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Returning 35 results for 'various services'.
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Backgrounds
Player’s Handbook
: (A) Quarterstaff, Calligrapher's Supplies, Book (history), Parchment (8 sheets), Robe, 8 GP; or (B) 50 GP
You spent your formative years traveling between manors and monasteries, performing various
odd jobs and services in exchange for access to their libraries. You whiled away many a long evening studying books and scrolls, learning the lore of the multiverse—even the rudiments of magic—and your mind yearns for more.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Regulation and Bartering Guilds, nobles, and royalty regulate trade. Chartered companies are granted rights to conduct trade along certain routes, to send merchant ships to various ports, or to buy
or sell specific goods. Guilds set prices for the goods or services that they control, and determine who may or may not offer those goods and services. Merchants commonly exchange trade goods without using currency. The Trade Goods table shows the value of commonly exchanged goods.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
monasteries, performing various odd jobs and services in exchange for access to their libraries. You whiled away many a long evening studying books and scrolls, learning the lore of the multiverse—even the rudiments of magic—and your mind yearns for more.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, performing various odd jobs and services in exchange for access to their libraries. You whiled away many a long evening studying books and scrolls, learning the lore of the multiverse—even the rudiments of magic—and your mind yearns for more.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
trade. Chartered companies are granted rights to conduct trade along certain routes, to send merchant ships to various ports, or to buy or sell specific goods. Guilds set prices for the goods or
services that they control, and determine who may or may not offer those goods and services. Merchants commonly exchange trade goods without using currency. The Trade Goods table shows the value of commonly
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Life in the Tayyib Empire The Tayyib Empire is a cosmopolitan mix of the native peoples of Suristhanam, immigrants, and various invading groups. Nearly half the population are brown-skinned humans
the throne. The Ulema provides spellcasting services to the populace and maintains the empire’s infrastructure of magical street lights and teleportation circles. Fashion and Food Clothing in the empire
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
private rooms. Each well-appointed room has four beds. Haldryck boasts that the beds in these rooms are bug free.
Wares. Haldryck rents and sells various bedding items, including wool blankets, woven
sleeping mats, and pillows stuffed with goose down.
Inn Services The inn offers the following services:
Rent a Cot. Cots in the common room are available to rent for 1 GP per night. Roll 1d4 for each
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Large Vehicles The Airborne and Waterborne Vehicles table provides statistics for various types of large vehicles. The following notes apply. Speed A ship sailing against a strong wind moves at half
carried and weighs 100 pounds. Crew A ship larger than a Keelboat or Rowboat needs a crew of skilled hirelings (see “Services” later in this chapter) to function. The minimum number of skilled hirelings
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
contains practically every facility adventurers could need to train, study, and socialize. The neighborhood around it caters to adventurers’ other needs with its variety of shops and services. Membership
tensions between the Daggerwatch Garrison and the city’s various groups of heroes for hire.
Affiliated guilds. Beyond Sharn, the guild has established good relations with adventuring guilds across
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Guild Adventures Headquarters of the Clifftop Adventurers’ Guild Among its various services, the Clifftop Adventurers’ Guild offers a launchpad for all manner of adventures. Potential employers
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Chapter 1: A Great Upheaval This chapter is designed to advance a party of 1st-level characters to 5th level. The characters gain levels by accomplishing various goals, which are summarized in the
in the Ardeep Forest. Adventurers can earn good money by offering their services as guards on a hunt. The residents of Nightstone have a longstanding and seemingly irreconcilable conflict with their
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Large Vehicles The Airborne and Waterborne Vehicles table provides statistics for various types of large vehicles. The following notes apply. Speed A ship sailing against a strong wind moves at half
carried and weighs 100 pounds. Crew A ship larger than a Keelboat or Rowboat needs a crew of skilled hirelings (see “Services” later in this chapter) to function. The minimum number of skilled hirelings
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
supplies are readily available, though exotic goods and services are harder to find. Inns and taverns support travelers. Organizations: The town contains several temples, as well as various merchant
: The city supports an army of professional soldiers, guards, and town watch. Each noble in residence maintains a small force of personal bodyguards. Commerce: Almost any goods or services are readily
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Investigative Services in Warden Towers, and Globe Information Agency in Dragon Towers. Your party might be associated with any of these groups, or you might operate your own affiliated agency. In any
intermediaries between the realm of monsters and the east, bartering the services of monstrous mercenaries across Khorvaire. The house takes great pride in having forced mainstream Khorvaire to
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
. These like-minded individuals follow specific teachings, spreading word of their expertise through their services and training. 6 Identity Traders. These enigmatic dealers buy and sell documents
Guild Artisan background). These dues fund the guild’s services and activities. Accommodations. You can stay at your organization’s guildhall. The rooms are comparable to those in a comfortable inn, but
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Conflux Map The oracular conflux shown in map 4.7 has a glass-domed roof, atop which is mounted a massive, ornate weather vane. During stormy services, oracles watch the sky for lightning patterns that
are used for various forms of soothsaying and predictions, including animal sacrifice and the reading of entrails. Off the divination chamber is the observatory, which houses a telescope, an astrolabe
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
crew consists of eight members of the Cult of the Dragon (NE male and female human cultists of various ethnicities), all wearing black leather armor and black leather masks. The cultists are a humorless
and our services as a gift, so that you may cross his vast dominion while avoiding the many perils of the land below. War against the giants is inevitable, but the Great Dragon commands you forge
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
This district was once a caravan yard between Waterdeep’s two northernmost walls, kept free of settlement to serve as a killing field in times of war. As refugees from various calamities settled there
crossroads who take advantage of this fact to offer their services as city guides. Though some reputable members of this cadre will guide you true for a fair fee, plenty of citizens with nothing to lose
