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Returning 35 results for 'training of worlds what'.
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Equipment
Itâs up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldnât have such proficiency. During their downtime, characters can use
the training rules in the Playerâs Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
Equipment
Itâs up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldnât have such proficiency. During their downtime, characters can use
the training rules in the Playerâs Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the
Equipment
Itâs up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldnât have such proficiency. During their downtime, characters can use
the training rules in the Playerâs Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the
Equipment
Itâs up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldnât have such proficiency. During their downtime, characters can use
the training rules in the Playerâs Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the
Equipment
Itâs up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldnât have such proficiency. During their downtime, characters can use
the training rules in the Playerâs Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the
Equipment
Itâs up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldnât have such proficiency. During their downtime, characters can use
the training rules in the Playerâs Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the
Equipment
Itâs up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldnât have such proficiency. During their downtime, characters can use
the training rules in the Playerâs Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the
Equipment
Itâs up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldnât have such proficiency. During their downtime, characters can use
the training rules in the Playerâs Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the
Equipment
Itâs up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldnât have such proficiency. During their downtime, characters can use
the training rules in the Playerâs Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
receive secret training in the arts of magic and stealth. This indoctrination is a slow and arduous process; many aspirants donât finish it, and years might go by during which the iron shadows
welcome no new members into their ranks. When a recruitâs training is complete, they are tasked with conducting assassinations and spy missions.
GOBLINOIDS OF THE FEYWILD
The goblinoid
Monsters
Mordenkainen Presents: Monsters of the Multiverse
2/day each: fireball, fly, fog cloud, gust of wind, lightning boltHobgoblins with a prodigious talent for magic sometimes undergo grueling training to become hobgoblin devastators. Devastators are
spread throughout the multiverse, with many of them ending up on the worlds of the Material Plane. Most goblinoids encountered on those worlds are members of families that have been away from the Feywild
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Training and Asceticism Small walled cloisters dot the landscapes of the worlds of D&D, tiny refuges from the flow of ordinary life, where time seems to stand still. The monks who live there seek
personal perfection through contemplation and rigorous training. Many entered the monastery as children, sent to live there when their parents died, when food couldnât be found to support them, or in
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Training and Asceticism Small walled cloisters dot the landscapes of the worlds of D&D, tiny refuges from the flow of ordinary life, where time seems to stand still. The monks who live there seek
personal perfection through contemplation and rigorous training. Many entered the monastery as children, sent to live there when their parents died, when food couldnât be found to support them, or in
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
High Elf As a high elf, you have a keen mind and a mastery of at least the basics of magic. In many of the worlds of D&D, there are two kinds of high elves. One type (which includes the gray elves
not uncommon. Their eyes are blue or green and flecked with gold. Ability Score Increase. Your Intelligence score increases by 1. Elf Weapon Training. You have proficiency with the longsword
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
High Elf As a high elf, you have a keen mind and a mastery of at least the basics of magic. In many of the worlds of D&D, there are two kinds of high elves. One type (which includes the gray elves
not uncommon. Their eyes are blue or green and flecked with gold. Ability Score Increase. Your Intelligence score increases by 1. Elf Weapon Training. You have proficiency with the longsword
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. You have advantage on saving throws against poison, and you have resistance against poison damage (explained in chapter 9, âCombatâ). Dwarven Combat Training. You have proficiency with the battleaxe
language a dwarf might speak. Subrace. Two main subraces of dwarves populate the worlds of D&D: hill dwarves and mountain dwarves. Choose one of these subraces. DUERGAR
In cities deep in the Underdark live
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
and explored the waters across a hundred worlds. Today, they live in small, hidden communities in the ocean shallows and on the Elemental Plane of Water. Sea Elf Traits Sea elves have the following
traits in common, in addition to the traits they share with other elves. Ability Score Increase. Your Constitution score increases by 1. Sea Elf Training. You have proficiency with the spear, trident
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage (explained in chapter 9, âCombatâ). Dwarven Combat Training. You have proficiency with the
language a dwarf might speak. Subrace. Two main subraces of dwarves populate the worlds of D&D: hill dwarves and mountain dwarves. Choose one of these subraces. DUERGAR
In cities deep in the Underdark
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
of the oldest drow cities, especially in the worlds of Oerth and Toril. Eberron, Krynn, and other realms have escaped the cultâs influenceâfor now. Wherever the cult lurks, drow heroes stand on the
reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells. Drow Weapon Training. You have proficiency with rapiers, shortswords, and hand crossbows.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
of industry: long-lived moguls, merchant royalty, and aged wyrms who hoard the wealth of worlds. Their homes are spotless mansions dwarfed only by the regal headquarters of planes-spanning franchises
, keen to pilfer the pockets of heedless consumers distracted by eye-catching wares. Alfven Ato Planar travelers store their hoards within the Bank of Abbathor, a worlds-spanning financial institution
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Nimbral. Graduates from the academy join the Spelljammer Fleet, a magical navy sworn to protect Toril and explore worlds far beyond.
