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Returning 28 results for 'vanishes sense'.
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vanish sense
Monsters
Van Richten’s Guide to Ravenloft
Legendary Resistance (1/Day). If the slasher fails a saving throw, it can choose to succeed instead.
Shrouded Presence. The slasher is immune to any effect that would sense its emotions or read its
thoughts, and it can’t be detected by abilities that sense Fiends.Multiattack. The slasher makes two Slasher’s Knife attacks.
Slasher’s Knife. Melee or Ranged Weapon Attack: +7
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
’ grisly work swiftly becomes the stuff of legends, striking fear into innocents across lands and over ages. Relentless Slasher A relentless slasher conducts its bloody work in silence then vanishes
immune to any effect that would sense its emotions or read its thoughts, and it can’t be detected by abilities that sense Fiends.
Actions
Multiattack. The slasher makes two Slasher’s Knife attacks
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
recent accidents at the site. If asked, Jung-Soon doesn’t know anything about the fog, strange events, or attacks on the camp. However, characters who succeed on a DC 14 Wisdom (Insight) check sense
into fog if defeated. They also vanish, along with the fog, 5 minutes after the fog appears. Before the last tiger vanishes, it retreats, heading toward the forest north of the construction site and a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
born, its hat is coated with wet blood, and it knows that if the blood isn’t replenished at least once every three days, the redcap vanishes as if it had never been. A redcap’s desire to slay is rooted
hags and dark mages that know methods to call redcaps out of the Feywild and put them to work as grisly servants. Also, some redcaps can sense the being whose murderous acts led to their birth. A redcap
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
nonmagical attacks, but you gain vulnerability to bludgeoning damage. These effects last for 10 days, after which the charm vanishes from you. Gold Key. The recipient gains a charm of treasure sense. While
configuration ever-changing. The maze has no exits, and its corridors are lit by tiny torches and clouded by fog.
Any non-undead creature that touches the wall carving vanishes and reappears in a demiplanar
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
sense. Like mine: The Xanathar. See? It’s cool, and it makes sense!
Hexblade Features Warlock Level Feature 1st Expanded Spell List, Hexblade’s Curse, Hex Warrior 6th Accursed Specter 10th Armor
your Charisma modifier (minimum of +0). The specter remains in your service until the end of your next long rest, at which point it vanishes to the afterlife. Once you bind a specter with this feature
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
easels, and elaborate dioramas on tables. All that remains are heaps of broken stone. Illusory Wall. The west wall of the room is an illusion without substance. It vanishes if targeted by a successful
can sense when any humanoid moves within 5 feet of the bones, and it immediately tries to possess that creature. The target must succeed on a DC 18 Charisma saving throw or become possessed by
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
family’s matriarch or patriarch, he enjoyed the company of their eldest son, Urmius Umbrage—a brooding shadar-kai ne’er-do-well with a cruel sense of humor. Naeryx and Urmius were close in age and got
spell is cast, roll a d8; on a roll of 3 or 8, the watch can’t be used to cast this spell again until the next dawn. The creature attuned to the watch gains 30 pounds. This extra weight vanishes when the attunement ends. The creature attuned to the watch must eat and drink eight times the normal amount each day.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
controller of problems makes you a natural leader for sure. Your sense of selflessness and integrity can help shape and guide the more unscrupulous business plans of your allies. Likewise, the other
as Gort Jorkle’s Afflicted Finery, openly and proudly selling the most illegal things imaginable.
8 An unnamed hill where a ruined tower appears at midnight, then vanishes again at dawn.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
creature such as a fish, though, might have less than a minute before the pocket of water surrounding it freezes, vanishes, or turns to glass. Slaadi live here and swim amid this chaos, creating nothing
mastering the internal landscape of chaos—is asserting one’s sense of self, identifying what is unchanging amid the storm of constant change. The sanctuaries of the githzerai are among the few havens that
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Artifact, you have the Deafened condition when you’re more than 10 feet away from it. 41–48 While attuned to the Artifact, you lose all sense of smell. 49–66 While you’re attuned to the Artifact, your
obtains the Artifact, the avatar vanishes. 46–54 Each time you become attuned to the Artifact, you must succeed on a DC 10 Constitution saving throw or die from the shock. If you die, you’re instantly
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
save, Shemshime vanishes and one of the following outcomes occurs: If the book is intact, Shemshime is yanked back into the book. It slams shut, silencing the music box and ending the curse. If the book
characters get bogged down in researching the books on the shelves, roll on the Shemshime’s Influence table to maintain a sense of peril.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
instead of slashing damage and knows the exact location of its target while the target is within the region. The sword vanishes when it or its target is reduced to 0 hit points. 43–48 One character in
feels a profound sense of purpose and gains the benefit of the bless spell for 1 minute. They can choose two other creatures they can see to gain the spell’s benefits as well. 67–72 A booming voice
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
pool is frozen solid. Tekeli-li. If Tekeli-li is here, the gnoll vampire (see appendix C) is in mist form, hiding in the steam. The characters can sense the vampire only if they have magic that can
match your growth. If you are the recipient of a greater restoration spell or similar magic, this charm vanishes from you, and you immediately shrink back to normal size, along with any armor, clothing, and weapons in your possession.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the dragon sculptures are watching them. Good-aligned characters feel suffused with a warm sense of righteousness. If a character approaches the altar, a column of dim light rises from it. If a
, healing each creature present as if by the heal spell. If any characters died during this chapter, they immediately come back to life as if by the true resurrection spell, their bodies appearing in the chancel if they’re not already present. The light then vanishes.
