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Returning 35 results for 'stones serving adventure'.
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Monsters
Storm King's Thunder
":"1d4+2","rollType":"damage","rollAction":"Sling","rollDamageType":"bludgeoning"} bludgeoning damage. Darz carries twenty sling stones.
Roleplaying Information
In his youth, Darz was a member of the
Xanathar Thievesâ Guild in Waterdeep. After serving ten years in prison for his crimes, he cut all ties to the city and moved north to be a campground caretaker.
Ideal: âYou can run from
Monsters
Mythic Odysseys of Theros
easily manipulated into serving their more forceful brethren. Having purpose forced upon them, these Returned perform simple, artless tasks with middling efficiency. Their one virtue is their
. Convincing a merchant to buy a Returned mask, or dealing with the ramifications of such a sale, might prove to be an adventure in itself.
Returned Nature. The Returned are undead. They need water
Monsters
Fizban's Treasury of Dragons
information I glean, I donât care what others do with it. (Evil)
Emerald Dragon Adventures
The Emerald Dragon Adventure Hooks table offers suggestions for stories and adventures involving
emerald dragons.
Emerald Dragon Adventure Hooks
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Adventure Hook"}
Adventure Hook
1
An emerald dragon is the only witness to
Monsters
Fizban's Treasury of Dragons
, I donât care what others do with it. (Evil)
Emerald Dragon Adventures
The Emerald Dragon Adventure Hooks table offers suggestions for stories and adventures involving emerald dragons
.
Emerald Dragon Adventure Hooks
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Adventure Hook"}
Adventure Hook
1
An emerald dragon is the only witness to a murder but
Ioun Stone
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
spindle orbits your head.
This other set of Ioun Stones come from the Extra Life Adventure: Lost Laboratory of Kwalish.
Ioun Stone of Supreme Intellect;Supreme Intellect (Rare). You gain a +1 bonus to
to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone
Species
Van Richtenâs Guide to Ravenloft
before their birth. Many hexbloods turn to lives of adventure, seeking to discover the mysteries of their magic, to forge a connection with their fey natures, or to avoid a hag that obsesses over them
unusual crown, often called an eldercross or a witchâs turn. This living, garland-like part of a hexbloodâs body extends from their temples and wraps behind the head, serving as a visible
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
, injury, or age) often join these cults instead of facing daily humiliation, exile, or death.
Serving as the bridge between the two parts of the tribe are the priestesses of Luthic, the orc goddess who
ward off diseases if they are worn.
Donât stand inside a ring of stones, mushrooms, or any other kind of circle.
Seeing a shooting star before a battle is bad luck. To ward it off, you must
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
the stones presented in the Dungeon Masterâs Guide, the following new Ioun stone can play a part in this adventure. Vitality (Very Rare). You gain a +1 bonus to death saving throws while this luminous green-and-blue marbled sphere orbits your head.
Ioun Stone Wondrous Item, rarity varies (requires attunement) Ioun stones (detailed in chapter 7 of the Dungeon Masterâs Guide) are named after Ioun, a god of knowledge and prophecy. In addition to
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
1. Portal Stones This location is not shown on the map. The mossy stones are old and weathered; lichen covers most of their surfaces, but traces of white paint remain in a few of the grooves. The
magical gate to Castle Naerytar sits between a pair of moss-covered standing stones visible from all the front rooms of the lodge. Three other portals near the lodge stand between similar stones, and the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
1. Portal Stones This location is not shown on the map. The mossy stones are old and weathered; lichen covers most of their surfaces, but traces of white paint remain in a few of the grooves.
