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Returning 9 results for 'voices surviving'.
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Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Spirits’ Plea When the wraith is defeated, any surviving haints remain, lingering in the center of the common room. If both haints were destroyed, their voices emerge from silhouettes drifting in the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Wisdom (Perception) check realizes the voices are coming from behind the statue. The cloakers attack when a creature comes within 5 feet of the statue or it’s clear no one’s buying their lies. Statue. A
, crumbling space between the surviving upper deck and the stone below. A drowsy displacer beast makes its den in this tight space, accessing it via a gap in the northern part of the hull. The creature
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
everyone in Daggerford knows precisely who the council members are, and no magic disguises the forms, voices, or mannerisms of the guild leaders, and a trained spy can learn which guildmaster is which
Moor. Phalorm lasted barely a century before repeated orc and goblin attacks overcame it.
Kingdom of Man. When Phalorm fell, the surviving humans of the kingdom established the Kingdom of Man
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
this area, they hear three Bullywug Warriors approaching from area C3. Read or paraphrase the following: Slapping footsteps and gurgling voices emanate from a nearby path.
Loud, grumpy-sounding
surviving Worgs, which howl in terror as they fall. Vanishing Demiplane. It takes 1 minute for Venger’s demiplane to vanish, and creatures still inside the demiplane can use the portal in area C1 to escape
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
survived the long years of abandonment.
The drow explorers perused the surviving books in this library but found nothing of use. Most of the surviving books describe Dumathoin’s faith, gem cutting
room are four hooded figures praying in low, indiscernible voices.
The north and south walls of this room bear four stone basins beneath metal spigots. The northwest spigot is broken and choked with
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
“Fountain” below). If one or more myconids are killed, the surviving myconids use their Rapport Spores to signal their surrender. The shambling mound, however, fights until destroyed. Fountain. A narrow
door, and glyph of warding. The other books in Edino’s collection aren’t valuable and cover such topics as geology, gemology, and mining. X11: Mess Hall Loud voices and laughter can be heard through the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
warns the cultists in areas K2 and K3. If the characters openly approach the gate and call out, read the following text: Clattering sounds and muffled voices come from inside the gatehouse. Then a human
commands. If a fight breaks out here, Drosnin defends the chapel to the death. Once she falls, any surviving reavers retreat to area K14 or K16 to raise the alarm. K16. Great Hall The great hall becomes a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
immediately awaken two sahuagin hatchling swarms (see appendix C) from the eggs around them. The swarms attack the characters, while the priestesses try to flee, returning promptly with any surviving sahuagin
) is made of electrum. 45. Sleeping Quarters of the Baroness As the party approaches the area, presuming the occupants have not previously left, read: Two female sahuagin, their voices raised, appear to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
treacherous, crumbled masonry, which reaches to an unknown depth. To the west looms the surviving structure of what must be the Sunless Citadel. A tower stands on the west side of the courtyard.
The
. 40. Goblinville Anyone who stands within 10 feet of a door leading to the goblins’ main living area can hear the voices of the goblins inside, unless they have been alerted to danger. What might once






