Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'visitors survive'.
Other Suggestions:
visitors service
visions survive
visitors strive
visitors survival
visitors survived
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Viktal Tales of the days before Mother arrived claim that the families of Viktal barely scraped enough from the earth to survive, and often lost livestock and children to malicious fey. Today, Mother
equally. The cheery villagers welcome visitors, showing eager interest in their stories and lodging them free of charge at the village inn, the Fisher’s Rest. Visitors are welcome to stay for as long as they like, especially as one of the seasonal Tithe festivals approaches.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, colorful ticket, strange prize from a Carnival game Resplendent with bright banners, calliope music, and the smells of rich food, the Carnival promises visitors a surreal wonderland where any dream is
the wise know strangers are intrinsically dangerous. The Carnival doesn’t exist to entertain its visitors. Rather, it’s a traveling domain, capable of visiting other domains and lands beyond the Mists
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Everything’s Awful Avernus is insidious in the way it fosters greed and makes visitors pay or barter for the things they need to survive. Most of the wildlife on Avernus is not edible to mortals, and
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
ruler always knows when visitors have arrived and what their intentions are. Because these dominions are part of the Astral Sea, they are timeless; nothing ages there, and creatures can survive there
forms, including spores, space plankton, and larger creatures that resemble fish and aquatic mammals. The ones that need air to survive either generate their own air envelopes or live in the air envelopes
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
their visitors sleep, the yakfolk beat them unconscious, strip them of their gear and weapons, and consign them to a life of menial labor. Deprived of food and warmth, prisoners rarely survive more
the yakfolk use for manual labor. The yakfolk feign benevolence, offering food and shelter to wayward visitors, only to shed their guise of friendly hosts when their guests are most vulnerable. While
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
its own right. Other than trade, the biggest attractions are the weekly dinosaur races through the streets. Locals and visitors alike wager princely sums on the races’ outcomes. The city also boasts
prowl the surrounding sea, and the mouth of the bay is home to a greedy dragon turtle. Characters who question locals can learn rumors that might help them survive the perils of Chult. The characters
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
affects visitors (see “Curses and Magical Contagions” in chapter 3). Layers of the Abyss The layers of the Abyss are numbered based on the sequence of their discovery and cataloging by explorers from
endless labyrinth turns visitors into Baphomet’s prey. Layer 1: The Plain of Infinite Portals This layer is the miserable gateway to the infinite layers of the Abyss. Under a glaring red sun, the rocky
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the movements of the slime straining your eyes and tugging at your mind. A disembodied voice fills the cave. “What’s this, what’s this? Visitors? Now? Not yet! We’re not ready! Go away, pests! I will
tide, warn them that retreat is a better option, and that this is a fight they aren’t likely to survive without strategy and aid. See the “Battle for Blingdenstone” section for the ways the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
territorial, they use camouflaged scouts to guard the perimeter of their domain. When unwelcome visitors are detected, a tribe sends a hunting band to harass or drive the trespassers off, or tricks them into
creatures, they kill when it is expedient and do whatever it takes to survive.