The
magical gate to Castle Naerytar sits between a pair of moss-covered standing stones visible from all the front rooms of the lodge. Three other portals near the lodge stand between similar stones, and
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Adventures Giants often appear in adventures that arenât about giants, serving as powerful enemies or allies to adventurers. This section offers inspiration if you want to make giants or the realms
they inhabit a central element of an adventure. This section has two parts: âAdventure Modelsâ outlines five categories of adventures to help you think about the role you want giants to play. âGiant
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
the stones presented in the Dungeon Masterâs Guide, the following new Ioun stones can play a part in this adventure. Supreme Intellect (Rare). You gain a +1 bonus to Intelligence checks while this
Ioun Stone Wondrous item, rarity varies (requires attunement) Ioun stones (detailed in chapter 7 of the Dungeon Masterâs Guide) are named after Ioun, a god of knowledge and prophecy. In addition to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Running This Chapter This chapter focuses on the charactersâ exploration of the ice caves. Thereâs a good chance that Vellynne Harpell is present as well, serving as an NPC guide. If she died earlier
in the adventure, the characters can use Professor Skant as a substitute guide, assuming they retrieved Vellynneâs professor orb from Aurilâs island in chapter 5. If neither Vellynne nor Professor
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
. Lurking Undead, tormented spirits, and Strahdâs other servants haunt the vast castle, each serving the countâs schemes; reflecting some aspect of his depraved past; or protecting his coffin, which lies
hidden within the castleâs vast catacombs. Mementos of lost times and fallen heroes lie scattered throughout the countâs home. Strahd keeps these relics close, but that might hold the key to his undoing. Castle Ravenloft is detailed in the adventure Curse of Strahd.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Duskâs spies has infiltrated the Cognoscenti Esoterica. She thanks the characters for the information and gives them a pair of sending stones as an added reward. Identifying the spy is beyond the scope of this adventure but a good hook for a future one.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
T9. Chamber of Moving Stones If the characters speak to Baragustas in area T8 or examine the door to this area, a Black Earth priest (see chapter 7) named Larrakh hears them. If he does, he quickly
on the floor near the center of the room. An odd array of stone monoliths â some upright standing stones, and others arranged in three-stone arches â stand around the chamber. Six low stone slabs are
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Lost Laboratory of Kwalish You can make use of this adventure in conjunction with 2018âs Extra Life adventure Lost Laboratory of Kwalish in one of two ways. If you want to use Infernal Machine
Rebuild as a prelude to Lost Laboratory of Kwalish, the conclusion of this adventure can involve the characters learning that one of the functions of the Infernal Machine leads to Kwalish and his hidden
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Gorthok the Thunder Boar, a destructive force they can unleash against their enemies. A circle of standing stones atop the hill helps to focus the anchoritesâ magic to make the summoning of Gorthok
possible. Three anchorites â Flenz, Narux, and Yargath â defend the hill. When not performing rituals in the circle of standing stones, they patrol the surrounding woods, forage for food, and lurk in caves
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
about when no one was around (this is described in chapter 6, in the âTomb of Moving Stonesâ adventure). The miners began using the chamber to honor those who died in quarry accidents and to appease
the town. The Believers formed years ago when local miners discovered a secret underground chamber beneath the town. Strange things happened in the chamber, such as heavy stones levitating and moving
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Adventure in Red Larch Red Larch serves as the starting point for two different adventure narratives in this book. The clues and rumors provided by the NPCs in Red Larch depend on which phase of the
adventure you are currently running. If you prefer to start the adventurers at 3rd level and dive into the Elemental Evil plot immediately, begin with the âRumors of Evilâ clues. If you wish to start
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Adventure Summary âThe Lost Caverns of Tsojcanthâ begins with a meeting between the characters and an agent serving the margrave of a nation whose rivals surround the Yatil Mountains, where the Lost
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Scandal and Rebuilding If you run the âTomb of Moving Stonesâ adventure in chapter 6, the exposure of the Believers leads to some big changes. Even if the Believers can avoid a murder investigation
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the characters visit Belâs forge later in the adventure (see âBelâs Forgeâ), they find it under siege from Shummrathâs hastily mustered forces. The attackers are quickly overwhelmed, forcing
. Rigorath the cambion tells them that Ubbalux must swear fealty to Mephistopheles to escape the standing stones. If Ubbalux does as Rigorath suggests, swearing its undying fealty to Mephistopheles, the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Beginning the Adventure The adventure begins on a large island named Rakfir in a seaside tavern called the Smiling Fish. The characters are meeting with their longtime friend Mirel Astafar, a well
-dressed, wealthy human merchant (Medium, Neutral Good Noble). Read or paraphrase the following aloud to begin the adventure: You arrive at the Smiling Fish to find Mirel Astafar ensconced in a booth, a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
highly intelligent and can help the characters arrive at a solution. You, as the DM, can use them to keep the adventure from grinding to a halt. Both Vellynne and Avarice will do almost anything to
helpful as Vellynne nor as dangerous as Avarice, but heâs just as greedy and self-serving. Roleplay him accordingly.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
adventure to begin: The fishing village of Vogler clings to a spit of land reaching into the Vingaard River. Wooded cliffs overlook the community, and the only path from the north descends past the ivy
than half the riverâs width before giving way to a series of ropes and tethered rafts serving as ferries.