The academy is carved into a two-thousand-foot-high column of rock
â debriefing, Boatswain Tarto gives each of them a pitiless assessment of their performance during the trial. As training officer, itâs her job to whip new recruits into shape and show that everybody has
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Born to Serve Under the illithids, we and the githyanki fought and died across a thousand worlds for implacable masters. Under Vlaakith, our kin fight and die across a thousand words for an
, near the end of training, a drill of the same sort might be a fight to the death â the ultimate way of weeding out all those who donât meet Vlaakithâs standards. To the githyanki, itâs better for a
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Hobgoblin Devastator Hobgoblins with a prodigious talent for magic sometimes undergo grueling training to become hobgoblin devastators. Devastators are spellcasters who call down fireballs and other
until the god Maglubiyet conquered them. They then spread throughout the multiverse, with many of them ending up on the worlds of the Material Plane. Most goblinoids encountered on those worlds are
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Playing with Class In the many fantasy worlds of Dungeons & Dragons, typical adventurers succeed by the dint of copious amounts of hard work, luck, natural talent, and extensive training. But then
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Wisdom Skill Proficiencies Choose 2: Arcana, History, Insight, Investigation, Medicine, Nature, or Religion Weapon Proficiencies Simple weapons Armor Training None Starting Equipment Choose A or B: (A) 2
spells change one substance into another, call meteors from the sky, or open portals to other worlds. Most Wizards share a scholarly approach to magic. They examine the theoretical underpinnings of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Investigation, Medicine, Nature, or Religion Weapon Proficiencies Simple weapons Armor Training None Starting Equipment Choose A or B: (A) 2 Daggers, Arcane Focus (Quarterstaff), Robe, Spellbook
from the sky, or open portals to other worlds. Most Wizards share a scholarly approach to magic. They examine the theoretical underpinnings of magic, particularly the categorization of spells into
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
-town, a village of lodges, training fields, and farms arranged along the fertile slopes of an icy fjord. A colossal, serpentine statue towers over the gate-town, its coils arching along the peaks of a
, but with the corresponding portal key, it can take entrants almost anywhere in the multiverse. Linda Lithen Tyrza Bonebreaker addresses a young goliath warrior at Gloriumâs training grounds
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Life in the Domains of Dread The realities of the Domains of Dread seem strange or impossible to individuals from other worlds, but for those who live among the Mists, theyâre facts of life. With no
basis for comparison, domain inhabitants call those who speak of other worlds liars. For them, the following topics are standard aspects of life in their home domain or in a broader collection of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
adult elf learns how to control the memories that bubble up during trance, choosing to recall experiences from its waking life that enhance its training or give it solace in bad times. This is the stage
and across different worlds have numerous ideas about the nature of the disruption, because the gods have never given an answer that seems applicable to all. The soul of a half-elf might be an elf
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Loose Pantheons Most D&D worlds have a loose pantheon of gods. A multitude of deities rule the various aspects of existence, variously cooperating with and competing against one another to administer
nobly and in the cause of justice. People in most D&D worlds are polytheistic, honoring deities of their own and acknowledging pantheons of other cultures. Individuals pay homage to various gods
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
of those periods. The modern and futuristic items are priceless. Proficiency Itâs up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldnât have
such proficiency. During their downtime, characters can use the training rules in the Playerâs Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
art, but never master it. They stand among treasures taken from countless worlds but are never truly appreciative of them. The githyanki flit from topic to topic, craft to craft, never settling on one
party of ten warriors. A githyanki war leader retains that status in times of peace, looking after her underlings and maintaining their discipline and combat training. A silver sword in motion is a liquid thing, as much a weapon of the mind as a piece of metal in the hand.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
darkest of which can end entire worlds. Braahgâs disdain for the conflict he oversees is counter to the gate-townâs warlike nature and tempers Rigus just enough to keep it in the Outlands. Luca Bancone
training camps line its ringed districts, overseen by guard towers equipped with siege weapons. Bunkers Rigus largely forgoes inns and taverns in favor of its bunkers, an underground complex of barracks
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
stories told by creatures from faraway places. They love to gather lore so they can build their own internal world of imagination or transform their domain with ideas from other worlds. Their lair is
material components once per century. 7 Training. With a touch, the archfey grants the benefit of months of special training (see âMarks of Prestigeâ in the Dungeon Masterâs Guide for different
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, the dwarves see their gods as exemplars who blaze a path for their lives to follow. Dwarven deities exist in a wide variety, with a few common across many worlds. They are collectively known as the
dispatch such enemies before they can become a threat to the stronghold. Clangeddinâs faithful are mainly full-time warriors assigned to weapon training from an early age and expected to take the fight






