weeds breaking through the foundation of Khorvaire, Cults of the Dragon Below can spring up anywhere, at any time. Unlike other
eyes in a deep vault, while new eyes grow in strange places on their own bodies. 2 A cult of Dyrrn the Corrupter seeks to transcend humanity by bonding with aberrations and symbionts. 3 A cult of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nyx-Fleece Ram Touched by the gods, Nyx-fleece rams grow remarkable magical wool. This makes the beasts valuable to heroes and scoundrels alike, who would use their wool for either protection or
the wearer of the fleece walks, flowers spring up magically behind them. The flowers wilt away after 1 hour.
5 Animal Affinity. Any non-evil wearer of the fleece can cast animal friendship once
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
a way of life in this forested domain, with everyone from the bards of Skald to the actors of Emherst pursuing dazzling dreams. Here, the people live by a simple rule: never let an audience grow bored
after their extended spring, while songbirds sing themselves hoarse. And every local, from the youngest child to the most venerable elder, knows that dreams, fame, and immortal adulation are theirs for
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
walls or roofs. Temple to Karametra In the very center of the city is the temple to Karametra, patron of Setessa. Three ancient trees grow from an earthen rise and spiral around the heart of the city
. The four nexuses are each distinct in their own ways. Spring Nexus. Associated with Karametra, the Spring Nexus is located in a lavish garden just behind her temple in the city of Setessa. A large
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
, appearing as a clear window or a fog-shrouded passage, and interplanar travel is as simple as moving through the portal. Other portals are locationsâcircles of standing stones, soaring towers, sailing ships
where they want to go. Most portals exist in distant locations, and a portalâs location often has thematic similarities to the plane it leads to. For example, a portal to Mount Celestia might be
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Mephit Lair Locations The following locations are keyed to map B. Marc Moureau Map B: Mephit Lair (DMâs Version) View Without Tokens View Player Version B1: Entrance An arrow slit interrupts the
spacious chamber from the north, forming a shallow pool. A small, winged creature made of hissing steam zips above the water in pursuit of a tiny croaking frog.
Warm spring water streams into this






