Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'stones something adventurers'.
Other Suggestions:
scores something adventurers
stone something adventure
stones seething adventure
stones seething adventures
stones something adventure
Monsters
Storm King's Thunder
","rollAction":"Hand Crossbow","rollDamageType":"piercing"} piercing damage. Narth carries twenty crossbow bolts.
Roleplaying Information
Narth sells gear to adventurers, and he also has an
ran off and never returned.
Ideal: âThe bigger the risk, the greater the reward.â
Bond: âI adore my colleague Alaestra, and Iâd like to do something to impress her.â
Flaw: âIâll risk life and limb to become a legend.â
Monsters
Fizban's Treasury of Dragons
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Exploration. Yesterday is already known. Today is for something new. (Chaotic)
2
Empathy. Itâs a
.
7
A crystal dragon seeks bold adventurers to steal an egg from an ancient white dragon who is infamous for abject cruelty and utter remorselessness.
8
A crystal dragon has ripped open holes to
Monsters
Fizban's Treasury of Dragons
insignificant they are.
5
I attack anyone I notice taking from the seaâs bounty without offering something in return.
6
I think of sailorsâ songs as their âwater speech&rdquo
fascinated by the politics of surface realms and talk endlessly with sailors and adventurers to stay current on the latest happenings on land.
Dragon Turtle Ideals
d6;{"diceNotation
Monsters
Fizban's Treasury of Dragons
visitors the vastness of my domain, so they appreciate how insignificant they are.
5
I attack anyone I notice taking from the seaâs bounty without offering something in return.
6
I think
out of arrow range, so they know I am watching.
8
I am fascinated by the politics of surface realms and talk endlessly with sailors and adventurers to stay current on the latest happenings on
Monsters
Fizban's Treasury of Dragons
adventurers in the hopes of pitting them against fire giant rivals.
Hoarded Histories
Emerald dragons prize knowledge, particularly local histories that focus on magical events and individuals. They usually
convinced to defend the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they respond
Monsters
Fizban's Treasury of Dragons
volcanic lairs often puts them in conflict with fire giant;fire giants. Despite their reluctance to reveal themselves to strangers, emerald dragons might approach experienced adventurers in the hopes
the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they respond.
8
An
Monsters
Fizban's Treasury of Dragons
Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Exploration. Yesterday is already known. Today is for something new. (Chaotic)
2
Empathy
the others.
7
A crystal dragon seeks bold adventurers to steal an egg from an ancient white dragon who is infamous for abject cruelty and utter remorselessness.
8
A crystal dragon has
Monsters
Fizban's Treasury of Dragons
!
Crystal Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Exploration. Yesterday is already known. Today is for something new
no faction trusts the others.
7
A crystal dragon seeks bold adventurers to steal an egg from an ancient white dragon who is infamous for abject cruelty and utter remorselessness.
8
A
Monsters
Fizban's Treasury of Dragons
something new. (Chaotic)
2
Empathy. Itâs a gift to share in anotherâs joy, even if sometimes you must bear their pain, too. (Good)
3
Hospitality. We all live beautiful livesâit
find the heir, but no faction trusts the others.
7
A crystal dragon seeks bold adventurers to steal an egg from an ancient white dragon who is infamous for abject cruelty and utter remorselessness
Monsters
Fizban's Treasury of Dragons
notice taking from the seaâs bounty without offering something in return.
6
I think of sailorsâ songs as their âwater speechâ and try to converse with them by humming
and talk endlessly with sailors and adventurers to stay current on the latest happenings on land.
Dragon Turtle Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal
Monsters
Mordenkainen's Fiendish Folio Volume 1
merchants, or bold adventurers, all travelers have something interesting to offer a killmoulis.
Hungry Helpers. Despite their odd appearance and origins, killmoulis crave the same creature comforts as
expedition into a draining ordeal that leaves adventurers tired, dispirited, and sullen.
