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Returning 26 results for 'striking same adventure'.
Other Suggestions:
striving same adventure
striking some adventure
striving same adventurers
Monsters
Fizban's Treasury of Dragons
flaring with anger.
Art of War
The warlike sapphire dragons devise strategies and ambushes based on their ability to maneuver underground. A sapphire dragon often refrains from striking immediately
treasures are the guests who stop by to see it. (Good)
Sapphire Dragon Adventures
The Sapphire Dragon Adventure Hooks table offers suggestions for stories and adventures involving sapphire dragons
Monsters
Fizban's Treasury of Dragons
strategies and ambushes based on their ability to maneuver underground. A sapphire dragon often refrains from striking immediately, preferring to assess intruders first in order to devise the most
)
Sapphire Dragon Adventures
The Sapphire Dragon Adventure Hooks table offers suggestions for stories and adventures involving sapphire dragons.
Sapphire Dragon Adventure Hooks
d8;{"diceNotation
Monsters
Fizban's Treasury of Dragons
ability to maneuver underground. A sapphire dragon often refrains from striking immediately, preferring to assess intruders first in order to devise the most advantageous approach to dealing with them
Dragon Adventure Hooks table offers suggestions for stories and adventures involving sapphire dragons.
Sapphire Dragon Adventure Hooks
d8;{"diceNotation":"1d8","rollType":"roll","rollAction
Monsters
Fizban's Treasury of Dragons
sapphire dragon often refrains from striking immediately, preferring to assess intruders first in order to devise the most advantageous approach to dealing with them.
Sapphire dragons watch for signs of
, my hoard brings me great joy. But the real treasures are the guests who stop by to see it. (Good)
Sapphire Dragon Adventures
The Sapphire Dragon Adventure Hooks table offers suggestions for
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
who can cast spells to harm your foes or heal you and your friends Warrior, a martial companion who specializes in striking your foes or defending you and your allies You can tell the players which
type of sidekick to use or let the players choose. Itâs up to you and the players to decide who controls the sidekick in play. If the characters have already played through Storm Lordâs Wrath, they can use the same sidekicks from that adventure. This appendix can also help you level up those sidekicks.
Compendium
- Sources->Dungeons & Dragons->Storm Lordâs Wrath
who can cast spells to harm your foes or heal you and your friends Warrior, a martial companion who specializes in striking your foes or defending you and your allies You can tell the players which
can use the same sidekicks from that adventure. This appendix can also help you level up those sidekicks.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
who can cast spells to harm your foes or heal you and your friends Warrior, a martial companion who specializes in striking your foes or defending you and your allies You can tell the players which
Dragonâs Wake, they can use the same sidekicks from that adventure. This appendix can also help you level up those sidekicks.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Chapter 2: The Land of Chult When the adventurers mount their expedition into the heart of Chult, they have the option of striking out from any of several locations. Port Nyanzaru is the most
Turtle Bay. Chult is a land of adventure, and this chapter aims to make the charactersâ wilderness journey a memorable one. By design, the adventure locations are not tailored to characters of a specific
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
block later in the adventure). At the center of the chamber is an artificial pool filled with water and covered with floating lilies. The stolen pages from The Book of Inner Alchemy rest on an
his most trusted subordinates. Bak Mei is joined by four Immortal Lotus monks (see their stat block earlier in the adventure). To increase the difficulty of this encounter, add more monks who have just
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Travel-Montage Approach Sometimes the destination is more important than the journey. If the purpose of a wilderness trek is to get the characters to where the real adventure happens, gloss over the
(in fact, thatâs a good phrase to search for) both real and fantastical. As striking as real-world scenery can be, wilderness travel can be used to remind the players that their characters are in a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
throwing something toward the cart. An instant later, a cloud of pink ashes bursts from a sachet, striking the two guards. Kalaâs Attack The parade route appears on map 5.1. The characters are either at
. Guards. The two guards are affected by the poison bizaâs breath (detailed in a sidebar earlier in this adventure). They automatically fail their saving throws to end the poisonâs effect. The guards
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
courtyard is surrounded by weapon racks, balance beams, sandbags, and wooden training posts for striking. From sunrise to sunset, the inhabitants of the temple train here under harsh conditions. Violence is
their stat block earlier in the adventure) are training in this area. When the fighting starts, read: âIntruders!â shouts the woman. âTheyâre here to steal the secrets of Master Bak Mei! Students, show
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
framed in bronze. Light beams are broken by the mirror into myriad flames, and ghostly shapes seem to flicker in its depths.
