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Returning 35 results for 'strike shroud adventurers'.
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Monsters
Baldurâs Gate: Descent into Avernus
self, sanctuaryMultiattack. The reaper makes two dagger attacks and uses Shroud Self.
Dagger. Melee or Ranged Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Dagger"} to
hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 5);{"diceNotation":"1d4+5","rollType":"damage","rollAction":"Dagger","rollDamageType":"piercing"} piercing damage.
Shroud Self. The reaper
Monsters
Keys from the Golden Vault
, she loses her immunity to psychic damage and the charmed condition, and her Tattooed Strike becomes a melee attack that deals 7 (1d8 + 3);{"diceNotation":"1d8+3", "rollType":"damage", "rollAction
.
Shroud Tattoo. Prisoner 13 canât be targeted by divination spells or any feature that would read her thoughts, and she canât be perceived through magical scrying sensors. She can&rsquo
Monsters
The Book of Many Things
object.
Legendary Resistance (3/Day). If Gremorly fails a saving throw, he can choose to succeed instead.Multiattack. Gremorly makes three Withering Strike attacks.
Withering Strike. Melee Spell Attack
: +8;{"diceNotation":"1d20+8", "rollType":"spell", "rollAction":"Withering Strike"} to hit, reach 5 ft., one target. Hit: 19 (3d12);{"diceNotation":"3d12", "rollType":"damage", "rollAction":"Withering
Monsters
Quests from the Infinite Staircase
circumstance, Nafas relies on adventurersâwhom he considers the living manifestations of a wish grantedâto respond to these calls.
To friendly adventurers and weary travelers along the
this role, Nafas sends adventurers to distant worlds to fulfill the wishes of creatures beyond his reach. Adventurers who return to Nafas successful receive gifts as rewards. As a noble genie, Nafas
Monsters
The Book of Many Things
Strike attacks.
Constrict. Melee Weapon Attack: +12;{"diceNotation":"1d20+12", "rollType":"to hit", "rollAction":"Constrict"} to hit, reach 10 ft., one target. Hit: 16 (3d6 + 6);{"diceNotation":"3d6+6
":"poison"} poison damage.
Wrathful Strike. Ranged Spell Attack: +12;{"diceNotation":"1d20+12", "rollType":"spell", "rollAction":"Wrathful Strike"} to hit, range 120 ft., one creature. Hit: 22 (3d10 + 6
Monsters
Curse of Strahd
, the greatest vampire of them all. Van Richten has studied Strahd for years and knows he canât hope to best the vampire in a straight-up confrontation: he must wait for the right moment to strike
Richten becomes aware of Ezmereldaâs presence, he does his utmost to protect her without putting his own plans in jeopardy. If he can manipulate a party of adventurers into keeping an eye on her
Monsters
Fizban's Treasury of Dragons
shield the dragon turtle and strike at foes.
Creating a Dragon Turtle
Use the Dragon Turtle Personality Traits and Dragon Turtle Ideals tables to inspire your portrayal of distinctive dragon turtle
fascinated by the politics of surface realms and talk endlessly with sailors and adventurers to stay current on the latest happenings on land.
Dragon Turtle Ideals
d6;{"diceNotation
Monsters
Fizban's Treasury of Dragons
dragon turtleâs defenses, magical storms manifest to shield the dragon turtle and strike at foes.
Creating a Dragon Turtle
Use the Dragon Turtle Personality Traits and Dragon Turtle Ideals tables
out of arrow range, so they know I am watching.
8
I am fascinated by the politics of surface realms and talk endlessly with sailors and adventurers to stay current on the latest happenings on
Monsters
Fizban's Treasury of Dragons
Psychic Step or Spellcasting.
Starlight Strike (Costs 3 Actions). The dragon releases a searing beam of starlight at a creature that it can see within 60 feet of it. The target must succeed on a DC 17
Dexterity saving throw or take 31 (9d6);{"diceNotation":"9d6", "rollType":"damage", "rollAction":"Starlight Strike", "rollDamageType":"radiant"} radiant damage.Shimmering with radiant energy and
Monsters
Fizban's Treasury of Dragons
dragon uses Psychic Step or Spellcasting.