Traveling Fey. A killmoulis arises spontaneously in the Feywild whenever someone commits an act of charity to
Equipment
with the ability to cast sorcerer spells. The drugâs effects are potentially dangerous and always unpredictable. This isnât something a player character should want to use; adventurers
Deep Dragon Wyrmling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
monsters
Fizban's Treasury of Dragons
servants of my power. (Evil)
6
Patience. All creatures might teach me something, and Iâm willing to wait and find out what that might be rather than acting in haste. (Good)
Deep
":"roll","rollAction":"Adventure Hook"}
Adventure Hook
1
Unfamiliar drow adventurers have been prowling a cityâs streets at night and have been overheard talking about the dragon they
Axe of the Dwarvish Lords
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Masterâs Guide (2014)
Seeing the peril his people faced, a young dwarf prince came to believe that his people needed something to unite them. Thus, he set out to forge a weapon that would be such a symbol.
Venturing deep
adventurers have made careers of chasing after rumors and plundering old vaults to find it.
Magic Weapon
The Axe of the Dwarvish Lords is a magic weapon that grants a +3 bonus to attack and damage
Firbolg
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
overwhelming attack.
Outcast Adventurers
As guardians of the wood, few firbolgs would dream of leaving their homes or attempting to fit into human society. An exiled firbolg, or one whose clan has been
something that put their homeland at risk, such as starting a forest fire or killing a rare or beautiful wild creature. These firbolgs are loners who wander the world in hope of finding a new place to
Young Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
monsters
Fizban's Treasury of Dragons
creatures cannot be trusted, so I constantly remind my servants of my power. (Evil)
6
Patience. All creatures might teach me something, and Iâm willing to wait and find out what that might be
","rollType":"roll","rollAction":"Adventure Hook"}
Adventure Hook
1
Unfamiliar drow adventurers have been prowling a cityâs streets at night and have been overheard talking about the dragon
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
its secrets and nature have been laid bare.
Tinkers and Minstrels
Curiosity drives most of the tabaxi found outside their homeland, but not all of them become adventurers. Tabaxi who seek a safer
hand, which you constantly fidget with.
7
You are always in debt, since you spend your gold on lavish parties and gifts for friends.
8
When talking about something youâre obsessed
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
monsters
Fizban's Treasury of Dragons
of my power. (Evil)
6
Patience. All creatures might teach me something, and Iâm willing to wait and find out what that might be rather than acting in haste. (Good)
Deep Dragon
"}
Adventure Hook
1
Unfamiliar drow adventurers have been prowling a cityâs streets at night and have been overheard talking about the dragon they serve.
2
Svirfneblin hire the
Backgrounds
Baldurâs Gate: Descent into Avernus
Being who you are, you could never be a hero. Whether due to your class, your people, your family, or your sins, something about you prevents you from effectively pursuing the path youâve
chosen. Even so, that doesnât stop you. Youâve left your old face behind, taking on a new persona, becoming something more.
Characters with the faceless background don a disguise &mdash
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
monsters
Fizban's Treasury of Dragons
of my power. (Evil)
6
Patience. All creatures might teach me something, and Iâm willing to wait and find out what that might be rather than acting in haste. (Good)
Deep Dragon
":"Adventure Hook"}
Adventure Hook
1
Unfamiliar drow adventurers have been prowling a cityâs streets at night and have been overheard talking about the dragon they serve.
2
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
carpenter knows much about the Believersâ influence in Red Larch over the years. The recent involvement with âthe earth priestsâ who help them to understand the moving stones is something he idly mentions
floor and begs for mercy. Baragustas is too weak to put up any sort of a fight, but he wrings his hands and begs the characters not to provoke âthe wrath of the Delversâ by disturbing the stones of
Backgrounds
Sword Coast Adventurer's Guide
traveled in Waterdeepâs baroque and sometimes cutthroat conglomeration of guilds, nobles, adventurers, and secret societies. You might have been one of the behind-the-scenes law-keepers or
Iâll do anything to get my hands on something rare or priceless.
2
Iâm quick to assume that someone is trying to cheat me.
3
No one must ever learn that I once stole money
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
subsist on this sort of prey and booty for quite some time.
War Wagons
Orcs pillage and scavenge wherever they go â everything is loot, and loot is always something to be proud of. In order to
ward off diseases if they are worn.
Donât stand inside a ring of stones, mushrooms, or any other kind of circle.
