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Returning 35 results for 'stone spoken'.
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stone smoke
Magic Items
Dungeon Master’s Guide
Flesh Golems
60 days
50,000 GP
18
Manual of Iron Golems
120 days
100,000 GP
19-20
Manual of Stone Golems
90 days
80,000 GP
To create a golem, you must spend the time shown on the
, the book is consumed in eldritch flames. The golem becomes animate when the ashes of the manual are sprinkled on it. It is under your control, and it understands and obeys your spoken commands.
Magic Items
Dungeon Master’s Guide
stone cracks and turns to powder if the book rests on it long enough.
Whenever a creature that isn’t a Fiend or an Undead attunes to the Book of Vile Darkness, that creature makes a DC 17
, foul rites that allow one to transform into a death knight or lich, or long-lost spells crafted by beings so evil their names ought never to be spoken aloud.
Vile Speech. While the book is on your
Species
Eberron: Rising from the Last War
Communication is the foundation of civilization.
—Baron Lysse Lyrriman d’Sivis
The Mark of Scribing deals with communication—both the written and spoken word. A gnome who
Sivis facilitate communication. This is seen most literally in speaking stones, magic items allowing a Sivis heir to send a short message to another speaking stone. House Sivis’s message stations
Magic Items
Guildmasters’ Guide to Ravnica
Associated with a particular guild, a guild keyrune is a ceremonial, stylized key, about 1 foot long, made from carved stone. Not a literal key, the item is a badge of authority that gives its bearer
hostile to you). It understands your languages and obeys your spoken commands. If you issue no commands, the creature takes the Dodge action and moves to avoid danger.
The creature exists for a duration
Book of Vile Darkness
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
abide the book’s presence. Ordinary plants wither in its presence, animals are unwilling to approach it, and the book gradually destroys whatever it touches. Even stone cracks and turns to
unearth a phrase hidden in the original text that, when translated to Celestial and spoken aloud, destroys both the speaker and the book in a blinding flash of radiance. However, as long as evil
Magic Items
Keys from the Golden Vault
abide the book’s presence. Ordinary plants wither in its presence, animals are unwilling to approach it, and the book gradually destroys whatever it touches. Even stone cracks and turns to
in the original text that, when translated to Celestial and spoken aloud, destroys both the speaker and the book in a blinding flash of radiance. However, as long as evil exists in the multiverse, the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
arrives at the Temple of Sands, read or paraphrase the following description: A broad platform of dark stone tiles contrasts sharply with the bright desert sands. At the center of the tiles stands a
massive sphinx statue carved from black stone. The statue’s pyramidal head is like a triangular blade tipped toward the sky. Its shadow creeps across the stone courtyard, pointing like a sundial at runes
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
you finish creating the golem, the book is consumed in eldritch flames. The golem becomes animate when the ashes of the manual are sprinkled on it. It is under your control, and it understands and obeys your spoken commands. See the Monster Manual for its game statistics. Manual of Stone Golems
Golems
Manual of Flesh Golems
d20 Golem Time Cost 1–5 Clay 30 days 65,000 gp 6–17 Flesh 60 days 50,000 gp 18 Iron 120 days 100,000 gp 19–20 Stone 90 days 80,000 gp To create a golem
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
mages inquiring about apprenticeships. Vulgar taunts from adventurers are also common. Treasure If the word “xunderbrok” (Dwarvish for “secret trove”) is spoken aloud in this room, a small stone chest
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Cost 1–5 Clay 30 days 65,000 gp 6–17 Flesh 60 days 50,000 gp 18 Iron 120 days 100,000 gp 19–20 Stone 90 days 80,000 gp To create a golem, you must spend the time shown on the table, working without
eldritch flames. The golem becomes animate when the ashes of the manual are sprinkled on it. It is under your control, and it understands and obeys your spoken commands. See the Monster Manual for its game statistics.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Drazhomir Yarnask Neutral Good Minotaur Second Year (Quandrix)
Drazhomir is so soft-spoken that many of his peers must ask him to speak up to be understood. He is over seven feet tall, yet he
: Biblioplex book clerk
Bond Boon: Drazhomir writes you poetry, and the smile it puts on your face makes you likable to everyone on campus except the most stone-hearted.
Bond Bane: Other students who work
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
library bid me guide you to the gates, and I’ve waited too long for you already.”
