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Returning 32 results for 'suffused gloomy locations'.
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Monsters
Fizban's Treasury of Dragons
suffused the eggs, which hatched into the first moonstone dragons. Their descendants are now found throughout the Feywild.
Moonstone dragons are graceful and elegant creatures with opalescent scales
might include a secluded grove on the Material Plane, a well-protected tower in the Feywild, and even a hidden corner of the Ethereal Plane. Moonstone dragons often use locations in the Feywild as
Monsters
Fizban's Treasury of Dragons
of that faerie realm suffused the eggs, which hatched into the first moonstone dragons. Their descendants are now found throughout the Feywild.
Moonstone dragons are graceful and elegant creatures
the Ethereal Plane. Moonstone dragons often use locations in the Feywild as their primary residences, locations on the Material Plane for entertaining guests, and locations on the Ethereal Plane for
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Shadow Crossings Similar to fey crossings, shadow crossings are locations where the veil between the Material Plane and the Shadowfell is so thin that creatures can walk from one plane to the other
. A blot of shadow in the corner of a dusty crypt might be a shadow crossing, as might an open grave. Shadow crossings form in gloomy places where spirits or the stench of death lingers, such as
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
suffused with immortal magic and memory. Ages later, the Dakra Isles—also called the Isles of Enchantment—harbor strange sights and fierce monsters. Thassa’s power makes it impossible to keep an
accurate chart of the islands’ positions, which roam as they please. Thus, even the most famed locations appear on no map, and sailors might spot them when or wherever Thassa wills. A few of the Dakra Isles
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
physical essence and elemental nature of air, earth, fire, and water. The entire substance of the Elemental Plane of Fire, for example, is suffused with the fundamental nature of fire: energy, passion
, forming land, sea, and sky. But the dominant element strongly influences the environment, altering those locations’ fundamental qualities. The inhabitants of this inner ring include aarakocra, azers
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
the lich known as Acererak. Over the scores of years which followed, the lich dwelled with hordes of ghastly servants in the gloomy stone halls of the very hill where the tomb is. Eventually even the
place. PLACING THE ADVENTURE
In the original Tomb of Horrors, Gary Gygax suggested six possible, far-flung locations for the adventure in the Greyhawk setting—proof in itself that the tomb is liable
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. Environmental Curses Some locations are so suffused with evil that anyone who lingers there is burdened with a curse. Demonic Possession is one example of an environmental curse. Demonic Possession Demonic
Possession arises from the chaos and evil of the Abyss and commonly besets creatures that interact with demonic objects or linger in desecrated locations, where demonic spirits await victims. A
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
feel like rare, potent magic rooted in the lore of your campaign. Environmental Curses Some locations are so suffused with evil that anyone who lingers there is burdened with a curse. Demonic
in desecrated locations, where demonic spirits await victims. A creature that becomes the target of Demonic Possession must succeed on a DC 15 Charisma saving throw or be possessed by a bodiless
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Shadowfell The Shadowfell, also called the Plane of Shadow, is a gloomy dimension whose sky is a black vault with neither sun nor stars. The Shadowfell overlaps the Material Plane in much the same
crossings are locations where the veil between the Material Plane and the Shadowfell is so thin that creatures can pass from one plane to the other. A blot of shadow in the corner of a dusty crypt
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
of moisture that smells slightly spoiled. This is leakage from the meninges that surrounds the Briny Maze’s exterior. Illumination The Briny Maze is suffused with an eerie, violet light that emanates
open mindgate can be pushed shut again, although it closes on its own after 1 hour, harmlessly pushing aside anything in the way. Activation Rods. Certain locations in the Briny Maze have a pair of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
: Noteworthy Locations Location Description District Crystals of Denion This gallery deals in rare and expensive magic items. The selection is limited, and Denion looks for items that are both
traditional Karrnathi cuisine. The ambience is a bit gloomy, but the prices are reasonable, and the food is very filling. Graywall, Middle Tavick’s Landing Tooth and Nail A comfortable tavern devoted
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Dreadnaught Locations The following locations are keyed to the map of the death knight-dreadnaught. D1. Skeletal Figurehead The animated skeleton of a stone giant is lashed to the ship’s bow. This
four javelins of lightning. D7. Oar Deck This gloomy oar deck looks like the belly of a whale, with gargantuan ribs sweeping from the walls to form rowing benches for the undead crew. The deck
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Notable Locations Aerenal taunts visitors with its ancient secrets and trackless jungles. Pylas Talaear The gateway to Aerenal, this port city is the primary point of contact between Aerenal and the
Irian and suffused with positive energy. Almost no commerce takes place here. This center for arcane study also serves as a memorial to all the heroes of the elves, both the deathless and those lost in
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Entémoch’s Boon This large cavern is located west of Blingdenstone (see the map of Underdark regions and locations in chapter 2) and has always been a closely guarded secret. Most svirfneblin who
earth, and his energies suffused the entire cavern, empowering elemental summoning within its confines. If the circle is used to cast a spell that summons an earth elemental, the spell’s duration
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, is where heroes begin to explore the wonders of the D&D multiverse and its many planes of existence. Ravenloft Heroes are drawn into the gloomy Domains of Dread—cursed realms ruled by evil lords—and
your players. As you create your world, ask your players what settings and genres they enjoy, then use those sources for inspiration to create compelling locations, memorable inhabitants, exciting
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
choosing their lairs, black dragons are fond of locations that are naturally constraining and confounding. Whether adventurers seeking the dragon must wind their way through the roots of an ancient
shown in map 5.2 is a derelict chapel, lost to time in a gloomy fen. The building’s wooden framing rotted away long ago, leaving a looming skeleton of lichen-covered stone and a lone tower. The lair has
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
academic who keeps unreasonable hours. To aid her ongoing research, she occasionally hires adventurers to investigate locations suffused with planar magic—or collect samples from the planes themselves
. The Dusters rely on corpse collectors—grim-faced laborers found primarily in the Hive—to deliver a steady stream of bodies to them for interment. Hive Ward Locations Presented here are some noteworthy
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Secret Grotto Locations The following locations are keyed to map 13.2. Map 13.2: secret grottoView Player Version S1: Jade Golem Tomb Characters who pass through the portal appear in the center of
against the near wall of this gloomy chamber, its four legs shackled to the ground. Claw marks score the walls and floor.
