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Returning 35 results for 'striving services adventurers'.
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Firbolg
Legacy
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Species
Volo's Guide to Monsters
heart of the world and monuments to the durability of life.
In their role as caretakers, firbolgs live off the land while striving to remain in balance with nature. Their methods reflect common
overwhelming attack.
Outcast Adventurers
As guardians of the wood, few firbolgs would dream of leaving their homes or attempting to fit into human society. An exiled firbolg, or one whose clan has been
Species
Van Richtenâs Guide to Ravenloft
âs deathless prowess in the form of increased speed, darkvision, and a life-draining bite.
With unique insights into the nature of the undead, many dhampirs become adventurers and monster hunters
others embrace the solitude of the hunt, striving to distance themselves from those whoâd tempt their hunger.
Dhampir Hungers
Every dhampir knows a thirst slaked only by the living. Those who
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Services KATERINA LADON A Wizard and her familiar spend an afternoon shopping This section outlines services and other expenses that adventurers might spend money on.
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
vampireâs deathless prowess in the form of increased speed, darkvision, and a life-draining bite. With unique insights into the nature of the undead, many dhampirs become adventurers and monster hunters
others embrace the solitude of the hunt, striving to distance themselves from those whoâd tempt their hunger.Dhampir rogue
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Services This section outlines services and other expenses that adventurers might spend money on.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Hirelings Adventurers can pay NPCs to provide services in a variety of circumstances. Information on hirelings appears in chapter 5, "Equipment" of the Playerâs Handbook. Hireling NPCs rarely become
an ally, a patron, or even an enemy as the adventure unfolds. When the adventurers hire an NPC for long-term work, add the cost of that NPCâs services to the charactersâ lifestyle expenses. See the âAdditional Expensesâ section of chapter 6, "Between Adventures," for more information.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
comfortable inn, but at a modest price (5 sp per day). Dues. These benefits require the annual contribution of 13 gp paid to the Clifftop Adventurersâ Guild. These dues fund the guildâs services and
Guild Benefits As members of an adventurersâ guild, your group gains the following benefits: Accommodations. Guild members can stay at the guildhall. The room is comparable to one youâd find in a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Services Adventurers can pay nonplayer characters to assist them or act on their behalf in a variety of circumstances. Most such hirelings have fairly ordinary skills, while others are masters of a
. Other hirelings provide more expert or dangerous services. Mercenary soldiers paid to help the adventurers take on a hobgoblin army are hirelings, as are sages hired to research ancient or esoteric
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Using an Overarching Story This section presents a couple of examples of overarching stories which have, over the years, fueled many classic D&D campaigns. The adventurersâ goal in the first example
Nine Dread Princes reside, with each of these dungeons stocked with enough monsters and hazards to advance the adventurers two or three levels. The adventurers spend their whole careers fighting the
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
shrineâs services each morning, then offers advice from the sermons to his customers. Jack sells standard adventuring gear, with the exception of potions of healing. He directs adventurers looking for
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Services Adventurers can pay nonplayer characters to assist them or act on their behalf in a variety of circumstances. Most such hirelings have fairly ordinary skills, while others are masters of a
the duke. Other hirelings provide more expert or dangerous services. Mercenary soldiers paid to help the adventurers take on a hobgoblin army are hirelings, as are sages hired to research ancient or
Compendium
- Sources->Dungeons & Dragons->Divine Contention
shrineâs services each morning then offers advice from the sermons to his customers. Jack sells standard adventuring gear, with the exception of potions of healing. He directs adventurers looking for potions to the Tymora shrine and those looking for armor or weapons to the town square.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
contains practically every facility adventurers could need to train, study, and socialize. The neighborhood around it caters to adventurersâ other needs with its variety of shops and services. Membership
enclave in Clifftop specializes in translating texts from Xenâdrik. It also provides legal services for adventurers in trouble. House Tharashk. The Tharashk enclave in Clifftop provides the services
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
bent could appear anywhere in Khorvaire. House Tharashk brokers the services of Droaamish monsters across the continent. Some of these monsters can appear in traditionally aggressive roles, as mercenary
soldiers, a crime lordâs bodyguards, or assassins in the shadows of Sharn. But Tharashk also provides less violent services. Ogre laborers put their strength to practical use in many of the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
on the traditions of these places. The Everbright district may be of particular interest to adventurers. This is a hub for mystical goods and services. Thereâs a wide assortment of magewrights, and
community even before the Last War; this has become a haven for Cyrans wealthy enough to avoid the refugee camps of High Walls. This results in a diverse array of cuisine, entertainment, and services drawing
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
attention of adventurers. These merchants canât provide the services normally found in a city. For instance, when the characters are in need of a library or a dedicated sage, a trainer who can handle
merchants carry armor, martial weapons, and more specialized gear. Most villages have inns that cater to travelers, where adventurers can find a hot meal and a bed, even if the quality leaves much to be
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
separate group of heroes assaulted Skyreach Castle and bravely gave their lives to crash the fortress. The characters are then invited to the council simply because of their reputation as powerful adventurers, and because the council expects to need their services.
against the Cult of the Dragon, the factions have sent important delegates for secret meetings in Waterdeep. If the adventurers played through Hoard of the Dragon Queen, they now know as much as anyone
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, measuring gold by the pound rather than by the coin. Only merchants, adventurers, and those offering professional services for hire commonly deal in coins. Starting Wealth by Class Class Funds
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Thus, wards have names such as Lower Dura, Upper Central, and Middle Menthis. Upper wards are the domain of the rich and powerful. Here youâll find the finest goods and the most expensive services
. Only those who maintain a wealthy or aristocratic lifestyle can easily afford the prices for meals and lodging, and adventurers who maintain a squalid or wretched lifestyle might be treated with
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, measuring gold by the pound rather than by the coin. Only merchants, adventurers, and those offering professional services for hire commonly deal in coins.
