Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 8 results for 'vines speaking'.
Other Suggestions:
vine speaking
vile speaking
vines seeking
veins speaking
Monsters
Van Richten’s Guide to Ravenloft
unsuspecting victims with their vines or accept captives brought to them by their podling servants. In either case, they drag creatures into their central pod, where potent chemicals render the captive
relishes exposing its skin to the sun. It resents clothing and hair.
4
The podling often reacts as if some unseen force is speaking to it, staring into the distance or nodding.
5
The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
carved with vines that twist through eleven actual humanoid skulls mounted to the frame. Carved into the bottom of the frame are the following words in Celestial: “The dead know the secret.” The
mirror is one of Halaster’s gates (see “Gates”). Its rules are as follows: Speaking the proper command word while standing in front of the mirror opens the gate for 1 minute. Characters must be 11th level
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
murky water flowing through the endless swamp to the mildewed vines and the rotting roots of swollen mangrove and banyan trees.
The Weeping Paths is a treacherous quagmire home to malicious spirits
figures appear in the haze around the party and move along with them. The forms can’t be harmed or warded away by any means. Soon after the shapes appear, the figures begin speaking as one, telling the grim
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
). Until the grapple ends, the target is restrained. The plant has four vines, each of which can grapple one target.
Entrapping Pod. Melee Weapon Attack: +7 to hit, reach 5 ft., one Medium or smaller
feet of movement, exiting prone. The plant has one pod, which can envelop one creature at a time.
Podlings Bodytaker plants either capture unsuspecting victims with their vines or accept captives
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
.)
Mirror Gate to Level 12. The mirror’s stone frame is carved with twisting vines, woven into which are the actual skulls of eleven human adventurers killed in Undermountain. Carved into the bottom of the
frame are the following words in Celestial: “The dead know the secret.” The rules of the gate are as follows: Speaking the proper command word (“Axallian”) while standing in front of the mirror opens
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. To the southwest, the base of the bell tower is obscured by thick growths of vines, which also shroud the west stairs. A set of double doors stands along the front of the hermitage on the far side
of the island’s rocky hills. But that hillside has since been hewn away to create a passage rounding the corner of the hermitage.
The vines at the base of the bell tower (area 15) are four assassin
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
fountain, they see that Javenesh is speaking with a water weird submerged inside it. Unlike most water weirds, this creature, named Lothannep, can speak and understand Common. Lothannep lives in the
is one of the mascots the characters must catalog for Professor Sharpbeak, as mentioned in the “Mascot Hunting” section earlier. W11. Northwestern Clearing Tangled vines and trees draped with thick
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
doors simply don’t work for them. However, they enjoy the free food, and as long as they aren’t speaking to each other, they get along well. When someone talks to them, their contrasting personalities
for those people. They suggest speaking to Propha, the barkeep and owner, who always appears to be trying to remember something. The following official Acquisitions Incorporated beers are now available






