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Returning 35 results for 'voices small'.
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Monsters
Quests from the Infinite Staircase
robots designed to be in public viewâsuch as units that carry out deliveries, repairs, or transportationâhave voices that more closely mimic those of their creators. These robots employ
mollifying phrases or make shallow but pleasant small talk.
Robots
Robots are Constructs created for heavy labor, menial tasks, or routine security. Despite robotsâ hardy construction, their
Monsters
Bigby Presents: Glory of the Giants
â property with their keen senses and loud voices. Not only are giant geese from fey stock significantly larger than ordinary geese, but they also have two magical properties that make them even more
gold, 1 foot long and weighing 2 pounds. The shell is worth 100 gp. Sometimes, the egg inexplicably contains some kind of small trinket or minor magic item. Once it lays a golden egg, a giant goose can
Monsters
Quests from the Infinite Staircase
imminent arrival with an intimidating display. Combat robots display a wide range of voices. Some units are clearly designed to intimidate, while others offer canned, upbeat platitudes in pleasant tones
overload if exposed to strong electrical currents. A robot has a pair of small appendages for fine motor control and object manipulation, as well as two larger appendages specialized for its role. Robots
Centaur
Legacy
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Species
Guildmastersâ Guide to Ravnica
tones and features. Their ears are slightly pointed, but their faces are wider and squarer than those of elves. Below the waist, they have the bodies of small horses, with a similar range of
the Gruul and the Selesnya they are voices of memory and history, preserving old ways and keeping alive the legends of ancestral heroes. They feel a close kinship with wild animals, perhaps because of
Backgrounds
Guildmastersâ Guide to Ravnica
voices and actions aligned in common purpose. (Good)
3
Order. Like a well-pruned tree, society thrives when everything is kept in good order. (Lawful)
4
Life. Preserving life and
finally know peace. (Any)
Bonds
d6
Bond
1
I would give my life in the defense of the small enclave where I first encountered MatâSelesnya.
2
I love beasts and
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
shrine originated from the obelisk. This small, obsidian shard was a centerpiece in the shrineâs archway for years until a band of goblins came in the wee hours of the morning and plucked it from its
, Trilena. However, as they were walking up, part of the shrine collapsed, and three small creaturesâthe goblinsâhurried away from the rubble carrying a stone. Tamara and Trilena have since been helping
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, you hear clattering coins and patrons laughing in preternaturally deep voices.
A winged tiefling soars above the spectacle. Patches of multicolored scales freckle her skin, and her prim tailcoat
and charismatic, making small talk with regular patrons and jovially welcoming new faces to the casino.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
35. Reliquary The ghostly chant emanating from area 38 fills this room. Characters can discern a dozen or so voices saying, over and over, âHe is the Ancient. He is the Land.â The cult amassed
several ârelicsâ that it used in its rituals. These worthless items are stored in thirteen niches along the walls: A small, mummified, yellow hand with sharp claws (a goblinâs hand) on a loop of rope A
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Doll Emporium, and Lavender directs a character there if an adventurer comments on her small handwriting. Price Lavender takes voices as payment. A character loses their voice for 10 minutes when
Spell Scrolls A table bears an assortment of little jars filled with tiny scrolls. A pixie no bigger than a human hand sits on a cushion beside the jars, using a small quill and inkwell to write on a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, in oil. The community is small, but plots abound. A violent coup is always just around the corner. Whenever thereâs a commotion anywhere in Downfall, bullywug courtiers clamor to find out whatâs
happening. If a loud noise occurs, such as the clangor of combat or raised voices, 1d6 + 1 bullywugs converge on the source. These bullywugs crave gossip, not violence, and are indifferent toward strangers
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Cackler Cacklers are small, jabbering jesters that spice up Rakdos performances with their chaotic antics. Their incessant cackling can inspire uncontrollable laughter by making everything â even the
. Rakdos performers enjoy dressing cacklers in a variety of masks, hats, and costumes to lampoon public figures. Cackler
Small fiend (demon), chaotic evil
Armor Class 15 (natural armor)
Hit Points
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragon Speaker Dragon speakers are charismatic and persuasive orators who serve as a dragonâs ambassadors among other folk. Dragon speakers have loud and authoritative voices, which they use to gain
awe and fear into the hearts of friends and foes alike. Dragon Speaker
Small Humanoid, Any Alignment
Armor Class 13 (leather armor)
Hit Points 36 (8d6 + 8)
Speed 30 ft.
