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Returning 35 results for 'stealing score adventurer'.
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Magic Items
Dungeon Masterâs Guide
one of your ability scores by 2. You canât decrease an ability that has a score of 5 or lower. Alternatively, you can choose not to adjust your ability scores, in which case this card has no
enmity is overt. The character should experience the devilâs malevolent efforts on multiple occasions. Seeking out the fiend shouldnât be a simple task, and the adventurer should clash with
Species
Mordenkainen Presents: Monsters of the Multiverse
changelings develop identities that have more depth, crafting whole personas complete with histories and beliefs. A changeling adventurer might have personas for many situations, including negotiation
Score Increases
When determining your characterâs ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless
Backgrounds
Tomb of Annihilation
, and a pouch containing 25 gp
Dust Digger
Prior to becoming an adventurer, you spent most of your young life crawling around in the dust, pilfering relics of questionable value from crypts
no qualms about stealing from the dead.
5
Iâm happier in a dusty old tomb than I am in the centers of civilization.
6
Traps donât make me nervous. Idiots who trigger traps make
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
the fringes of a society first test its defenses by stealing objects, and if these crimes go unpunished, they begin stealing people.
Enslaved creatures receive the worst treatment the goblins can dish
. Families in the second lowest caste are responsible for getting food from the surrounding area, taking whatâs naturally available or stealing whatever they can. Gatherers also do the little amount
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the magic of their rod of rulership. A sometime adventurer and unrepentant neâer-do-well who pledges alliance to no one, Xirk is willing to trade information about the surrounding caves or the thralls
â routine in exchange for freedom to return to the Underdark. If he is freed, he avoids combat and is not above stealing from his benefactors.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Albino Dwarves The characters are ambushed by 1d4 + 3 albino dwarf warriors (see appendix D) that attack from hidden burrows. Any character with a passive Wisdom (Perception) score of 13 or higher
spots the dwarves, but all others are surprised. The dwarves knock characters out rather than killing them, stealing food, water, and gear from those rendered unconscious. They break off their attack if any character speaks Dwarvish to them or demonstrates peaceful intentions.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
around Starglass Waypoint for treasure to add to his meager hoard. One week ago, he spotted the remains of an adventurer who had died of thirst. Among the adventurerâs possessions was a magic bag
entrance. A day later, the bag was empty! Ylagan accused the modrons of stealing his treasure and destroyed several of them in a rage. He then used rubble to seal off the tunnel leading to his hoard
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Solitaireâ at the end of the adventure for what really happened.) Previous Owners. When she was an adventurer many years ago, Zorhanna stole the shard solitaire from a trio of night hags known as the
about the vaultâs location.) The necklace doesnât teleport if itâs removed from the vault, so stealing it requires that it be taken from that location.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
to resources. Players track renown separately for each group their characters are associated with. For example, an adventurer might have a Renown Score of 5 with one faction and a Renown Score of 20
or partyâs Renown Score starts at 0, then increases as characters earn favor and reputation with respect to the group. You can tie benefits to a characterâs renown, including ranks, titles, and access
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Complication
1 An angry guest with a costume identical to a characterâs accuses them of stealing the idea.
2 A flirtatious guest decides these interesting characters deserve to be introduced to
the cityâs elite.
3 The character with the highest passive Wisdom (Perception) score notices a nimble-fingered guest slipping a necklace off their dance partner.
4 An intoxicated guest
Compendium
- Sources->Dungeons & Dragons->Monster Manual
for food. Troglodytes consume almost anything, including bones, giant insects, and other subterranean dwellers. They prey on subterranean communities and those near entrances to the Underdark, stealing
+ 4)
Speed 30 ft., Climb 30 ft.
Ability Score Mod Save
Str 14 +2 +2
Dex 10 +0 +0
Con 14 +2 +2
Ability Score Mod Save
Int 6 â2 â2
Wis 10 +0 +0
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Awakened Tree Huge Plant, Neutral
AC 13 Initiative â2 (8)
HP 59 (7d12 + 14)
Speed 20 ft.
Ability Score Mod Save
Str 19 +4 +4
Dex 6 â2 â2
Con 15 +2 +2
Ability
Score Mod Save
Int 10 +0 +0
Wis 10 +0 +0
Cha 7 â2 â2
Vulnerabilities Fire
Resistances Bludgeoning, Piercing
Senses Passive Perception 10
Languages Common plus one
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
trainer â perhaps a retired adventurer or champion who is willing to serve as a mentor. The trainer might be a reclusive wizard or haughty sorcerer who owes the queen a favor, the knight-commander of
an epic boon. These two options can be awarded to a character more than once.