Starting Wealth by Class Class Funds
Cleric 5d4 Ă 10 gp
Fighter 5d4 Ă 10 gp
Rogue 4d4 Ă 10 gp
Wizard 4d4 Ă 10 gp
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Termalaine in a Nutshell Friendliness âââ Services ââ Comfort âââ Available Quest. âA Beautiful Mine". Population. 600. Leader. Oarus Masthew (lawful good half-orc scout) was declared speaker after a
close and contentious election. The child of half-orc adventurers, he was adopted by Shaelen Masthew, the previous speaker, who retired from her leadership role but still lives in Termalaine. Oarus
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Upper Tavickâs Landing This ward is effectively a self-contained city catering to the nobles that live there. It has fine housing, skilled services, a luxurious mercantile district, and even an
entire districtâSunriseâdesigned for the servants of the nobles. The services and lodging in Sunrise accommodate those with poor or modest lifestyles, as opposed to the higher-priced goods found elsewhere
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
separate group of heroes assaulted Skyreach Castle and bravely gave their lives to crash the fortress. The characters are then invited to the council simply because of their reputation as powerful adventurers, and because the council expects to need their services.
against the Cult of the Dragon, the factions have sent important delegates for secret meetings in Waterdeep. If the adventurers played through Hoard of the Dragon Queen, they now know as much as anyone
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Upper Tavickâs Landing This ward is effectively a self-contained city catering to the nobles that live there. It has fine housing, skilled services, a luxurious mercantile district, and even an
entire districtâSunriseâdevoted to the servants of the nobles. Services and lodging in Sunrise are poor to modest, as opposed to the wealthy to aristocratic goods found elsewhere in the district. During
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
ill. After confirming the characters are well-meaning adventurers, Bartho and Gala call for the drawbridge to be lowered, then welcome the party to the keep.
Jane Katsubo Bartho
Human Gate
Banner for the Keep Gatehouse Services The gatehouse offers the following services:
Lower the Drawbridge. The drawbridge usually remains raised night and day. To lower or raise the bridge, wheels
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
relatively innocent investigations can lead into the shadowy underbelly of society and become more dangerous, but most adventurers prefer the more dangerous kinds of inquisitive work. Your group might
inquiring into othersâ mysterious backgrounds. 6 Private Security. You provide services for a specific organization. Perhaps you travel on airships to provide security or work in a casino to catch cheaters.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Sylvarie into a bargain that allowed them to take over the bathhouse. These cruel and cunning fey now use the temple to lure wealthy, greedy, and vain nobles and adventurers, preying on their
lair, and a former shrine to Sune has become a prison for the cursed elf. The main bathhouse looks exactly as Sylvarie built it, and it continues to provide services to visitors. Most of the staff of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
on the Snout of Omgar, not too far from High Horn (see âHigh Hornâ).
The commander of Fort Beluarian, Liara Portyr, hires the adventurers to explore the ruins of the Typhoon Palace and report back
payment for its services, requests their help in ridding the palace of monsters.
The merchant princes of Port Nyanzaru are worried about the growing number of yuan-ti spies in their city and fear that
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
pinnacle, a high peak filled with shops and services catering to adventurers. The laborers and artisans who keep the district running are usually ready to drop their daily tasks and serve as hirelings. The
arise. However, the district is under the jurisdiction of Watch Commander Lian Halamar, a halfling who runs the Daggerwatch garrison in Upper Dura. Halamar has no love for adventurers and is always
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spellcasting Services People who are able to cast spells donât fall into the category of ordinary hirelings. It might be possible to find someone willing to cast a spell in exchange for coin or
might ask for a service instead of payment â the kind of service that only adventurers can provide, such as retrieving a rare item from a dangerous locale or traversing a monster-infested wilderness to deliver something important to a distant settlement.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Adventuring Life Another group of adventurers joins the caravan or is staying at the same roadside inn. Judging by their boasting, they have bested some of the most ferocious monsters and foes Faerûn
the characters that their services are no longer needed because he has hired more experienced guards. The newcomers are a troop of actors trying to pay their way to the next town. They are gambling that
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
presents a very simple arrangement stipulating that patrons must pay for everything consumed and all services used before they leave. Mahadi employs many servants, each of them under the effect of a geas
chamber where they may lounge on pillows, cushions, and divans as they place orders for extravagant dishes from across the planes of existence and enjoy a variety of spa services that range from the
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
settlement â a home base for your adventurers â is a great place to start a campaign and begin your world building. Consider the following questions as you create any settlement in your world: What purpose
do characters go to find the goods and services they need? What temples and other organizations feature prominently? What fantastic elements distinguish it from an ordinary town? Why should the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Adventuring Life Another group of adventurers joins the caravan or is staying at the same roadside inn. Judging by their boasting, they have bested some of the most ferocious monsters and foes Faerûn
the characters that their services are no longer needed because he has hired more experienced guards. The newcomers are a troop of actors trying to pay their way to the next town. They are gambling that
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
House Deneithâs monopoly on providing mercenary services. House Cannith lost its leadership in the Mourning, and rival barons are fighting for control of the house. An organization called the Twelve
seeks to mediate disputes and encourage cooperation between the houses. Adventurers could be caught up in the rivalries and schemes of the houses, or they could work with the Twelve in an effort to resolve these feuds.






