Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 20 results for 'strange singing'.
Other Suggestions:
strange shining
Bard
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
from Experience True bards are not common in the world. Not every minstrel singing in a tavern or jester cavorting in a royal court is a bard. Discovering the magic hidden in music requires hard study
, decipher old tomes, travel to strange places, or encounter exotic creatures. Bards love to accompany heroes to witness their deeds firsthand. A bard who can tell an awe-inspiring story from personal
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Learning from Experience True bards are not common in the world. Not every minstrel singing in a tavern or jester cavorting in a royal court is a bard. Discovering the magic hidden in music requires
, decipher old tomes, travel to strange places, or encounter exotic creatures. Bards love to accompany heroes to witness their deeds firsthand. A bard who can tell an awe-inspiring story from personal
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Learning from Experience True bards are not common in the world. Not every minstrel singing in a tavern or jester cavorting in a royal court is a bard. Discovering the magic hidden in music requires
, decipher old tomes, travel to strange places, or encounter exotic creatures. Bards love to accompany heroes to witness their deeds firsthand. A bard who can tell an awe-inspiring story from personal
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
golden hair and pale white skin. She radiates a soft silvery light even through her shawl, white as the froth of waves. She is singing a strange melody in an unrecognizable language. After finishing
13. Child of Zotzilaha A faint, melodious sound comes from ahead. It is difficult to tell whether it is someone singing or the echoing of dripping water in a great cavern.
If the characters burst
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
acting strangely. Read or paraphrase the following: As part of the crowd begins another verse of the Awakening Song, four people wearing the garb of farm folk wander into their midst. Rather than singing
yet, but this is a mark of the soul shaker’s control (see the “Soul Shaker” section at the end of this adventure). The festival-goers closest to the strange farmers panic and flee. Unless the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Random Tricks Tricks are quirkier and less deadly than traps. Some are effects left behind by the dungeon’s creators, while others might be manifestations of the strange magical energy suffusing the
, or turns into a monster 85–87 Casts suggestion on the characters 88–90 Wails loudly when touched 91–93 Talks (normal speech, nonsense, poetry and rhymes, singing, spellcasting, or screaming) 94–97 Teleports characters to another place 98–00 Swaps two or more characters’ minds
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Veldyskar the Basilisk When the characters are within a day’s travel of Gravenhollow, they hear someone singing strange tunes in various languages, the voice echoing down adjacent tunnels
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Monsters’ Desires Aberrations d4 Desired Offering 1 The brain or other organs of a rare creature 2 Flattery and obsequiousness 3 Secrets or lore it doesn’t already know 4 Accepting a strange
item of great importance to their culture 2 Challenging them to a type of friendly contest, such as dancing, singing, or drinking 3 Recovering something they’ve lost 4 Information on a foe’s secrets
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Myconids don’t speak. They communicate telepathically by emitting their rapport spores. As a result, they live quiet lives. Strange music and singing echoes from the large cavern behind the grove, just loud
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
rituals with the weakened elder brain. The three mind flayers eventually heard a strange psychic call from a Far Realm godlet called Ilvaash, the Dissonant Psyche. Singing a siren song made up of profane
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Ward stays in the field and documents the strange blight rather than joining the characters inside. F2: Porch A large wooden porch wraps around the front and one side of the farmhouse. Its planks creak
, issuing from the tunnel. Character who have a passive Wisdom (Perception) score of 15 or higher hear the faint sound of a woman singing farther down the tunnel. Characters who proceed 40 feet into the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
fear of rats races down the street and slams into the party, having witnessed a bunch of rats feeding on a corpse in an alley.
7 The druid Torimesh offers one party member a strange symbol
street shrieks when a specific party member steps on it. The crack runs for blocks, tracing back to Mandorcai’s Mansion.
11 Two drunk sailors invite the characters to join them in singing a well
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, only that the plateau lies to the north and is a journey of a few hours by hoof. The satyrs pass the time by singing, drinking wine from wineskins, and sharing ribald stories. During the trip, the
there appears to be no storm brewing. At night, in places where the canopy of trees thins to provide a clear enough view, occasional bolts of red lightning can be seen in the distance. Strange
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
witnessed a bunch of rats feeding on a corpse in an alley. 7 The druid Torimesh offers one party member a strange symbol stained on a piece of bark. He tells the party that the Drawing Tree in
back to Mandorcai’s Mansion. 11 Two drunk sailors invite the characters to join them in singing a well-known shanty called Really Big Oysters, but quickly forget the words and stumble away. 12 A
Compendium
- Sources->Dungeons & Dragons->Divine Contention
wall. B8. Guard Room The soldiers relax in this chamber when they’re not on duty, wiling away their downtime by playing cards, drinking, or singing. There are 1d4 + 2 guards in here at any time of the
face the wall if he knows he has guests coming. B10. Laboratory The laboratory is crammed with tables bearing alchemical gear. Bottles of rare ingredients line the walls, alongside strange trinkets and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
hours. Elves and hobgoblins dance together in glittering patches of magical light, serenaded by singing harpies and the drum of satyr hooves on hollow stumps. Locals treat every visitor like the
festivities, but since then, strange, sumptuous feasts have appeared on the toppled stone, covered end to end like a table of pale, calcified rock. Birds and woodland creatures avoid the lifeless site. Wayward
Magic Items
Infernal Machine Rebuild
This strange device was once thought to have been built by gods long forgotten and to have survived the eons since their passing, for it is incredibly ancient and crafted by means unlike anything
, you drop one object you are holding (DM’s choice).
40
A group of small forest animals appears and follows you everywhere, singing and dancing. These magical creatures can perform any task
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
encounters that can occur in underground regions or at surface locations suffering an invasion from the depths. These encounters also fit well for places warped by the strange corruption of the Far
to reassemble a small stone building it accidentally demolished
6 1d4 otyughs (attitude: 1d10) in a waste pit where hill giants dispose of feast remnants
7 1 hill giant singing
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
to immediately wink out. They don’t return, even if the silence effect ends. Danger of Making Music. The characters can create their own musical echoes here by playing an instrument or singing, but
B9 muttering about a trio of mind flayers who recently traveled through here with several human prisoners. Musician. A strange musician lurks in area B9 and sometimes makes “music that remains alive
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
can remember. Luskanite raiders have plundered and razed the island’s settlements more than once, but the natives keep rebuilding their villages and their ships while singing songs of bloody
any edge of the forest. The Star Mounts are the site of strange, gleaming lights on clear nights, and dragons are sometimes seen flying to and from the peaks. Fierce winds swirl through and around the