Lizardfolk rarely stray beyond their claimed hunting grounds. Any creature that enters their territory is fair game to be
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
fantastic Argent Palace in the city of Zelatar, whose bustling markets and pleasure palaces draw visitors from across the multiverse in search of obscure magical lore and perverse delights. By Graz’zt’s
command, the demons of Azzagrat present a veneer of civility and courtly comity. However, the so-called Triple Realm holds as much danger as any other part of the Abyss, and planar visitors can vanish
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
lights of civilization known as Ten-Towns but also the indigenous flora and fauna that need sunlight and the change of seasons to survive. Not all creatures are discouraged by what has transpired
blizzards and other deterrents, visitors still come and go. Among the recent arrivals are four wizards of the Arcane Brotherhood, a powerful society of spellcasters based in Luskan. They’ve come chasing
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Bedine obey a code of hospitality and honor, and they provide shelter, food (goat cheese and dates), and drink (strong tea or water) to anyone who visits the desert unless the visitors prove unworthy
of such kindness. Bedine guides know how to survive in the desert. Stories about the magical destruction wrought by the Netherese on Anauroch make them wary of wizards and abhor magic, believing that
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Firehelm, Helm’s grandson, was the king in Sundabar when the city fell to the orc horde. He did not survive. Beyond that tragedy, the recent war did horrific damage to Sundabar and the humans on the
unwanted visitors. In the center of the upper city, the Circle still stands around the ruin of the Master’s Hall, ready to receive visiting caravans, livestock, and merchants. However, few such
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
called the Avowed, guard this place and work tirelessly to ensure the library’s protection and preservation. Though they are friendly enough in a workaday fashion, they are also suspicious of all visitors
even impossible to fulfill. After all, how is the would-be visitor to know exactly what Candlekeep does and does not have in its labyrinthine stacks? To this end, most visitors come to Candlekeep
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
chamber just below the street serves as the gathering place for all the Speakers, as well as a location where non-Simic visitors can meet with the Prime Speaker or other combine emissaries. Goals of the
change in order to survive, and slow, small steps in pursuit of an ideal vision aren’t enough. The future of the guild is in imminent danger, and the Simic need to focus on survival. Adaptationists
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
indirectly aids any who oppose the efreet.
7 An iron golem ferries visitors across the lava moat surrounding an adult emerald dragon’s lair.
8 An adult emerald dragon spies on the adult red dragon
has spent the past century collecting magic items that he hopes will enable him to survive the coming conflict.
Raulothim’s drive to amass magic and his innate mistrust of anyone powerful enough to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
. Most visitors are content to swap stories by the hearth, but sometimes a group driven by greed, ambition, or desperation pays the toll for entry and descends the well. Most don’t survive to make the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. The mage atop the gate tower (area 18a) demands to know who they are and why they have come, granting entry only if their answers raise no suspicions. As the visitors make their way through the
visitors and leads those who seek an audience with her sister, Erelal, to area 19k. 18a. Gate Tower This tower serves as the primary entrance to the fortress. A male drow mage named Llaxdorl Freth
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
commoners are struggling to survive. 4 The ghost of a character’s loved one is trapped on the island. Hostile Hostile islands contain creatures that want to harm the characters. These creatures fill
challenged by rivals to survive a night on the island. 4 An eloquent invitation from the island’s leader invites the characters for a hunt. Sanctum The inhabitants of sanctum islands use the seas to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. Visitors to Amphail often get a polite admonishment to “mind the high born” or “ware silver saddles” from the locals, but those who ignore such warnings should expect no help if they get into trouble with
obligations). Some businesses survive entirely by bringing the comforts of Waterdeep to Amphail, creating gathering places where young nobles can feel at home. The three greatest families with significant
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
holds a coin toward the bartender: “A pitcher for the visitors.” The glint of silver catches the server’s attention.
Maeve (as Mirabella): “Thank you, friend. May we know to whom we’re indebted
her, yet she clings to life. But I fear she won’t survive another visit!”
Russell: “All right, Ismark. You bought us drinks and told us about the Devil Strahd and your sister. How can we help
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
visitors who have interesting items to swap. Life of Leisure. Halflings rarely consider leaving the security of their villages, because they already have all the comforts they could want — food
. Halfling settlements survive wars because halflings are so irritating. Why conquer something you want nothing to do with?
