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Returning 35 results for 'storm starting adventures'.
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Monsters
Quests from the Infinite Staircase
normally follow casting the Wish spell to produce an effect other than duplicating another spell.Multiattack. Nafas makes three Storm Shamshir attacks and uses Create Vortex.
Storm Shamshir. Melee
Weapon Attack: +13;{"diceNotation":"1d20+13", "rollType":"to hit", "rollAction":"Storm Shamshir"} to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6);{"diceNotation":"2d6+6", "rollType":"damage
Monsters
Fizban's Treasury of Dragons
Combat. I despise most other dragons, but I meet them face to face without resorting to the base trickery I use on lesser creatures. (Lawful)
Topaz Dragon Adventures
The Topaz Dragon
Adventure Hooks table offers suggestions for stories and adventures involving topaz dragons.
Topaz Dragon Adventure Hooks
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Adventure Hook
Monsters
Fizban's Treasury of Dragons
Dragon Adventures
The Topaz Dragon Adventure Hooks table offers suggestions for stories and adventures involving topaz dragons.
Topaz Dragon Adventure Hooks
d8;{"diceNotation":"1d8
"}
Connected Creatures
1
An adult topaz dragon vies with a storm giant over territory. The giant keeps live seafood in a tide pool, and the dragon keeps drying out the pool in an effort to
Level
Legacy
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Rules
Starting off at 1st level marks your character's entry into the adventuring life. As your character goes on adventures and overcomes challenges, he or she gains experience, represented by experience
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
in this way. If you run any of these adventures separately, you should ask the players to create characters of the appropriate starting level for the adventure, as shown in the Adventure Levels table
Standalone Adventures Rather than playing the four adventures as a campaign, you can run them as standalone adventures. A section near the start of each adventure tells you how to use the adventure
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Starting at Higher Level Experienced players familiar with the capabilities of the character classes and impatient for more significant adventures might welcome the idea of starting a campaign with
, and probably starts with better equipment. Starting equipment for characters above 1st level is entirely at your discretion, since you give out treasure at your own pace. That said, you can use the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Character Creation Before starting any of this bookâs adventures, consult chapter 2 for guidance on making Strixhaven characters and uniting those characters in a group.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
&D campaigns, such as Storm Kingâs Thunder, the higher level adventures presented here are an ideal way to extend the campaign beyond.
Using This Source Tales from the Yawning Portal contains seven adventures taken from across D&Dâs history. The introduction of each adventure provides ideas on adapting it to a variety of D&D
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. Starting with The Lost City, guide your players through the adventures in the order presented in this book. Each one provides sufficient XP that, on completing the adventure, the characters should be
Creating a Campaign The adventures in this book provide play across a broad range of levels. They can be strung together as a complete campaign using the Infinite Staircase to travel between them
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Variant Half-Elf: Mark of Storm If your half-elf character has the Mark of Storm, the following traits replace the half-elfâs Ability Score Increase and Skill Versatility traits in the Playerâs
involving navigatorâs tools, you can roll a d4 and add the number rolled to the ability check. Stormâs Boon. You have resistance to lightning damage. Headwinds. You know the gust cantrip. Starting at 3rd
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
those who turn to the service of interloper gods. Itâs not about religion; itâs a betrayal of family.
âDiancastra
Annamâs Children Adventures d12 Adventure Hook 1 A storm giant prophet claims a
Gods and Adventures The two tables in this sectionâthe Annamâs Children Adventures table and the Interloper Gods Adventures tableâoffer adventure hooks that involve the gods worshiped by giants. Many
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Appendix A: Linked Adventures Wizards of the Coast has published other D&D adventures that can serve as springboards for Storm Kingâs Thunder, not only getting characters to 5th level but also
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Adventures in Dayawlongon Consider the plots on the Dayawlongon Adventures table when planning adventures in Dayawlongon. Dayawlongon Adventures d4 Adventure 1 A merchant the characters know is
reward anyone who can impress them with a riveting tale of love and adventure from each of the archipelagoâs largest islands. 3 A storm giant has claimed a skybridge as her domain and refuses to let
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Start Here Luca Bancone White Plume Mountain is a natural
wonderâand a haunt of evil The City of Greyhawk is a great starting point for a D&D campaign for many reasons, as discussed in the
sections that follow. Adventure Hooks The city contains plenty of rumors, local legends, and quest givers, any of which could point characters to their next adventure. The sample adventures in chapter 4 can
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Mark of Storm Traits If your half-elf character has the Mark of Storm, the following traits replace the half-elfâs Ability Score Increase and Skill Versatility traits in the Playerâs Handbook
navigatorâs tools, you can roll a d4 and add the number rolled to the ability check. Stormâs Boon. You have resistance to lightning damage. Headwinds. You know the gust cantrip. Starting at 3rd level, you
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Storm Sorcery Your innate magic comes from the power of elemental air. Many with this power can trace their magic back to a near-death experience caused by the Great Rain, but perhaps you were born
during a howling gale so powerful that folk still tell stories of it, or your lineage might include the influence of potent air creatures such as djinn. Whatever the case, the magic of the storm
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
three locations described in chapter 2. Appendix A suggests ways in which you can transition characters from the D&D Starter Set adventure or one of several other D&D adventures to chapter 2 of Storm
the North. Players choose which giant lord they wish to confront. This villain has a conch of teleportation that the characters need to reach Maelstrom, a storm giant stronghold in the depths of the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
Storm Sorcery Your innate magic comes from the power of elemental air. Many with this power can trace their magic back to a near-death experience caused by the Great Rain, but perhaps you were born
storm permeates your being. Storm sorcerers are invaluable members of a shipâs crew. Their magic allows them to exert control over wind and weather in their immediate area. Their abilities also prove