Ability Score Improvement. The character can increase one ability score by 2 or increase two ability scores by 1 each
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
an adventurer as part of your druidic calling, or did you first spend time as a caretaker of a sacred grove or spring? Perhaps your homeland was befouled by evil, and you took up an adventuring life in
hopes of finding a new home or purpose. Quick Build You can make a druid quickly by following these suggestions. First, Wisdom should be your highest ability score, followed by Constitution. Second
Compendium
- Sources->Dungeons & Dragons->Monster Manual
ears open.
âX the Mysticâs
Rules of Dungeon Survival
Petrified Basilisk Victims 1d8 A Basilisk Used Its Gaze to Petrify... 1 An adventurer with an ornate key hanging around their neck. 2
15 Initiative â1 (9)
HP 52 (8d8 + 16)
Speed 20 ft.
Ability Score Mod Save Str 16 +3 +3 Dex 8 â1 â1 Con 15 +2 +2 Ability Score Mod Save Int 2 â4 â4 Wis 8 â1 â1 Cha 7 â2 â2
Senses
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
reward for one of the following accomplishments: Restoring a godâs most sacred shrine Foiling an apocalyptic plot by a godâs enemies Helping a godâs favored servant complete a quest An adventurer might
Blessing of Health at once. You can easily create more Blessings by mimicking the properties of a Wondrous Item. Blessing of Health Supernatural Gift (Blessing) Your Constitution score increases by 2, up
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
regularly at Toadhopâs local tavern until his eighteenth year, when he left this bucolic backwater and became an adventurer. But his adventuring exploits paled in comparison to his reputation as a performer
Axe in his possession and plans to give it to one of his students. Stealing Golden Axe from Skalderang Conservatory forms the crux of this adventure. Ideally, at least one character in the party
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
: Restoring the most sacred shrine of a god Foiling an earthshaking plot by the enemies of a god Helping a godâs favored servant complete a holy quest An adventurer might also receive a blessing in advance of
Constitution score increases by 2, up to a maximum of 22. Blessing of Protection You gain a +1 bonus to AC and saving throws. Blessing of Magic Resistance You have advantage on saving throws against spells
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Dexterity (Acrobatics) check to avoid falling off. An adventurer who reaches an egg cluster and has a suitable cutting tool (such as a dagger, sword, or axe) can carefully hack an egg out in 2d4 minutes
11 19â20 1 purple worm The giant spider walks on the ceiling and surprises the adventurers unless someone in the party has a passive Wisdom (Perception) score of 14 or higher. If a purple worm
Compendium
- Sources->Dungeons & Dragons->Monster Manual
need of repair. 5 Skeleton belonging to a famous adventurer. 6 Tablet bearing a mysterious message. Gelatinous Cube Large Ooze, Unaligned
AC 6 Initiative â4 (6)
HP 63 (6d10 + 30)
Speed 15 ft
.
Ability Score Mod Save Str 14 +2 +2 Dex 3 â4 â4 Con 20 +5 +5 Ability Score Mod Save Int 1 â5 â5 Wis 6 â2 â2 Cha 1 â5 â5
Immunities Acid; Blinded, Charmed, Deafened, Exhaustion
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
cheerful face.
Dr. Dannell (neutral good, human commoner) has an Intelligence score of 18. She anxiously addresses the characters: âThank you for coming so quickly,â she says. âA few weeks ago, I attended
characters need to reconnoiter the museum in search of security measures, steal the Murkmire Stone at an opportune time (see âStealing the Murkmire Stoneâ below), and deliver it to Dr. Dannell. Sheâll
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the Last War, stands accused of stealing state secrets, sabotage, and one count of murderâthough an anonymous source suggests that he is guilty of many more killings.
A spokesperson for the Kingâs
war machine. The Confiscator has the key skills for such jobs. A good Dexterity score proves helpful in undertaking such tasks, especially if itâs enhanced with proficiency with thievesâ tools and the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, and all seem anxious and frustrated.