After his initial greeting, Veldyskar speaks only if spoken to, and his answers are brief. With the basilisk as their
guide, it takes the characters another eight hours to reach the gates of Gravenhollow. Untold years ago, a visiting stone giant druid presented the librarians with a gift: Veldyskar, an intelligent
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
). Bridges connect Halfway Isle to the neighboring districts of Old Lockford and Turbine Heights. L3. Abbey of the Deep Brother Next to the road stands a squat stone building capped with a stone dome. The
by svirfneblin (particularly miners and stone carvers). Abbey Interior. A 4-foot-tall statue of Callarduran, his face and figure hidden under a cowled robe, stands in an alcove just inside the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Araj: Vizeran’s Tower Vizeran’s tower is a enormous stalagmite, carved with a spiraling series of chambers leading up to its peak. The center of the stone spike is hollowed out to form an open
vertical shaft. A stone staircase spirals around the shaft, with landings leading to chambers on the upper levels: Level 1 has a broad antechamber and audience hall.
Level 2 contains kitchens, storage
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
hid the dragons somewhere in the city. They think they can find it by using an artifact called the Stone of Golorr, which was in the hands of the Xanathar Guild until recently. Apparently, someone stole
it. The Zhents thought I knew something about all of this, but I don’t. My father and I haven’t spoken in years.”
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
Mortuary is through the front gate. A crumbling stone wall curtained with razorvine—a prickly local hazard endemic to the Lower Planes detailed in the Dungeon Master’s Guide—surrounds the structure and a
Master’s Guide. Mortuary Portals d6 Portal Anchor Portal Key 1 Body bag Vial of embalming fluid 2 Bone-filled ossuary Mourning dance 3 Funerary urn Spoken eulogy 4 Eye of a giant’s skull Two gold coins
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
75. Trial of the Hexagon Carved into the door of this room is a hexagon. When the characters open the door, read: A large, cracked, six-sided mirror is mounted above a stone shelf protruding from the
.”
A sixth candle, identical to the five in plain view, is tucked out of sight under the stone shelf. Any character who searches the shelf for traps or hidden compartments automatically finds the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Treasure. When the proper command word is spoken (“palimpsest”), tall stone bookshelves magically protrude from the north wall. The shelves are inaccessible otherwise. Packed into these shelves are dozens of
-size statue of a dwarf in plate armor, wearing a bucket helm and standing at attention atop a block of stone that measures 3 feet on a side.
Secret Door. Set into the north wall is a secret door that
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
43. The Smoking Mirrors An amber haze drifts in this room, which is unoccupied. Strangely shaped and colored mirrors hang on the walls, and a large, oblong stone basin stands in the middle of the
reflects objects only when they are close to it. The white mirror has a pungent odor of nutmeg and spice, and its depths are gelid and smoky.
The mirror that hangs on the western wall is in a stone
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
attack. He then casts spells from the balcony, switching to melee combat when one or more enemies move within his reach. 11a. Lower Level Balcony. A 30-foot-high balcony circles the room. Eight stone
.
Stairs. Two stone staircases rise on either side of the north entrance, climbing to the balcony.
If any creature disturbs the bones in the alcove, or if Muiral commands them to rise, they coalesce into
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
of their hoards, along with red and fiery gemstones such as rubies and fire opals. Red dragons favor items made of metal and stone, which can survive the test of time. Many such items in an ancient red
-mile radius of the dragon’s lair
3 A life-sized basalt statue of a fierce knight, weapon raised to strike, which might be the preserved form of an actual knight turned to stone
4 The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Treasure. If the word “xunderbrok” is spoken aloud anywhere in this room, a wooden shield materializes on the stone peg. Iron spikes protrude from the shield’s edges, and a cracked orc skull is
pushes open easily. 21b. Nimoar’s Shield This room appears empty except for dust and cobwebs. A thorough search reveals a stone peg protruding from the middle of the east wall at a height of 6 feet
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
8. Made of Stone Gargoyles and stone golems watch over these caves, and Halaster has left a few other surprises here as well. 8a. Gargoyles and Golems Ceiling. This cavern has walls that slope inward
to form a 30-foot-high peak.
Gargoyles. Six gargoyle cling to ledges 20 feet up the walls, three at the north end of the cavern and three at the south end.