Starlight Strike (Costs 3 Actions). The dragon releases a searing beam of starlight at a creature that it can see within 60 feet of it. The target must
succeed on a DC 19 Dexterity saving throw or take 38 (11d6);{"diceNotation":"11d6", "rollType":"damage", "rollAction":"Starlight Strike", "rollDamageType":"radiant"} radiant damage.Shimmering with radiant
Monsters
Fizban's Treasury of Dragons
the surrounding waterâand any creatures in it. And even if an enemy wears down the dragon turtleâs defenses, magical storms manifest to shield the dragon turtle and strike at foes
and talk endlessly with sailors and adventurers to stay current on the latest happenings on land.
Dragon Turtle Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal
Kenku
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
. Others strike out on their own in search of the secrets of flight, to master magic, or to uncover the secret of their curse and find a method to break it.
Kenku adventurers, despite their relative
degradation or shifts in meaning. Human messengers might switch words or phrases and garble a message inadvertently, but the kenku produce perfect copies of whatever they hear.
Kenku Adventurers
Kenku
Backgrounds
Baldurâs Gate: Descent into Avernus
disguise with animalistic or monstrous characteristics, meant to inspire fear
FEATURE: DUAL PERSONALITIES
Most of your fellow adventurers and the world know you as your persona. Those who
)
2
Security. Doing what must be done canât bring the innocent to harm. (Lawful)
3
Confusion. Deception is a weapon. Strike from where your foes wonât expect. (Chaotic)
4
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Dread in Darkon While the Shroud poses a domain-spanning threat, other dooms threaten adventurers in Darkon. Consider the grim omens and lurking terrors on the Dread in Darkon table as recurring
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Leaving Oyaviggaton The characters have no chance to sail away from the iceberg aboard Frostskimmr while Arauthator is free to attack. The dragon can strike just as easily from the sky or from
beneath the water, freezing or capsizing the ship, then picking off the crew at his leisure. If the adventurers try to sneak away with Maccath, the sorcererâs absence is noticed by the kobolds and ice toads
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Leaving Oyaviggaton The characters have no chance to sail away from the iceberg aboard Frostskimmr while Arauthator is free to attack. The dragon can strike just as easily from the sky or from
beneath the water, freezing or capsizing the ship, then picking off the crew at his leisure. If the adventurers try to sneak away with Maccath, the sorcererâs absence is noticed by the kobolds and ice toads
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
daring than their fellows. Others strike out on their own in search of the secrets of flight, to master magic, or to uncover the secret of their curse and find a method to break it. Kenku adventurers
Kenku Adventurers Kenku adventurers are usually the survivors of a flock that has sustained heavy losses, or a rare kenku who has grown weary of a life of crime. These kenku are more ambitious and
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
is ready to fulfill his plans, and the combined forces of the Sword Coast must strike now if the cult is to be stopped. Tiamatâs Return At the Well of Dragons, a battle unfolds that will decide the
, and mercenaries. The adventurers choose their own role during the battle, and might rescue sacrificial prisoners, shut down the Draakhorn, or take the lead in disrupting the magical ritual that will allow Tiamat to enter the world.
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Fear An overwhelming foe or horrid monster doesnât need magic or some supernatural ability to strike fear into the most stalwart adventurers. During any frightful encounter, you can call on a
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
is ready to fulfill his plans, and the combined forces of the Sword Coast must strike now if the cult is to be stopped. Tiamatâs Return At the Well of Dragons, a battle unfolds that will decide the
, and mercenaries. The adventurers choose their own role during the battle, and might rescue sacrificial prisoners, shut down the Draakhorn, or take the lead in disrupting the magical ritual that will allow Tiamat to enter the world.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Extras Extras are the characters and creatures in the background that the main characters rarely, if ever, interact with. Extras might be elevated to more important roles by virtue of adventurers
singling them out. For instance, a player might be hooked by a passing reference you make to a street urchin and try to strike up a conversation with the youngster. Suddenly, an extra on whom you placed
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Running This Chapter Characters who learn of Xardorokâs plot to forge a dragon of chardalyn and unleash it upon Ten-Towns might decide to launch a preemptive strike on Xardorokâs fortress. This
chapter describes the fortress of Sunblight in detail, in the event the adventurers decide to attack it. But the characters are in for a surprise: by the time they arrive, Xardorok has already finished his
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Fist patrols strike out into the jungle to âpacifyâ territory and claim lost treasures. The Flaming Fist has already plundered the ruins of Mezro. Now the mercenaries and their wealthy backers in
the Peaks of Flame, at the western end of the Valley of Dread. Because of the distance from Fort Beluarian, theyâre looking for adventurers to conduct an initial exploration of that area and locate
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Levels 5-10: Heroes of the Realm By the time they reach this tier, adventurers have mastered the basics of their class features, though they continue to improve throughout these levels. They have
, scrying, flame strike, legend lore, and raise dead can have a significant impact on their adventures. They start acquiring more permanent magic items (uncommon and rare ones) as well, which will serve them
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
priest counsels the characters to negotiate peace with militaristic elves in the nearby forest, while a veteran warrior urges them to prove their strength with a decisive first strike. The adventurers
conscience for which the adventurers must make a single choice â but never a simple one. Moral Quandaries d20 Quandary 1â3 Ally quandary 4â6 Friend quandary 7â12 Honor quandary 13â16 Rescue quandary 17â20
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Chapter 2: The Land of Chult When the adventurers mount their expedition into the heart of Chult, they have the option of striking out from any of several locations. Port Nyanzaru is the most
ropes of this unforgiving land. Characters can also strike out from Fort Beluarian or travel by ship to coastal landing sites such as Jahaka Bay, Kitcherâs Inlet, Refuge Bay, Shilku Bay, and Snapping
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
strike of her hammer.
