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Returning 35 results for 'stones seething adventure'.
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Monsters
Fizban's Treasury of Dragons
information I glean, I donât care what others do with it. (Evil)
Emerald Dragon Adventures
The Emerald Dragon Adventure Hooks table offers suggestions for stories and adventures involving
emerald dragons.
Emerald Dragon Adventure Hooks
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Adventure Hook"}
Adventure Hook
1
An emerald dragon is the only witness to
Monsters
Fizban's Treasury of Dragons
, I donât care what others do with it. (Evil)
Emerald Dragon Adventures
The Emerald Dragon Adventure Hooks table offers suggestions for stories and adventures involving emerald dragons
.
Emerald Dragon Adventure Hooks
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Adventure Hook"}
Adventure Hook
1
An emerald dragon is the only witness to a murder but
Ioun Stone
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
spindle orbits your head.
This other set of Ioun Stones come from the Extra Life Adventure: Lost Laboratory of Kwalish.
Ioun Stone of Supreme Intellect;Supreme Intellect (Rare). You gain a +1 bonus to
to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Unexplained Powers Sorcerers are rare in the world, and itâs unusual to find a sorcerer who is not involved in the adventuring life in some way. People with magical power seething in their veins
obscure or quixotic motivations driving them to adventure. Some seek a greater understanding of the magical force that infuses them, or the answer to the mystery of its origin. Others hope to find a way to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Unexplained Powers Sorcerers are rare in the world, and itâs unusual to find a sorcerer who is not involved in the adventuring life in some way. People with magical power seething in their veins
obscure or quixotic motivations driving them to adventure. Some seek a greater understanding of the magical force that infuses them, or the answer to the mystery of its origin. Others hope to find a way to
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
the stones presented in the Dungeon Masterâs Guide, the following new Ioun stone can play a part in this adventure. Vitality (Very Rare). You gain a +1 bonus to death saving throws while this luminous green-and-blue marbled sphere orbits your head.
Ioun Stone Wondrous Item, rarity varies (requires attunement) Ioun stones (detailed in chapter 7 of the Dungeon Masterâs Guide) are named after Ioun, a god of knowledge and prophecy. In addition to
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
1. Portal Stones This location is not shown on the map. The mossy stones are old and weathered; lichen covers most of their surfaces, but traces of white paint remain in a few of the grooves. The
magical gate to Castle Naerytar sits between a pair of moss-covered standing stones visible from all the front rooms of the lodge. Three other portals near the lodge stand between similar stones, and the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
1. Portal Stones This location is not shown on the map. The mossy stones are old and weathered; lichen covers most of their surfaces, but traces of white paint remain in a few of the grooves.
The
magical gate to Castle Naerytar sits between a pair of moss-covered standing stones visible from all the front rooms of the lodge. Three other portals near the lodge stand between similar stones, and
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
the stones presented in the Dungeon Masterâs Guide, the following new Ioun stones can play a part in this adventure. Supreme Intellect (Rare). You gain a +1 bonus to Intelligence checks while this
Ioun Stone Wondrous item, rarity varies (requires attunement) Ioun stones (detailed in chapter 7 of the Dungeon Masterâs Guide) are named after Ioun, a god of knowledge and prophecy. In addition to
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Duskâs spies has infiltrated the Cognoscenti Esoterica. She thanks the characters for the information and gives them a pair of sending stones as an added reward. Identifying the spy is beyond the scope of this adventure but a good hook for a future one.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
T9. Chamber of Moving Stones If the characters speak to Baragustas in area T8 or examine the door to this area, a Black Earth priest (see chapter 7) named Larrakh hears them. If he does, he quickly
on the floor near the center of the room. An odd array of stone monoliths â some upright standing stones, and others arranged in three-stone arches â stand around the chamber. Six low stone slabs are