On the river itself, dozens of small boats drift along the slow, murky waters as the fishers
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
adventure in the jungles of Qâbarra. Or you hunt Emerald Claw agents on the lightning rail, creeping through one train car after another. Or you chart another adventurous course on the war-torn continent of
serving a dragonmarked house. Artificer. You have the option of choosing the artificer as your characterâs class, becoming an unmatched magical inventor. Group Patron. Working with the other players
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Neo-Noir Intrigue While Eberron embraces the swashbuckling action of pulp adventure, it also draws inspiration from neo-noir and hardboiled fiction. Itâs a world where stories donât always end well
the heroes from the villains. Good people can do terrible things, while cruel or heartless people may be serving the greater good. An inquisitor may torture innocents in a quest to root out a cult of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Getting the Quest If Douganâs Hole is the starting town for this adventure, the characters already know some of whatâs going on. Read: Douganâs Hole is beset by winter wolves that stalk the outskirts
Thruunâs Stones, they caught fair Sil and her lovely brother Finn thâ other day,â says a third, who bears more than a passing resemblance to the other two.
A fourth who looks like their sister chimes
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the edge of a swamp, but it could be located in any kind of terrain. A circle of standing stones serves to focus the magic of the area toward the seal itself, and the stones also serve as a place of
, or the characters might need to find one in order to consult with the guardians there. The Gatekeeper Seal Adventures table presents some possibilities. Gatekeeper Seal Adventures d4 Adventure Goal
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
become homes to bandits and monsters. Those who quarry the Sumber Hills for building stones and gravel often trade tales of finding gemstones and rich veins of ore in the hills â but for the most part
figures have increased, too. Reason to Visit. The characters likely traipse all over the Sumber Hills in chapter 3 of the adventure as they seek out the Haunted Keeps.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
a superior form of devil. Thatâs how, over ages, a lemure might become a pit fiend. But devils do more than corrupt. They also fight in the Blood War. Asmodeus attests that serving in his infernal
. IMPORTANT REFERENCES
This adventure features the Nine Hells, which is described in chapter 2 of the Dungeon Masterâs Guide. Devils, being the primary inhabitants of the Nine Hells, play prominent
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
adventure, the characters are guiding Kalamanâs troops toward battle with the Dragon Army. The characters should frequently split from the troops, then meet back up with them, serving as scouts and handling
Compendium
- Sources->Dungeons & Dragons->Rrakkma
Section 1. Call to Action The characters begin the adventure standing about one-hundred feet from a gate to Pandemonium. Theyâre underground, two days travel and far beneath the Shaâsal Khou redoubt
, serving as a rough indicator of how much time the rrakkma has before the artifact is fully charged. Additional information regarding the reliquary can be found in Appendix 3. DM Tips. CUT TO THE
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Red Dragon Adventures The Red Dragon Adventure Hooks table offers suggestions for stories and adventures involving red dragons. Red Dragon Adventure Hooks d8 Adventure Hook
1 A red dragon
creatures as potential servants or pawns, valuable only as long as they fulfill the dragonâs needs. Many red dragons terrorize creatures into serving themâand sometimes into worshiping them as well. Others