STR
10 (+0
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Kenku Traits As a kenku, you have the following racial traits. Creature Type. You are a Humanoid. Size. Your size is Medium or Small. You choose the size when you select this race. Speed. Your
finish a long rest. Mimicry. You can accurately mimic sounds you have heard, including voices. A creature that hears the sounds you make can tell they are imitations only with a successful Wisdom (Insight
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
chose to join this house. As a half-orc with the Mark of Finding, you could be a child of the Marches with a strong tie to the house, or you could be a scion of a small tribe of hunters, proud of your
nations are blinded by their civilized ways. You have heard the truth in the voices of croaking frogs and seen it in the shadows shifting on the water. Whether youâre loyal to the Gatekeepers, the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Even in a blizzard, the scent of its quarry draws the yeti through the cold and snow. Yetis hunt in solitude or in small family groups. When creatures flee from a yeti or engage it in battle, other
Howlers. Before an avalanche, a blizzard, or a deadly frost, the yetisâ howls sweep down the mountain slopes on the icy wind. Some people of the alpine peaks believe that the voices of loved ones killed
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, repairs, or transportationâhave voices that more closely mimic those of their creators. These robots employ mollifying phrases or make shallow but pleasant small talk. One Pixel Brush Worker Robots
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
your way, its tallest specimens growing some five feet high. Even as you assess the best way to pass through it, a hissing sound starts to rise â like uncounted tiny voices whispering in tongues you
pygmywort to sneak his way across. At reduced size, he leaves no trail that normal-sized pursuers can follow. Tiny creatures can move through the thicket at no penalty. For Small and Medium creatures, the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
until destroyed. Vistani Thugs You hear voices with thick accents. A small group of Vistani (NE male and female human thugs) claim that they were the vampireâs captives, only recently escaped from the
likely arouse the charactersâ suspicion. Treasure. One Vistani thug carries a pouch that holds 2d8 small gemstones (50 gp each). Wights The air grows much colder, and you can hear the march of footsteps
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
learn which settlement the player characters are using for a base and send a small force with a devastation orb to ravage that settlement â preferably with the characters in it. While the characters rest
passage connecting the keep to the dungeon levels. Shortly after sunrise the day after you arrive in town, you hear a commotion outside. Someone shouts, âHey, stop that!â A moment later voices break into a
Magic Items
Infernal Machine Rebuild
feet of you over the previous hour.
You are distracted by voices and visions, forcing you to succeed on a Wisdom saving throw every 4 hours or gain one level of exhaustion.
15
You understand all
Anything poisonous within 50 feet of you is automatically detected and marked by the image of a small frog that is visible only to you.
A dozen small frogs constantly follow you around, chirping loudly
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Giant Goose Giants keep geese as livestock for eggs and because geese make excellent sentries, protecting the giantsâ property with their keen senses and loud voices. Not only are giant geese from
inexplicably contains some kind of small trinket or minor magic item. Once it lays a golden egg, a giant goose canât do so again for a year and a day. You can use the Goose Egg Trinket table to determine
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
7. Halls of Worship Cultists gather in this area to worship Shar and suffer Kerestaâs tests of devotion. 7a. Crawling Rats Characters hear human voices chanting as they approach this chamber, which
the middle of the room stands a wooden trestle table bearing a small pile of treasure, along with bottles of oil and flickering candles.
