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Returning 23 results for 'voice slots'.
Other Suggestions:
voice slot
Monsters
Acquisitions Incorporated
): guidance, light, mending, sacred flame
1st level (4 slots): bane, cure wounds, guiding bolt
2nd level (3 slots): hold person, spiritual weaponMultiattack. Phoenix makes two melee attacks.
Warhammer
servant of Waukeen and a soft-spoken sort. Really soft. Like, he talks so infrequently that even he might not recognize his own voice. Phoenix comes from the streets, where he grew up a fighter until a job
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
, the mummy lord, rests within the sarcophagus. When the characters approach within a few paces of it, a deep, clear voice issues from the coffin, saying, âYou approach Diderius in repose. I know what
you seek.â If the adventurers spoke well to the statues in area 1, the voice says, âYuan-ti have taken the one called Varram beyond their portal in the northern wall. Be prepared, for I shall open the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, rests within the sarcophagus. When the characters approach within a few paces of it, a deep, clear voice issues from the coffin, saying, âYou approach Diderius in repose. I know what you seek
.â Varram If the adventurers spoke well to the statues in area 1, the voice says, âYuan-ti have taken the one called Varram beyond their portal in the northern wall. Be prepared, for I shall open the way to
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Scarlet Coliseum Jeers and shouts rise from this open-air coliseum made of deep-red stone. Over the sound of roars and clattering metal, a booming voice excitedly commentates on the fight.
The
booming voice is the magically amplified voice of Khai Kiroth, the coliseumâs pit master and commentator (see the âCasino Pit Mastersâ section earlier in this chapter). Watching a coliseum match is free
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Godfrey has the following paladin spells prepared:
1st level (4 slots): command, divine favor, thunderous smite
2nd level (3 slots): branding smite, magic weapon
3rd level (3 slots): blinding
smite, dispel magic
4th level (2 slots): staggering smite
Characters who inspect the fireplace notice a shield-shaped patch on the wall above the mantelpiece. A magic shield once hung above the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Voice in the Dark After dealing with or avoiding the troglodytes, the adventurers can continue on toward the purple worm nursery. However, within six miles of the nursery they come across an
dark. Suddenly, a loud voice booms out all around you in Undercommon: âTurn back or suffer a death so horrible you cannot imagine! You have been warned!â
The voice is actually a minor illusion cantrip
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Phoenix Anvil The âBâ Team hoardsÂperson, Phoenix Anvil is a servant of Waukeen and a soft-spoken sort. Really soft. Like, he talks so infrequently that even he might not recognize his own voice
(spell save DC 13, +5 to hit with spell attacks). He has the following cleric spells prepared:
Cantrips (at will): guidance, light, mending, sacred flame
1st level (4 slots): bane, cure wounds
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Level Proficiency Bonus Class Features Eldritch Invocations Cantrips Prepared Spells Spell Slots Slot Level 1 +2 Eldritch Invocations, Pact Magic 1 2 2 1 1 2 +2 Magical Cunning 3 2 3 2 1 3 +2 Warlock
a voice in the shadowsâits identity unclearâbut its boon to you is concrete: the ability to cast spells. See chapter 7 for the rules on spellcasting. The information below details how you use those
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Level Proficiency Bonus Class Features Eldritch Invocations Cantrips Prepared Spells Spell Slots Slot Level 1 +2 Eldritch Invocations, Pact Magic 1 2 2 1 1 2 +2 Magical Cunning 3 2 3 2 1 3 +2 Warlock
a voice in the shadowsâits identity unclearâbut its boon to you is concrete: the ability to cast spells. See âSpellsâ for the rules on spellcasting. The information below details how you use those
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
voice and focuses on the business of running the bathhouse. Dread Morgan knows the ritual needed to bind a creatureâs desire to a cursed painting, which is recorded on a tiny scroll hidden in a bone
jovial voice, and she promotes physical strength and good health. Vile Sazha knows how to create a suitable canvas for the hagsâ cursed paintings. This secret is tattooed on her withered arm in
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
erupt from the skull to complete its ghastly transformation. Legacy of Life. A flameskull only dimly recalls its former life. Though it might speak in its old voice and recount key events from its past
somatic or material components to cast its spells. The flameskull has the following wizard spells prepared:
Cantrip (at will): mage hand
1st level (3 slots): magic missile, shield
2nd level (2 slots
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
know other servants of your patron? How does your patron communicate with you? If you have a familiar, it might occasionally speak with your patronâs voice. Some warlocks find messages from their
Spells
Known
Spell
Slots
Slot
Level
Invocations
Known
1st
+2
Otherworldly Patron, Pact Magic
2
2
1
1st
â
2nd
+2
Eldritch Invocations
2
3
2
1st
2
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
on all ability checks and saving throws made during combat.