The hard-working smith is Kalista.
Jane Katsubo Kalista
Dwarf Blacksmith
Stat Block: Commoner
The keepâs taciturn, hardworking smith prefers to let her hammer do
the talking.
Standoffish. Kalista is curt toward people she doesnât know, especially adventurers.
Stern. Kalista never cracks a smile.
Rumors
âEvery now and then, adventurers return from the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
to pledge more resources to the fight against the cult. However, gaining the allegiance of one faction might lead to distrust from others. The adventurers must strike a careful balance in their appeal
Four Councils When the characters arrive in Waterdeep, they are met by the Harper agent Leosin Erlanthar. The monk explains the purpose of the council and tells the adventurers they are expected to
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
to pledge more resources to the fight against the cult. However, gaining the allegiance of one faction might lead to distrust from others. The adventurers must strike a careful balance in their appeal
Four Councils When the characters arrive in Waterdeep, they are met by the Harper agent Leosin Erlanthar. The monk explains the purpose of the council and tells the adventurers they are expected to
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Neronvain engages in raids against the elves of the Misty Forest with his draconic ally, Chuth. When word comes to the Council of Waterdeep that two of the five wyrmspeakers might be at large, the adventurers seize the opportunity to strike.
Hills. In the second chapter, the adventurers go up against Neronvain, wyrmspeaker of the Green Dragon Mask, in a hidden stronghold and dragon lair in the Misty Forest. These chapters play out at
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
in raids against the elves of the Misty Forest with his draconic ally, Chuth. When word comes to the Council of Waterdeep that two of the five wyrmspeakers might be at large, the adventurers seize the opportunity to strike.
second chapter, the adventurers go up against Neronvain, the wyrmspeaker with the Green Dragon Mask, in a hidden stronghold and dragon lair in the Misty Forest. These chapters play out at different
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the world to maintain a divine shroud. 6 Watch the entrance to a slumbering titanâs tomb for any sign the titan might awaken, and repel the forces that seek to break the tombâs seal. Hierophant Medusa
, it makes two Wrathful Strike attacks.
Constrict. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage, and if the target is a Medium or smaller creature
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Adventuring Life Another group of adventurers joins the caravan or is staying at the same roadside inn. Judging by their boasting, they have bested some of the most ferocious monsters and foes Faerûn
has to offer. They look prosperous, theyâre filled with exciting tales, and they strike up a bond with a merchant who employs one or more of the characters. The next morning, that merchant informs
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, and she suffers the following modifications to her statistics: her AC becomes 13, she loses her immunity to psychic damage and the charmed condition, and her Tattooed Strike becomes a melee attack that
telepathically with each of these agents while they are both on the same plane of existence.
Mountain Tattoo. Prisoner 13âs AC includes her Constitution modifier.
Shroud Tattoo. Prisoner 13 canât be
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
realistic and memorable landscape is enough. Use the landscape to set the mood and tone for your adventure. In one forest, close-set trees shroud all light and seem to watch the adventurers as they pass
be a signal that the adventurers are drawing close to the site of evil power that is their destination or can provide clues to the nature of the threats to be found there. Specific wilderness