Seeing a shooting star before a battle is bad luck. To ward it off, you must
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
flow for the better part of a day, the adventurers reach a bend where several prominent rocks jut from the mud. These stones mark the entrance to the Court of Orestes.
Compendium
- Sources->Dungeons & Dragons->Rrakkma
makes up this place. The stone walls allow the wind free reign here in the temple, and have littered the floor with sand, pebbles, and stones that kick up as the adventurers walk across them. Traps
using both abjuration and conjuration schools. If the characters possess this knowledge, a successful DC 20 Intelligence (Arcana or Investigation) check allows them to ascertain that either âthe windâ rose up and killed the illithid, or an air elemental or something similar was responsible.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Quest Goals To complete the Dwarven Excavation Quest, the adventurers need only to warn Dazlyn and Norbus of the white dragon. The grateful dwarves then tempt the adventurers with a quest of their
own, offering their pair of sending stones as a reward if the characters rid the temple of the monsters within. If they stay long enough to help Dazlyn and Norbus, the characters encounter orcs before they leave (see âWhen Orcs Attackâ).
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Gilded Rumors The clerics of the abbey would not build such a defense to guard musty tomes and simple acolytes. Something precious rests in the belly of that place: a golden statue, a staff made from
rubies, or a fountain lined with pearls and rare stones. Those hapless pirates cleared a path but failed to discover any treasure. With both pirates and clerics out of the picture, only a few undead stand in the way of untold riches.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Audience with the Stonespeaker If the adventurers helped stop the rampaging giant in the Darklake District (and especially if they didnât kill him), Hgraam is expecting them by the entrance to the
playersâ plans. Additionally, Hgraam gives the characters a warning: âSomething evil stirs in the Underdark. The rock itself cries in pain and horror, and a madness creeps from the blackest depths. Pay
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
their secret association to guide town affairs, plot against business competitors, and sometimes take care of people who cause problems when it becomes clear that âsomething must be doneâ for the good of
the town. The Believers formed years ago when local miners discovered a secret underground chamber beneath the town. Strange things happened in the chamber, such as heavy stones levitating and moving
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
U6. Standing Stones A dozen moss-covered menhirs form a near-perfect circle in the spongy earth. These weathered stones range in height from 15 to 18 feet. A couple of them lean inward as if to share
. However, Muriel knows Barovia well enough to point out other nearby locations that might interest the adventurers, including the ruined mansion of Argynvostholt (see chapter 7) and the ancient burial
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
ceiling.
Daylight will enable adventurers to dimly see what appear to be two separate doors at the end of the corridor. The paving stones on the floor 50 feet south of the entrance are unmortared
character can use thievesâ tools to keep the stones from shifting by taking 1 minute and succeeding on a DC 20 Dexterity check. On a failed check, the shims are put in place but they fail when someone moves
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
them, whole districts shudder as mighty forces tug them skyward.
Deep in the tower, something cracks. The floor under you slants as the tower begins to slowly lean.
The Threshold of the Heavens and
the island it stands on are beginning to crumble. The characters have enough time to escape the tower, but encourage them to make a quick exit by describing cracking walls and stones dropping from
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Chapter 4: The Chosen Path Guided by Harshnag the frost giant, the adventurers travel to the Spine of the World, scaling icy mountains to reach a temple built by the giant lords of Ostoria. Within
their effort before it begins. Realizing that the adventurers are no match for the ancient blue dragon, Harshnag challenges Iymrith, distracting her so that the characters can flee. The templeâs
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Removing the Rod Closing the portal by removing the Rod of Seven Parts from the stones has the following consequences: Spyder-Fiends Flee. All spyder-fiends flee the citadel, including Uvonxu (see
a fight with the characters. The Vampire Notices. After about an hour, Kas realizes that something is wrong. He comes to Miskaâs prison-hall to find out whatâs going on, and he extends his search for
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
surrounded by a series of mechanical devices that function as Ioun stones, which add to its vast knowledge. The enhanced sphinx is a gynosphinx, with these changes: Its Intelligence score is 24 (+7). It
question. This might be something inherent to their charactersâ own knowledge, or something completely outside the context of the game. If this is a question pertaining to the real world, you might tell