Golems. Two stone golems carved to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
secret door is hidden.
Altar. What appears at first viewing to be a glistening altar of variegated gray stone is, in fact, a hollow glass altar with three psychic gray oozes sealed inside it.
The
. 17d. Temple of Vhaeraun This temple of Vhaeraun, drow god of thieves and assassins, contains the following features: Assassin’s Altar. An altar of blood-red stone stands near the south wall. Xarann
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, marshal forces, and taunt interlopers. As the characters make their way through Muiral’s Gauntlet, they hear one or more of Vlonwelv’s announcements echo throughout the dungeon, her words spoken in Elvish
. This statue depicts Lolth in her monstrous form, with the upper body of a female drow and the lower body of a bloated spider. From its upraised hands, the statue casts forth stone webs that fan
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
whatever it touches. Even stone cracks and turns to powder if the book rests on it long enough. Whenever a creature that isn’t a Fiend or an Undead attunes to the Book of Vile Darkness, that creature
rites that allow one to transform into a death knight or lich, or long-lost spells crafted by beings so evil their names ought never to be spoken aloud. Vile Speech. While the book is on your person, you
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
spell is triggered, causing the following message to be spoken in a loud and malevolent voice: “Welcome, fools — welcome to your deaths!” Booming, fiendish laughter follows the spoken message. Each
loose stone about 3 feet above the top of the fireplace that conceals a small cavity. Inside the cavity is a small leather pouch containing two cut pieces of blue quartz (10 gp each). 6. Living Area
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
only once while in the memory. I3. Temple of Lathander This two-story, white stone temple carved with images of the sun on its exterior walls is the largest building in the town. Iron shutters cover the
a successful DC 15 Dexterity check. Roleplaying Jhessa Brightstar. Jhessa is a pious priest of Lathander and a descendant of Solndor Brightstar (see “Idyllglen History”). The soft-spoken woman in her
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Riversinger’s Fears Plabon is soft-spoken but insists on sharing what he witnessed with the characters. Use the following points to guide the conversation: Plabon is one of the judges of the Shankha
boat and a guide who can take them upriver to search for Amanisha. Before the characters leave, Plabon gives one of them a small shankha shell from the temple. This shell functions as a stone of good luck.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
monsters to good use. They are unflinching in the face of death. Surrender is never an option. Earth cultists live and work underground. They craft weapons from stone or iron and “bathe” themselves in sand
or dirt to feel close to their favored element. Black Earth initiates know the secret of creating armor from magically shaped stone, and even their robes include stone pauldrons or masks. Prophet of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
intruders on sight. The caves are otherwise empty. H4. Kobold Vampire Spawn Characters coming from area H2 must descend a naturally formed staircase of ice to reach this cave. Frost-covered blocks of stone
jut from the floor of this ten-foot-high cave of ice. Perched atop the largest stone is an emaciated kobold with glowing red eyes. It bares elongated fangs as it hisses at you, then scampers away
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
unloads them every hour or two during daylight. Adventurers within earshot of the gate who listen closely can also hear the password spoken as each cart passes by. The supply carts provide a way for
The castle walls are carved from solid ice and possess the resiliency and texture of stone. The walls provide a great defense against attacks from the ground. While the castle is airborne, the walls
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
arranges storm giants, cloud giants, fire giants, frost giants, stone giants, and hill giants by connecting them to Stronmaus, Memnor, Surtur, Thrym, Skoraeus, and Grolantor, respectively. That neat
,” it refers to the various creatures that include “giant” in their name—specifically, the giants found in the Monster Manual—cloud giants, fire giants, frost giants, hill giants, stone giants, and storm
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
unloads them every hour or two during daylight. Adventurers within earshot of the gate who listen closely can also hear the password spoken as each cart passes by. The supply carts provide a way for
The castle walls are carved from solid ice and possess the resiliency and texture of stone. The walls provide a great defense against attacks from the ground. While the castle is airborne, the walls
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
erupting from a block of stone. The block is 10 feet high, and the serpent is another 10 feet taller still, with two gleaming eyes of polished obsidian (see “Treasure”). Its fanged mouth is open as it
.
Dendar the Night Serpent, having foreseen Iymrith’s doom, offers her neither hope nor guidance. Once the demon-god has spoken, Iymrith calls out to the yuan-ti, demanding that they translate its