Actions
Multiattack. The iron consul makes one attack with its spear and can use its Voice of Command ability.
Spear. Melee or Ranged
Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage when used with two hands to make a melee attack.
Voice of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
magically charged disks into special slots. Those doors open automatically, remaining open until the disks are removed. The doors cannot be opened by any other means. Replica Modrons A number of
platinum rod as part of its components. Each rod is worth 20 gp. Door. The door exiting this area is made of steel, and is closed and locked. Its only features are three 6-inch-wide slots set in a row at
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
with a cantrip. A magewright knows one to four cantrips or spells. Magewrights donât use spell slots. Cantrips can be used casually, but their spells are usually cast as ritualsâeven if the spell
that helps project their voice but doesnât provide any of the other benefits. Artisans often know a version of guidance that only helps with their particular art. This could also result in a magewright
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
where the circle meets, all given equal voice. Numerous circles are found across Faerûn, usually made up of no more than a dozen or so druids, plus their allies. They include the High Dance, guarding
the three nights of the full moon, three or more druids gathered around a moonwell can cast commune and scrying once each without expending spell slots and without material components, provided that one
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, mending, thaumaturgy
1st level (4 slots): command, purify food and drink, sanctuary
2nd level (3 slots): augury, gentle repose, hold person
3rd level (2 slots): animate dead, create food and water
comes from the door to area N4n, which is locked. If the characters call out, a plaintive female voice meows like a cat and says, âCan little kitty come out to play? Little kitty is sad and lonely and
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
feels a profound sense of purpose and gains the benefit of the bless spell for 1 minute. They can choose two other creatures they can see to gain the spellâs benefits as well. 67â72 A booming voice
. 85â90 An angelic voice rings throughout the region. Each creature there must succeed on a DC 15 Wisdom saving throw or perform the grovel option of the command spell. 91â95 One character in the region
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
the south.
Suddenly a harsh voice calls from the shadows of the pillars, âGo back the way you came! This is the only warning youâll get!â
The cavern was formerly Durgeddinâs throne room, banquet
level (4 slots): color spray, shield, silent image
2nd level (2 slots): hold person, shatter
Snurrevin has a familiar, a rat named Browngnaw, that hides in the shadows near the unlit forge to the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
luxurious entertainment room. Glowing glass panes adorn the front of the machines, which sport buttons, rods, slots, wheels, and other interactive components. Their luminous screens dance with vivid
top of the machine. Gambling Devices. These advanced gambling machines simulate hundreds of games of chance and skill by replicating cards, dice, slots, tokens, roulette wheels, and other popular
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the jar and can still speak, though his voice comes out no louder than a whisper. Upon seeing the characters enter the room, he attempts to grab their attention (he has been attempting to get
used to replace the drained shards of the elevator, bucket conveyor, and mine carts in lieu of recharging them with spell slots. The shards are worth 15 gp each to a spellcaster. Mine Carts. The mine
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
of undead turns in unison in your direction as they spot you. Then a strong voice calls out as the shipâs captain, wearing a flamboyant feathered hat and wielding a hammer decorated with seaweed
Torwyn (LN female dwarf priest with no remaining spell slots and the iconic documancer feature; see âIconic Faction Featuresâ in appendix B). She brought a curse down on her ship, the Krakenâs Lament
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
), commander of Everlundâs army and a windbag High Sorcerer Vaeril Rhuidhen (NG male sun elf archmage), a quiet voice of moderation and reason who keeps the peace between the councilâs more fractious
summoned by Draac, the other by Taal). Draac and Taal have both used their Summon Demon ability, as well as all of their 5th-level spell slots. They know that they canât afford to spar with adventurers or