Magic Items
Infernal Machine Rebuild
violates the unicorn’s alignment, the unicorn immediately vanishes.
You grow a unicorn horn.
10
A specialized clockwork compass floats in front of you. You can name one character, place, or
(your choice).
The cure wounds spell restores no hit points for you.
13
You have an innate sense of direction. You automatically succeed on ability checks made to avoid becoming lost.
Whenever
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Weasel Familiar. The arctic weasel is Zelennor, Nass’s fey familiar. Vellynne Harpell would recognize it as such. Anyone who can cast the find familiar spell knows that a familiar typically vanishes
telepathically awakens Korgrah, an abominable yeti (see area I5), and commands it to hunt down and kill the party. This yeti’s sense of smell is so acute that it can track the characters by scent regardless of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
.” Bond. “I will find my missing companions.” Flaw. “I can be indecisive when choosing between options with uncertain outcomes.” Ishvern’s Plea Ishvern tries to get a sense of the characters
” section earlier in this chapter).
This charm vanishes 24 hours after you leave the Northern Wastes.
Leaving the Shrine Dalamar needs to know only that the Blue Phoenix Shrine is a holy place sacred to
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
sense. For now, the tunnel leads only to a dead end. If the characters draw attention to themselves with light or noise, the pechs investigate. The pechs are initially indifferent toward the characters
sense on the characters. If anyone in the party can understand the xorn, the creatures explain their dilemma and attempt to persuade the characters to give them a meal of at least 100 gp worth of gems
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
) are diligently carving a tunnel from this grotto up into the mountain toward an enclosed cavern they can sense. For now, the tunnel leads only to a dead end. If the characters draw attention with light
hungry and upset at their situation. Prone to stress eating, the xorn crave any precious gems or metals they can sense on the characters. If anyone in the party can understand the xorn, the creatures
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
: “Neverember’s dragons are an answer to our prayers.” “The Cassalanter mausoleum. Inform Y. G.” (The initials refer to Lady Yalah Gralhund.) “Golorr is an aboleth. Now it all makes sense.” If the characters are
humanoid blood is spilled on any page, Infernal text on that page becomes legible, remaining so until the book is closed. The blood remains even after the text vanishes. Any character with the Ritual
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
gray squirrel and scurries out of the cottage through a crack in the wall. He vanishes into the woods, then waits for the hostile characters to leave. His watch post contains nothing of value. Joining
in this ruined building, so they are not visible from outside. Trailing lines from the webs in the lane allow the spiders to sense when prey is moving through the webs, at which point they nimbly
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
creature that triggers the trap is targeted by a flesh to stone spell (save DC 17). A creature can’t set off the trap more than once. After it’s triggered three times, the trap vanishes. Draconic
studies the star field sees a strange phenomenon: a dark star in a position where no known star exists today. This character now risks being cursed with a foreboding sense of doom. At the end of the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
pursuit of wealth. They also possess a flair for unpredictability and a wicked sense of humor. While cloud giants expect a certain amount of trickery and deceit in their dealings with others of their kind
the Storm (3 Actions). The giant vanishes, dispersing itself into the storm surrounding its lair. The giant can end this effect at the start of any of its turns, becoming a giant once more and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Dexterity saving throw. The magical dye is nontoxic, cruelty free, pet safe, and hypoallergenic. It vanishes if an affected creature is targeted by dispel magic. Otherwise, it takes 1d4 months to fade
city rulers abandoned the plan, and the gate was sealed. Or at least that’s what everyone thought. A character who succeeds on a DC 18 Intelligence (Arcana, Nature, or Religion) check can sense that
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
its necklace (see “Treasure” below). The dao do not pursue creatures that leave the room. If the characters all leave the area, any dao that wasn’t defeated vanishes after 1 minute but returns with
, a strange sense of lightness fills them, and they begin to lift gently from the floor. A zero-gravity effect in this chamber grants any creature a flying speed equal to its walking speed while in
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
blinded condition. 3 The target’s feet become heavy, fluid-filled sacs, reducing its walking speed by 10 feet. 4 The target’s mouth vanishes, preventing it from speaking or casting spells with verbal
worth 700 gp, and an ivory case worth 300 gp containing a Wand of Magic Missiles. G17: Sanctuary Cavern This large cave is awash with a sense of peace. The low ceiling and walls are striated with
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
scion immediately sense the location of this gift. A creature can be affected only once by this compulsion. Empowered Cloud Giants. Cloud giants within 1,000 feet of the scion gain a +8 bonus to attack
unable to use reactions until the start of its next turn. The mist vanishes at the end of the cradle’s turn.
Scion of Thrym Gargantuan Giant (Titan), Typically Neutral Evil
Armor Class 19 (natural