On the northern wall are two mirrors: a striking black one of obsidian framed
next to its own reflection. This mirror falsely predicts the viewerâs death. The ghostly image takes on the appearance of a monster or a trap from this adventure. The image then assaults and kills the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
gained during an adventure. HoardsÂpersons pay particular attention to making sure that supplies are requisitioned through Acquisitions Incorporated-approved sources whenever possible, and ensuring that
the chest. Thanks to Head Office striking deals you donât want to know about with extraplanar creatures you really donât want to know about, there is no chance for the spell to end. That Thing You
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Character Advancement In this adventure, the characters can gain a level by exploring different regions. After the characters complete at least one encounter in all four regions, everyone in the
Trail
4 Bandit Ambush
Random Tables. You can use tables like this one to randomly determine parts of the adventure. In this case, roll 1d4 to randomly determine what the characters
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
, fighting behind enemy lines or striking into wild, unsettled lands. The force must be fast, self-sufficient, and either diplomatic or decisive to assure their survival. 4 Horde. The horde is almost a
obedience. These missions have clear and precise goals, leading you on the path of adventure. In rare cases, youâre trusted with open-ended tasks that afford you leeway in interpreting orders. Salary. Each
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
their Whirlwind action to hurl characters through the castleâs weakened walls (see âGeneral Featuresâ earlier in the adventure). Itâs a 20-foot drop to the ground from there. The Match Thief. Resting on a
nightstand next to Charmayneâs bed is a thin, illustrated fairytale book titled The Match Thief, which is written in verse: Striking a match against the rock in the hill,
Whit enveloped himself in
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Dragonâs Blessing, Lio Gong knows about it from her life alongside the Mountain Cloud Empress. She can share the information from the âDragonâs Blessingâ section at the start of the adventure. Y5
radiates the same aura as the fountain and the artwork. Striking the sculptures with the mallet produces a sound like the ringing of a bell. If each of the three rocks is struck, water erupts from the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
a man dressed in black, his eyes each covered with a copper piece. He bears a striking resemblance to the father in the painting.
Lady Wachterâs husband, Nikolai, lies in his bed, impeccably dressed
âSample Trapsâ in chapter 5, âAdventure Environments,â of the Dungeon Masterâs Guide). A creature that triggers the trap and fails the saving throw against the needleâs poison falls unconscious for 1 hour
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
itâs not uncommon for a gravedigger to find themselves striking the wood of a coffin where no coffin should be, or tumbling through into a forgotten stretch of tunnel. Rampant grave robbery by
daring adventure undertaken on her behalf. In truth, Danthelonâs âdancing axeâ is actually a tame stirge wrapped in the illusion of a double-bladed axe, which Danthelon sets loose each night. The
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
or use the information in the Marshal Wreck Encounters table to create an adventure. You can roll randomly or choose an encounter appropriate for the average level of the characters. Each encounter
on the dagger or striking the dagger with a magic or adamantine weapon will cause the dagger to break. The ghosts in area M9 know how to destroy the dagger. If the dagger is destroyed, the undead it
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
striking the wood of a coffin where no coffin should be, or tumbling through into a forgotten stretch of tunnel. Rampant grave robbery by brigands and necromancy-obsessed followers of Myrkul only
shop at night. Customers are inevitably treated to the story of the grateful elven princess who enchanted the axe for him as a reward for a daring adventure undertaken on her behalf. In truth
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Vault is disabled at the end of the adventure. White Gate. In the passage to the southeast is a white gate that leads to the Forest of Illusion. 66. Black Elder In the brilliant light shed by the
keep the spawn from climbing up the interior walls, but that doesnât keep them from striking out at nearby creatures with their pseudopods. Any creature that starts its turn adjacent to a spawn pool
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
!
Overcoming the jabberwock in area P22 is one of the main challenges of this chapter and, indeed, the whole adventure. The characters are unlikely to survive a head-on fight with the creature, but there
marble surface find the following inscription engraved on it in the Elvish script: âI rule by the verdict of my heart and the slam of my fist.â Striking the table with a clenched fist causes it to emit a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
sounds of metal striking metal long before they see whatâs inside. Noise, light, and heat issue from this massive chamber. Runnels of lava flow from holes in the west wall into bronze troughs. Heat
it to double in size), they decided to avoid the place. The brown mold (see chapter 5, âAdventure Environments,â in the Dungeon Masterâs Guide) fills the 20-foot-square section in the southeast
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
Underdark. The tunnel leads beyond the scope of this adventure, but it could be a route to a site you have designed. Creatures. If they have not come forth as reinforcements, three kobolds camp here, serving
creature within striking distance takes 1 piercing damage and must succeed on a DC 10 Constitution saving throw or take 3 (1d6) poison damage. Treasure. In addition to the valuables mentioned in the