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
about when no one was around (this is described in chapter 6, in the âTomb of Moving Stonesâ adventure). The miners began using the chamber to honor those who died in quarry accidents and to appease
the town. The Believers formed years ago when local miners discovered a secret underground chamber beneath the town. Strange things happened in the chamber, such as heavy stones levitating and moving
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Adventure in Red Larch Red Larch serves as the starting point for two different adventure narratives in this book. The clues and rumors provided by the NPCs in Red Larch depend on which phase of the
adventure you are currently running. If you prefer to start the adventurers at 3rd level and dive into the Elemental Evil plot immediately, begin with the âRumors of Evilâ clues. If you wish to start
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Scandal and Rebuilding If you run the âTomb of Moving Stonesâ adventure in chapter 6, the exposure of the Believers leads to some big changes. Even if the Believers can avoid a murder investigation
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the characters visit Belâs forge later in the adventure (see âBelâs Forgeâ), they find it under siege from Shummrathâs hastily mustered forces. The attackers are quickly overwhelmed, forcing
. Rigorath the cambion tells them that Ubbalux must swear fealty to Mephistopheles to escape the standing stones. If Ubbalux does as Rigorath suggests, swearing its undying fealty to Mephistopheles, the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Beginning the Adventure The adventure begins on a large island named Rakfir in a seaside tavern called the Smiling Fish. The characters are meeting with their longtime friend Mirel Astafar, a well
-dressed, wealthy human merchant (Medium, Neutral Good Noble). Read or paraphrase the following aloud to begin the adventure: You arrive at the Smiling Fish to find Mirel Astafar ensconced in a booth, a
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
magic turns against the characters, forcing them to doubt abilities they previously took for granted. Here, no adventure site is too fantastical. Anything explainable as âan evil wizard did itâ fits
Hazlan Adventures table suggests other adventures that might unfold here. Hazlan Adventures d10 Adventure
1 Hazlikâs apprentice Eleni charmed the ancient albino purple worm Gravedrinker, using
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Getting the Quest If Douganâs Hole is the starting town for this adventure, the characters already know some of whatâs going on. Read: Douganâs Hole is beset by winter wolves that stalk the outskirts
Thruunâs Stones, they caught fair Sil and her lovely brother Finn thâ other day,â says a third, who bears more than a passing resemblance to the other two.
A fourth who looks like their sister chimes
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the edge of a swamp, but it could be located in any kind of terrain. A circle of standing stones serves to focus the magic of the area toward the seal itself, and the stones also serve as a place of
, or the characters might need to find one in order to consult with the guardians there. The Gatekeeper Seal Adventures table presents some possibilities. Gatekeeper Seal Adventures d4 Adventure Goal
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
become homes to bandits and monsters. Those who quarry the Sumber Hills for building stones and gravel often trade tales of finding gemstones and rich veins of ore in the hills â but for the most part
figures have increased, too. Reason to Visit. The characters likely traipse all over the Sumber Hills in chapter 3 of the adventure as they seek out the Haunted Keeps.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
hazards and countless uncharted islands can make what should be a journey of a month a year-long odyssey. Even a routine journey can become an epic adventure if the characters anger a god, such as Thassa
, who can make sure the waves are never in their favor. Embarking on Adventure To begin any nautical adventure, heroes must take that first, often daunting, step away from dry land. The Adventures at
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
her time. Whoâs Who
In D&D canon, Lum the Mad discovered an artifact of unknown origin (reimagined in this adventure as technology from a crashed planar craft) and used it to conquer large
became known as the Mighty Servant of Leuk-O.