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Starting Characters Princess Xedalli The adventure assumes that the characters start at 5th level. If your players have characters of lower level, they will need to go on some other adventures first
to gain enough experience to advance to 5th level. Both the Dungeons & Dragons Starter Set and the Dungeons & Dragons Essentials Kit contain adventures that will take characters from 1st level to 5th
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
or she might have been a soldier or a pirate and done dangerous things before. Starting off at 1st level marks your characterâs entry into the adventuring life. If youâre already familiar with the
game, or if you are joining an existing D&D campaign, your DM might decide to have you begin at a higher level, on the assumption that your character has already survived a few harrowing adventures
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Forsaken Deep Adventures Here are sample adventure hooks to bring characters to the Forsaken Deep or to give them missions to pursue there. Burial at Sea Restless spirits of the storm giants who died
in the Forsaken Deep create a perpetual necrotic storm on the ocean surface above. To stop it, the characters must brave creatures from the Elemental Water Encounters and Giant Necropolis Encounters
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
activities that support adventuring. Thereâs endless opportunity for social interaction in such a bustling place, as well as places where characters can rest and recuperate between adventures, acquire new
adventuring gear, and spend their gold. Home Base As a home base for characters, Greyhawk can serve as a place to live, train, and recuperate between adventures. As described under âGetting Players
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
level to begin Storm Kingâs Thunder, and Triboar is their ideal starting point (see chapter 2). The trick is to get them from Phandalin to Triboar, which lies east along a trail that cuts across
, upgrade their gear, sell their loot, and find new adventures. If those arenât reasons enough, here are a few hooks tied to NPCs in Phandalin that you can use to direct the characters toward Triboar
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Starting at 2nd level, you can use your Channel Divinity to wield the power of the storm with unchecked ferocity. When you roll lightning or thunder damage, you can use your Channel Divinity to deal
fog cloud, thunderwave 3rd gust of wind, shatter 5th call lightning, sleet storm 7th control water, ice storm 9th destructive wave, insect plague Bonus Proficiencies At 1st level, you gain proficiency
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
specific starting point and endpoint. A good way to get around this restriction is to create an adventure with multiple possible endings. Location-based adventures also work well with this format. A
, adventures in a shared campaign are designed to take either 2 hours or 4 hours. In each hour of play, assume the characters can complete the following: Three or four simple combat encounters, or one or
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Introduction You are about to embark on a great adventure that pits heroes against giants bent on reshaping the world. Storm Kingâs Thunder is a Dungeons & Dragons adventure for four to six player
adventure, and describes its major challenges. Once youâve reviewed this material and are ready to run the adventure, proceed with chapter 1, âA Great Upheaval,â if the characters are starting at 1st level, or chapter 2, âRumblings,â if they are starting at 5th level.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
crew who opposed the dragonâs violent ambitions. The dragon has instructed the remaining Corsairs to loot nearby coastal settlements, starting with the village of Respite. When this adventure begins
Corsairsâ hideoutânow also a black dragonâs lairâto retrieve the gems before an impending storm strikes the unprotected village.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Karontorâs Hold Adventures Here are sample adventure hooks to bring characters to Karontorâs Hold or to give them missions to pursue there. Amplified Intrusion A fomorian deep crawler (see chapter 6
becomes an extension of the Far Realmâs intrusion. Fallen Storm A storm giant who sought to cleanse the Far Realm corruption from the keep has succumbed to the corruption and now gathers creatures
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Adventure Examples This section contains example adventures that demonstrate the principles described throughout the chapter. Each provides enough information for you to run a one-session adventure
difficulty of encounters in each adventure is tailored for four characters of that level. You can use adventures for characters of higher or lower level or for larger or smaller groups. However, the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
3rd Storm Aura 6th Storm Soul 10th Shielding Storm 14th Raging Storm Storm Aura Starting at 3rd level, you emanate a stormy, magical aura while you rage. The aura extends 10 feet from you in every
Path of the Storm Herald All barbarians harbor a fury within. Their rage grants them superior strength, durability, and speed. Barbarians who follow the Path of the Storm Herald learn to transform
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Between Adventures Between trips to dungeons and battles against ancient evils, adventurers need time to rest, recuperate, and prepare for their next adventure. Many adventurers also use this time to
description. When starting a new adventure, the DM might simply declare that a certain amount of time has passed and allow you to describe in general terms what your character has been doing. At other
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
fantasy gaming worlds exist within the Material Plane, making it the starting point for most campaigns and adventures. The rest of the multiverse is defined in relation to the Material Plane. The worlds
Compendium
- Sources->Dungeons & Dragons->Divine Contention
includes an overview that briefly describes what the characters can expect to find there. This overview is followed by information youâll need to run the encounters at that location.
Starting Quests
no job board notice for this quest. Instead, it happens automatically after the players have completed two of the three starting quests. At this point, the rival cults launch their attack on the town
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
broad range of levels. With a little work, you can run a complete campaign using only this book. Starting with The Sunless Citadel, guide your players through the adventures in the order that they are
Creating a Campaign While these adventures were never meant to be combined into a full campaignâover 30 years separates the newest from the oldestâthey have been selected to provide play across a
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
a troupe of adventuring Entertainers. The origins the players choose define who their characters were before becoming adventurers. Think about how the charactersâ backgrounds might inform adventures
the larger campaign. Starting Level. What level are the characters when they start? Many D&D campaigns start the characters at level 1. If you want the characters to be a bit more resilient and your