Bad Apples Although most halflings are energetic and jovial, as with any
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Werewolves in the Mist This adventure hook assumes you’re running a campaign in or near Daggerford (see “Mysterious Visitors” for more information). It also assumes you’re using the five player
the organization can be found wherever untamed wilderness exists. Members of the Emerald Enclave know how to survive, and more important, they want to help others do the same. They aren’t opposed to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
that Valin appears quite normal. (This is a product of the mummy lord’s diadem, which functions as a hat of disguise.) Having escorted all the recent visitors to the temple, Alessia is under the
impression that they are communing with Valin in the observatory of fate (area T9). She explains that time passes differently in the observatory, making it not unusual that those visitors have apparently been
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
one or more visitors, he questions them to see if they’re worth keeping aboard. Drylund caters to those who have political influence in the city of Yartar, but he’s eager to meet anyone with a lot of
reef that serves as home for Lord Drylund’s pet octopus. The octopus has bonded with its owner and can survive outside of water for 30 minutes. Beneath the aquarium, built into the table, is a shelf
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
most adept at the skills halflings needed to survive. Those legendary halflings comprise the rest of the pantheon. Yondalla created the first halfling villages and showed the people how to build
hearth. The home is a welcoming place, but it is also sacrosanct. Halflings honor Cyrrollalee by opening their homes to visitors, and by respecting the home of one’s host as if it were one’s own
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the north, wherein lies the entrance of a tunnel carved through the arm. Visitors and residents can ring a bell in the courtyard, whereupon a door guard acknowledges the ringer and lowers a rope ladder
turn the spirit have failed. Those who brave its unearthly approach and allow Ruid to pass through them learn a secret truth about someone or something in their life — if they survive.
Brindul Alley
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
for the “fat philosophers” of Heptios is widely known. Toreus welcomes all visitors, even those from lands that are despised or mistrusted, and foreign coin can buy nearly anything there. The
nobles, Cormyr is recovering from its war with Sembia and Netheril — a conflict that cost the nation much, but left the kingdom standing, and which, in the end, Netheril didn’t survive. The pride of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
visitors’ story, then turn the party away unless the characters make convincing arguments about their importance. If the doors are unlocked, the characters can walk in without announcing themselves
described in area M21 and also releases the umber hulk in that room. Audience with Qarbo Qarbo is the second-in-command at the monastery, but the abbess Hellenrae doesn’t like to deal with visitors. It
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, northeast, and southeast walls are rusted shut, and a semicircular chamber that opens in the southwest wall contains a shrine.
To convince unwelcome visitors that this cave is unused, the facility’s
Menzoberranzan and Blingdenstone, sabotaging supply caravans and generally causing mayhem. They usually kill or convert victims who survive their initial attacks, although Makubli recently turned over
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
. Though he receives very few visitors, he is reasonably hospitable. Reidoth is adept at staying away from the ash zombies that overrun the village, as well as avoiding the area’s mutated plants. He
elemental forces of the world in check, preventing civilization and the wilderness from destroying one another, and helping others survive the perils of the wilds. The goblins are a threat to the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Reidoth makes camp when she visits Thundertree. Reidoth is an elderly human woman with long, white hair who doesn’t use two words when one word will do. Though she doesn’t receive many visitors, she is
world in check, preventing civilization and the wilderness from destroying one another, and helping others survive the perils of the wilds. As such, Reidoth doesn’t want to rile the goblins without good
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
crossbow bolts.
Roleplaying Information
Sheriff’s deputy Augrek guards the southwest gate of Bryn Shander and welcomes visitors to town. She has a good heart.
Ideal: “You’ll get farther in life with a
run away this time.”
Flaw: “I have no regrets. I do whatever it takes to survive.”
Narth Tezrin Medium Humanoid (Human), Chaotic Good
Armor Class 12
Hit Points 18 (4d8)
Speed 30 ft.
STR
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
in the middle of this room, its wings partially outstretched. A wall of iron bars stretching from floor to ceiling forms a protective barrier around the chamber’s entrance, keeping visitors separated
!
Overcoming the jabberwock in area P22 is one of the main challenges of this chapter and, indeed, the whole adventure. The characters are unlikely to survive a head-on fight with the creature, but there
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. The island’s smaller coastal settlements include the fishing and trapping villages of Bjorn’s Hold and Icewolf. The natives of Ice Peak survive by catching fish and hunting goats, seals, and whales. The
nearby wilderness. Visitors are welcome at the Jester’s Pride tavern, which serves robust dwarven ale. Jundar’s Pass This wagon trail threads through the Dessarin Hills between Beliard and Calling