Treasure If the stones and small tunnels beneath the plateau are searched, a successful DC 14 Intelligence (Investigation) check uncovers ten lengths of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Shrine of Luck Phandalinâs only temple, this small shrine is made of stones taken from the nearby ruins. It is dedicated to Tymora, the god of luck and good fortune. The shrine is in the care of a
. If a character agrees, Garaele awards the individual the title of âWatcherâ and hands them a pin to represent the Harpers. This rank and faction wonât affect this adventure, but it is significant for players who participate in Organized Play events.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
triumph echoes through the chamber, shaking the stones themselves. Several hyenas nipping at Yeenoghuâs heels leap onto the goristroâs corpse and begin feasting on its flesh. As you watch, these hyenas
the adventure, the players might be creating new characters quite soon if they dare confront the demon lord. If the characters stay hidden and observe, Yeenoghu leaves in short order. He is restless
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
portals in most other gate-towns, Sylvaniaâs portal moves through the forest on a whim, opening in an aged tree hollow one day and a circle of stones the next. The Seven Spiritors always know the
arrangement of eight ancient menhirs looms over a silent clearing. Worn by time, the standing stonesâ inscriptions are inscrutable to wandering partygoers. Some believe the monument was once a cage for
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. The roomâs west end contains a jumble of stones stacked to create a vertical ring about five feet in diameter. A sleek staffâthe Rod of Seven Partsâis jammed between two encircling stones like a
, chitin, and gnashing teeth presses against the stones from the other side.
The circle of stones shudders, and you realize the monstrous thing contained on the other side is expanding the circle
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Plea for Help The characters start their adventure in an old tavern, the details of which are for you to decide. To a party of seasoned adventurers such as yourselves, what you see is but another
damp, cobbled pavement glistens as the lights of street lanterns dance across the slick stones. The fog chills the bones and shivers the soul of anyone outside.
Yet inside these tavern walls the food
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
, appearing as a clear window or a fog-shrouded passage, and interplanar travel is as simple as moving through the portal. Other portals are locationsâcircles of standing stones, soaring towers, sailing ships
the simplest way to travel from the Material Plane to a desired location on another plane. Often, though, a portal presents an adventure in itself. First, the adventurers must find a portal that leads
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. In any case, the characters arrive in the dungeonâs gatehouse by teleportation. To start the adventure, read: You arrive in a shadowy hall with glowing teleportation circles etched into the floor
zoneâs gates. Syranna describes the use of glyph keys, including how to transfer attunements. She also describes contact stones and how the characters can use them to contact her directly. Through
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
was unsuccessful)
âSome stones hide things. The next time youâre in an ancient dungeon or old cave, inspect the walls closely. You just might find a secret door.â (True)
Apartments Features The
:
Buy Gems. Lenk can buy gems the characters find in their adventures. Lenk exchanges gems at this location for their value in gold. All the gems in this adventure are worth 100 GP; this rate includes
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
. Donât forget simple family dynamicsâor as simple as a family with ten children can be.
âDiancastra
Stone Giant Artistry d6 Adventure Hook 1 A stone giant has been throwing stones near a city
Cloud Giant Wealth d6 Adventure Hook 1 A cloud giant seeks to gain wealth by investing in an adventuring party (perhaps giving the characters magic items or other valuables) in exchange for a share
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
she. She has no way to prove this hypothesis, but she nevertheless opposes groups like the Grim Harrow (see chapter 19) that seek to destroy the Deck of Many Things. Adventure Hooks Asteria knows more
source. She finds arcane magic particularly interesting. As an altruistic and heroic figure, Asteria also makes a fine patron for adventuring groups that align with her values. The following adventure
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
appearance in serpent form, Euryale remains a healer and caretaker at heart. Adventure Hooks Euryale is a worthy ally or patron for an adventuring party and is a powerful druid with a wealth of
following adventure hooks can introduce Euryale into your campaign: Multiverse Messengers. Euryale maintains contact with friends and allies across the multiverse, and because she rarely travels now
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
questions the characters ask based on the information in the adventure. Gromphâs Folly If the characters inquire about Gromph Baenre or the arrival of the demon lords, they receive a vision of how
Orcus! Although Orcus doesnât have a significant role in this adventure, players might wonder what the Demon Lord of Undeath is up to. In the heart of a alien cavern glistening with slime, scores of mind
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
âThe Orrery of the Wandererâ makes use of an adventure trope as old as D&D itself â working up a totally high-powered artifact, then dropping it into the hands of low-level characters just to see
adventure when the tiefling Talanatha uses the timepiece of travel to escape from the attack on Tresendar Manor, only to have the timepiece stay behind (see later on in this episode for details).
By making






