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Returning 13 results for 'viewed smaller'.
Spells
Player’s Handbook
object, it must be Large or smaller, and it can’t be held or carried by an unwilling creature.
The destination you choose must be known to you, and it must be on the same plane of existence as
Very familiar
01–05
06–13
14–24
25–00
Seen casually
01–33
34–43
44–53
54–00
Viewed once or described
01–43
44–53
Monsters
The Book of Many Things
", "rollType":"damage", "rollAction":"Constrict", "rollDamageType":"bludgeoning"} bludgeoning damage, and if the target is a Medium or smaller creature, it has the grappled condition (escape DC 20). Until
creatures when viewed from the corner of the eye or through dim light or fog.
Gathered Knowledge. Within the lair, creatures have advantage on ability checks made to discover or recall information
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
creatures that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be Large or smaller, and it can’t be held or
Permanent circle — — — 01–00 Linked object — — — 01–00 Very familiar 01–05 06–13 14–24 25–00 Seen casually 01–33 34–43 44–53 54–00 Viewed once or described 01–43 44–53 54–73 74–00 False destination 01–50
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
creatures that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be Large or smaller, and it can’t be held or
Permanent circle — — — 01–00 Linked object — — — 01–00 Very familiar 01–05 06–13 14–24 25–00 Seen casually 01–33 34–43 44–53 54–00 Viewed once or described 01–43 44–53 54–73 74–00 False destination 01–50
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
palpable than near the Grandfather Tree, an oak larger than you might imagine possible, which serves as a holy site for the Treeghost tribe of the Uthgardt. Four smaller oaks — enormous indeed, though
still smaller than the Grandfather — mark the boundaries of the site, protecting the tree and aiding those whom its spirits determine are worthy, speeding their natural healing. Teleportation magic
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
temple of an agricultural deity in the evening. Cities and large towns can host numerous temples dedicated to individual gods important to the community, while smaller settlements might have a single
plane, so Arcadia might be home to twin gods who are patrons of merchants and smiths.
Alternatively, you might decide that your world has only one god (who might be viewed differently by various sects
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Titles written throughout the ages can be viewed here — under the watchful eyes of the temple’s priests. In short (if I can claim this section of the enchiridion to be such), the Castle Ward offers far too
competitions, their crowds of rabidly cheering fans are naturally much smaller than those of other wards. The stately, clean, and well-defended Castle Ward
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, not all stone giants have the hands of a god. Those who show little skill in carving are considered pathetic and viewed with a combination of pity and contempt. To determine the ordning beneath the
placed in the proper location. Without both the light and the shadow, the carving is incomplete and can’t be viewed in its true form. For example, a tale carving made with these special techniques tells
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
its meal.
A window in the west hall allows the mess hall to be viewed from the kitchen, and vice versa. The giant badger snuffling through the kitchen is the goblin enclave’s unofficial pet. A dirty
surmises that the goblin leader must be planning or working somewhere deeper within the outpost. Treasure. The room has two hidden stashes of treasure: a smaller compartment in the bed frame, and a
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
chamber walls, and a smaller hexagonal room occupies the center of the space.
The continual flame spells that light this area can be dimmed from the surveillance hub (area R18). The hall is dimly lit
beds. Areas to the north, west, and south can be viewed through 4-foot-tall, 1-foot-wide arrow slits. The continual flame spells that light the room can be dimmed or brightened by uttering the command
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
.
Investigating. Viewed in white light, the circular tile is red. A detect magic spell can reveal that the tile and statue give off an aura of transmutation. The runes on the tile’s inner edge read, in
and smaller creatures. Larger creatures must either spend 2 feet of movement for every 1 foot moved or make a DC 10 Constitution saving throw for every 10 feet moved. On a failed save, the creature
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
chamber walls, and a smaller hexagonal room occupies the center of the space.
The continual flame spells that light this area can be dimmed from the surveillance hub (area R18). The hall is dimly lit
beds. Areas to the north, west, and south can be viewed through 4-foot-tall, 1-foot-wide arrow slits. The continual flame spells that light the room can be dimmed or brightened by uttering the command
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, otherworldly garden. A second wall encircles a smaller botanical sanctuary within.
Strange trees abloom with bizarre flowers climb toward an artificial light source high above. The calls of unknown
a large, natural aquarium for the enjoyment of upper-echelon personnel, who viewed its contents from a marine observatory under the lake’s islet enclosure (area S60). The lake is 100 feet deep and