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
this act of creation, so that it requires both proficiency and access to these tools. You must pay the basic costs of materials and services required to make the item. And you must spend a
various factors could reduce time or cost. Eberron dragonshards are a significant amount of the cost of materials. A remarkable dragonshard could reduce the cost of creating an item by 10 percent. A
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
various ethnicities. F. Farm Each of these plots of land contains a modest stone farmhouse, a wooden outhouse, and a tilled garden or pasture. The farm is occupied by 1d6 adult commoners and 1d6 - 1
children (noncombatants) of various ethnicities. T1. Market Square and Tower The center of Triboar, where the Long Road meets the Evermoor Way, is a huge open space used as a market by local farmers and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
ominous shadows on the settlements of the North. Caravans and farmsteads have come under attack. Frost giant longships have begun terrorizing the Sword Coast. Various organizations throughout the North
situation to change. Harpers are eager to recruit adventurers to help them combat the giant threat. The Lords’ Alliance Various settlements of the North have banded together to form the Lords
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, consolidate wealth, and fragment a populace against itself. The numbers of the guildless include people engaged in a wide variety of trades and services that aren’t managed and regulated by the guilds
will use to judge whether you earn an increase in your renown score. The various ranks within the guilds describe the range of tasks you might perform, from testing experimental Izzet weaponry to leading
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
in the “Services” section in chapter 5 of the Player’s Handbook, untrained hirelings provide general labor, and can function as builders, cleaners, porters, and other workers. Untrained hirelings can
entire group. Those hirelings could all shave their heads zealously, be brawny but absentminded, play various musical instruments, use colorful oaths and exclamations, and so on. Group ideals, bonds
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
male and female humans of mixed ethnicity), a hired mage (N male or female Illuskan human), ten scouts (N male and female humans of various ethnicities) hidden behind arrow slits, and thirty well
-trained guards (N male and female humans of various ethnicities). The gatehouse castellan is a Waterdhavian noble who is appointed by the Masked Lords of Waterdeep and holds the post for a year, beginning
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
three years ago with plans to establish a Zhentarim foothold in the city. In that time, they have forged alliances with various nobles and guilds and run afoul of others, all the while fending off
friends. Skeemo can add “sellout” to his credentials, his services having been bought by House Gralhund and the Black Network operatives loyal to Manshoon. The rock gnome uses paper birds (see appendix A
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
stationed members of the order at various inns and homesteads east of Daggerford, so that locals need not fear the night. Now they’re counting on you to find the werewolves’ lair in the Misty Forest
offers the best and cheapest goods and services, both legal and illicit, hoping to undercut its competitors. Members of the Zhentarim think of themselves as members of an extended family and rely on it
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
effects that might do likewise, such as mold, wet, and decay. Many of the monks wield various kinds of magic items to aid in these endeavors, and Candlekeep’s facilities include more than a few
unknown for them to deal with adventurers directly when they need such services. While these scholars rarely have much coin to pay for the services of a company of venturers, they do possess the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
. Torture Chamber This large area contains various implements for torturing prisoners large and small—an iron maiden, two racks, thumbscrews, iron boots, chains, whips, branding irons, strappados, and so
, are armed with clubs, axes, daggers, and various cast-off weapons, as well as seven highly prized crossbows. They obtain food from raids, supplemented by fungus they find in a subterranean cave
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
” earlier in the adventure). He greets the characters warmly and is happy to explain the treatments and services on offer (as noted in the “Relaxing at the Restful Lily” sidebar). If the characters
ask about the missing Falthrax, Saeth feigns ignorance. If the characters aren’t interested in the Restful Lily’s services at present, he encourages them to look around. In any event, as soon as he is
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
, various curries, and colored salts have done much to bring Chultan delicacies to patriar tables. Despite their success, the Shores’ business is straight forward and unpretentious, attracting attention
. Ostensibly, Gond’s priests offer healing and other magical services to anyone willing to pay. However, priests often prove so caught up with their projects that they’re reticent to attend to any but those with
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, various curries, and colored salts have done much to bring Chultan delicacies to patriar tables. Despite their success, the Shores’ business is straight forward and unpretentious, attracting attention
healing and other magical services to anyone willing to pay. However, priests often prove so caught up with their projects that they’re reticent to attend to any but those with the most novel wounds and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Shipwrights’ Ball at the Shipwrights’ House, and guild-sponsored galas at the Copper Cup festhall. According to custom, the winners of the various competitions don’t keep their trophies and earnings, but
’ services and wares. These offerings usually take the form of glittering displays, but guilds sometimes also sponsor brief plays or other hired entertainments (jugglers, singers, magic shows put on by
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, his first attack can still benefit from the Assassinate trait after the first round of the fight. Development. On the Whisperer’s orders, Harid offered his services to Mr. Dory. But his actual purpose
flesh and negative emotion for the kraken. Other notes on the desk and the table are either horrid examples of disturbing erotica written with a shaky hand, or various letters that implicate Dory in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
for one of the following reasons: Information Source. Erlynn knows all the local rumors. If she trusts the adventurers, Erlynn can direct them to an NPC who needs their services.
Place to Stay. The
, two-story shop has a sign depicting a white-bearded human wizard holding a staff that has a copper ball affixed to its tip. Displayed in the store’s window box are various potions, scrolls, wands, and
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
extol the virtues of meditation and whatever calm faiths visitors might bring with them. Few seek the church’s services on their own. Rather, most who come to dwell at the church either have a room
bazaars, local merchants have a near-monopoly on many southern imports, from silks and fine blades of Calishite steel to tomes of rare magical lore, thanks to exclusive trade agreements with various