The crowdâs displeasure stems from the crimes happening around town. Characters who have a passive Wisdom (Perception) score of 13 or higher can pick out the
of everything? I canât take on a gaggle of no-good ruffians by myself. I canât stop anyone whoâs determined from breaking buildings and stealing things. Absurd!â
Harbin explains that while the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
be a character with plenty of training and experience in the dangerous life of an adventurer. Sometimes called tomb raiders or grave robbers, such characters know that groundbreaking work requires
certainly legitimate Research Assistants who honestly pursue their studies, this role might suit characters without academic interests. Scholar. Likely possessing a high Intelligence score and a focus
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
feet away, you see two thugs in cold weather clothing beating up an old woman and stealing her food.
The two thugs are neutral evil humans, and the old woman is a commoner with 1 hit point remaining
doppelganger tries to slay, rob, and replace its âsaviorâ in a location where its treachery canât be observed by anyone else. An adventurer confronts townsfolk corrupted by the dragonâs malevolent presence
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
weight in performance bonuses. Sign of Success Every rogue has a story about that one big score. With enough ales and a bit of prompting, you can easily be convinced to tell the tale, highlighting all
the drama and derring-do. But the tale is so much better for the telling if you can highlight it with visual aids. You carry a trophy from that big score, which you pull out when the occasion demands
Magic Items
Infernal Machine Rebuild
hand cantrip at will.
A disembodied spirit follows you around, stealing and scattering coins from you, crumbling your food, and playing with your weapons and gear.
30
You are able to decipher
whenever youâre not lookingâstealing things, mocking you behind your back, taunting opponents or friends, and so on.
36
Your skin is covered by slime. You automatically succeed on
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
another one of your ability scores by 2. You canât decrease an ability that has a score of 5 or lower. Alternatively, you can choose not to adjust your ability scores, in which case this card has no
devilâs malevolent efforts on multiple occasions. Seeking out the fiend shouldnât be a simple task, and the adventurer should clash with the devilâs allies and followers a few times before being able to
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
another one of your ability scores by 2. You canât decrease an ability that has a score of 5 or lower. Alternatively, you can choose not to adjust your ability scores, in which case this card has no
devilâs malevolent efforts on multiple occasions. Seeking out the fiend shouldnât be a simple task, and the adventurer should clash with the devilâs allies and followers a few times before being able to
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
renown separately for each organization his or her character is a member of. For example, an adventurer might have 5 renown within one faction and 20 renown within another, based on the characterâs
most members of an organization, and such attitudes arenât automatic. NPC faction members might dislike an adventurer despite that characterâs renown â or perhaps because of it. Perks. Earning a rank
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
enmity is overt. The character should experience the devilâs malevolent efforts on multiple occasions. Seeking out the fiend shouldnât be a simple task, and the adventurer should clash with the devilâs
Dungeon Master, you should wait for a dramatically appropriate moment to reveal this enmity, leaving the adventurer guessing who is likely to become a betrayer.
Balance. Your mind suffers a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
1,000 gp each appear at your feet. Idiot. Permanently reduce your Intelligence by 1d4 + 1 (to a minimum score of 1). You can draw one additional card beyond your declared draws. Jester. You gain 10,000
multiple occasions. Seeking out the fiend shouldnât be a simple task, and the adventurer should clash with the devilâs allies and followers a few times before being able to confront the devil itself.
In
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
ill-fitting when an adventurer tries to wear it as a disguise.
Using this variant, when adventurers find armor, clothing, and similar items that are made to be worn, they might need to visit an
wearer has a Strength score equal to or higher than the listed score. Stealth. If the Armor table shows "Disadvantage" in the Stealth column, the wearer has disadvantage on Dexterity (Stealth) checks
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
2. Choose a Class Every adventurer is a member of a class. Class broadly describes a characterâs vocation, what special talents he or she possesses, and the tactics he or she is most likely to employ
equal to 10 + his Constitution modifier. Bob notes this, and will record the final number after he determines Bruenorâs Constitution score (see step 3). Bob also notes the proficiency bonus for a 1st-level character, which is +2.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Madness In many campaigns, little focus is placed on the mental and emotional impact of the dangers characters face day after day, but sometimes the stress of being an adventurer can be too much to
break the psyche of a character who uses or becomes attuned to them.
Resisting a madness-inducing effect usually requires a Wisdom or Charisma saving throw. If your game includes the Sanity score (see