Cultists. Two human cultists of Shar are anointing the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Trading Post As the coastal mist clears, you get your first good look at the grippli trading post. Ramshackle shelters are clustered around a large permanent building. The low rumble of many voices
grippli vocal cords) to address outsiders, but she can speak Common if there are no Primordial speakers in the group. She informs the party that a small band of yuan-ti arrived in the area over a month
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Ebder? Iâll meet you there.â She points to a small pile of books on a stool. âThanks so much.â
Characters who head downstairs to area F2 find Ebder sitting at the table, hunched over a book
. Visibly annoyed, he acknowledges the characters as follows: âKeep your voices down, please. I just put my daughter to bed.â
Ebder gives his name if asked. If the characters present him the pile of books
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
buzzing noise, the masked figuresâ voices emanate from the contraptions, amplified over the cacophony of the crowd: âDown with tyrants! Let the embers light the way!â
Five masked anarchists (use the
funnels have the following properties: Any creature that speaks into the small end of a boomhailer has its voice amplified to be three times louder than normal. Poorly made devices, boomhailers
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
interests in the city of Stormreach, in Xenâdrik. Small, temporary field offices are sometimes established to coordinate missions outside Breland; these offices double as safe houses for agents in trouble
just a few enemies of the Dark Lanterns: Brelish Populists. As much as King Boranel is loved in his country, many Brelish voices argue that the era of monarchy is at an end, and the throne of Breland
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Croaking voices penetrate the fog, through which dark shapes appear, resolving into two rowboats. Manning the oars of each rowboat are two bullywugs.
The four bullywugs (neutral) are enjoying a boat
, the bullywugs explain that their king, Gullop XIX, would be honored to make the charactersâ acquaintance. They suggest that the characters head to the small dock nearby (next to area D2), then make
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
bards find a home in Silverquill, putting the power of their voices to use with Silverquill magic. Wizards (especially those who study the Schools of Illusion and Enchantment) are common in
access to the special archives of Strixhavenâs libraries 5 A stylish silver pin that references a famous series of novels about warlocks 6 A stack of small pieces of parchment, each enchanted to stick to whatever surface itâs pressed against and peel off easily
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Religion and the Gods The gods of Krynn are said to have abandoned the world, and in the great cities of Ansalon, temples and centers of faith are few. Nevertheless, small miracles occur across the
to one who hears their voices and bears their true blessings.
Time alone will tell.
Rosamund Heward, Knight of the Crown
Acting High Clerist
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
forms the perimeter of a large hole, while east of the building is a larger wooden structure covered with creeping vines.
As you come a bit closer, the sound of voices suddenly emerges from the shack
. One occupant cackles wickedly, and two other voices emit muffled whimpers and groans.
The following locations are keyed to the map of the hagâs hovel. Map 10.1: Hags Hovel View Player Version H1
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Touches whomever he or she speaks to 10 Sees the spirits of the dead leaving their bodies 11 Faints when first subjected to bright light 12 Frequently licks their palms 13 Hears voices 14 Terrified
of writing 15 Tastes objects 16 Stands too close to others 17 Breathes loudly 18 Drools constantly 19 Mumbles when speaking 20 Hops from place to place Derro
Small humanoid (derro), chaotic evil
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
shattered features staring down at you. Two voices issue forth in unison, booming out as though erupting from the deep earth.
âHalt. You come before Diderius, ether walker and conduit of clairvoyance
night. A troll fights until reduced to one-third or fewer of its hit points before retreating to the safety of the well. The entrance to the tunnels is too narrow for even a Small character to squeeze
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
shattered features staring down at you. Two voices issue forth in unison, booming out as though erupting from the deep earth.
âHalt. You come before Diderius, ether walker and conduit of clairvoyance
the night. A troll fights until reduced to one-third or fewer of its hit points before retreating to the safety of the well. The entrance to the tunnels is too narrow for even a Small character to
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Guide). Talkative Denizens. Creatures within 1 mile of the dragonâs lair find pleasure in hearing the sound of their own voices. The air is filled with a deafening chorus of birds and small animals, and sapient creatures talk extensively.
partially collapsed chamber most easily accessed by way of a shaft in the ceiling. (A narrow gap in the fallen stones filling an old passageway might allow a Small or nimble character to squeeze in or out
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
wagon worker and Whiskey the carpenter are talking and laughing in loud voices at their table, plates heaped with food before them. At their table, Luna and Thalen are taking turns prestidigitating
small flames and colored lights, to the delight of Tanas. No one sits at the bar, but Propha Dran is clearing up empty glasses where the half-elf Chance was sitting before. She looks up at you and