Several workstations are carved into the eastern wall, each covered in
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Temple of Paladine Locations The following locations are keyed to map 6.4. Map 6.4: temple of paladine View Player Version P1: Causeway As characters near the temple’s grounds, read or paraphrase
the dragon sculptures are watching them. Good-aligned characters feel suffused with a warm sense of righteousness. If a character approaches the altar, a column of dim light rises from it. If a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Locations” section). 4 A desperate commoner from a faction of your choice has an impending trial in the High Courts of Sigil (see the “Lady’s Ward Locations” section). Unable to secure an advocate
obstructing justice and becoming the next target. Though most of their work occurs in the Prison, members of the faction regularly mete out discipline in public for all to see. Lady’s Ward Locations Robson
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
properties, especially those that grow in areas suffused by mystical energy, such as the Underdark and the Feywild.
Creatures proficient in the Medicine, Nature, or Survival skills might be versed on the
are willing to bargain. Mimic colonies have learned that adventurers they can’t defeat can be bought off with information about nearby creatures or locations, hidden treasure (which the colony
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
aren’t much of a threat to civilized locations because they are somewhat fearful of humans, dwarves, and elves. When things go badly for them, they kidnap whoever’s handy and sacrifice them to their craven
anyone, but they lack the courage or wherewithal to act on their hatred most of the time. Their fear has led them to dwell either in gloomy places on the far fringes of civilized lands or in areas
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Mortuary Basement Locations Marco Bernardini Map 1.1: Mortuary Basement View Player Version The following locations are keyed to map 1.1. M1: Morgue The characters begin their adventure in the
of icy brambles. Carcasses worn by time lie partially buried in the sleet and ice. A skeletal, black-barked tree looms over the gloomy orchard. Its branches bear a single fruit.
Bodies undergo a
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
areas E3 and area E4, these glowing sconces are affected by Shadowfell magic that causes them to produce only dim light and shine with an eerie green glow. Area E5 is dimly lit by a gloomy gray sky
. Wakenreth Locations The following locations are keyed to map 5.4, except for area E5, which is unmapped. E1: First Level This round chamber is illuminated by white flames flickering in magical sconces on
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
characters and asks them to retrieve its skull from the Bones of the Night (see the “Lower Ward Locations” section) so it can finally be laid to rest. 7 Two githzerai monks approach the characters
, searching for a dangerous blue slaad that stole a mote of primordial chaos from the Face of Gith tavern (see the “Lower Ward Locations” section). 8 A soot-stained goblin mage uses fire magic to repair a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Caves of Hunger Locations (H11-H21) H11. Den of Shadows Naturally formed stairs lead up to area H9 and down to area H15. A wide passage to the east leads to area H13, with a branching tunnel to area
dead mage’s hands is a staff of charming fashioned out of chardalyn suffused with evil Netherese magic. Anyone who attunes to Drakareth’s staff gains the following flaw, which supersedes any
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
Locations on the Second Level The following locations are identified on map 6.6. 1. Hall of the Dead This dark hall contains twenty huge sarcophagi standing upright against the walls, and four even
steam and murk. The gloomy chamber contains a large (giant-sized) rack, a smaller (human-sized) one, an iron maiden (at the location marked A), and a stone-rimmed well (at the location marked B
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Necropolis Locations (Y20-Y29) Y20. Tower of Evocation The top of this tower is shaped like an axe blade. Red light shines out from a slender window high overhead.
The tower’s interior is damaged
nonmagical wand (a possible spellcasting focus) made of chardalyn (see "Chardalyn"). It is suffused with evil magic. While grasping the wand, one feels an urge to inflict terrible harm upon others, but the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
in peaceable harmony sounds like some kind of paradise. I’d very much like to visit such a place.
—Bigby
Elemental Encounters Use the four Elemental Encounters tables to populate areas suffused
new settlement locations
4 1 troll mutate* (attitude: 1d6) drawing, scratching, or painting with too many claws
5 1d4 firbolg primeval wardens* (attitude: 1d12) making camp
6 1d4
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
districts are governed by a justice system based in goodness, where laws help to maintain harmony. In more oppressive locations, harsh laws are imposed on the suffering populace by tyrannical devils
notwithstanding, Dolurrh is a gloomy plane filled with the lingering traces of the dead. Dolurrh Manifest Zone Features d4 Feature 1 Bodies buried here reanimate in 1d4 days, possessed by restless spirits
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
in the region gains advantage on saving throws for the next 24 hours. 25–30 One character in the region is suffused with celestial power. For 1 minute, the character’s melee attacks deal an extra 2d6
. Haunted Haunted environs include homes burdened by wicked deeds, the sites of mass killings, and locations where individuals died while experiencing powerful fear, sorrow, or hatred. Haunted places
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Eternal Garden Locations The following locations are keyed to map 4.2. Marc Moureau Map 4.2: Eternal Garden View Player Version G1: Fairy Ring A ring of toadstools twenty feet across stands in the
with a Pearl of Power. G11: Barkburrs’ Grove Matias Tapia Spooky faces haunt the burled trees of the barkburrs’ gloomy thicket A dense grove here consists of eerie oak trees. From the corner of the eye






