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Returning 35 results for 'work of nights'.
Other Suggestions:
work of night
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, von Zarovich family crest, Mark of the Raven talisman In Barovia, the night is a curse. With the dying of the light, wicked souls slip from the darkened spires of Castle Ravenloft to work the will
smothered by dread of their aloof overlord, his baleful servants, and ancient evils that fester unopposed. All the domain’s residents know to fear the Mists and the long Barovian nights, as through
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Umberlee’s mercy before embarking on their voyages. Smugglers, too, pay homage to Umberlee. A great deal of illegal trade passes through the harbor in small crafts on moonless nights, and smugglers
— particularly of dangerous beasts and kidnapped souls — know to drop a few coins into the water as they pass into the harbor to appease Umberlee. Umberlee’s adherents work out of the Water Queen’s House, a
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
their goals, the characters might need to work with Fiends. Environment. Avernus is a hellscape in the most literal sense: a ravaged battlefield littered with decaying carcasses and wrecked war machines
landscape, reeking of ash and brimstone. Due to this perpetual smoky twilight, there are no real days or nights in Avernus. Time passes as usual, though, and can be tracked in hour increments. History
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
their goals, the characters might need to work with Fiends. Environment. Avernus is a hellscape in the most literal sense: a ravaged battlefield littered with decaying carcasses and wrecked war machines
landscape, reeking of ash and brimstone. Due to this perpetual smoky twilight, there are no real days or nights in Avernus. Time passes as usual, though, and can be tracked in hour increments. History
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
in a character’s dreams every few nights, urging the character to explore a particular ruin. 4 The characters must entreat the Daughters of Sora Kell for knowledge of how to remove a seemingly
Droaam. 6 An ogre warlord is accused of destroying a village just outside the borders of Droaam. The characters must bring the warlord to justice or work with the ogre to find the real culprit.
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Umberlee’s mercy before embarking on their voyages. Smugglers, too, pay homage to Umberlee. A great deal of illegal trade passes through the harbor in small crafts on moonless nights, and smugglers
— particularly of dangerous beasts and kidnapped souls — know to drop a few coins into the water as they pass into the harbor to appease Umberlee. Umberlee’s adherents work out of the Water Queen’s House, a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, von Zarovich family crest, Mark of the Raven talisman In Barovia, the night is a curse. With the dying of the light, wicked souls slip from the darkened spires of Castle Ravenloft to work the will
smothered by dread of their aloof overlord, his baleful servants, and ancient evils that fester unopposed. All the domain’s residents know to fear the Mists and the long Barovian nights, as through
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Umberlee’s mercy before embarking on their voyages. Smugglers, too, pay homage to Umberlee. A great deal of illegal trade passes through the harbor in small crafts on moonless nights, and smugglers
— particularly of dangerous beasts and kidnapped souls — know to drop a few coins into the water as they pass into the harbor to appease Umberlee. Umberlee’s adherents work out of the Water Queen’s House, a
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Umberlee’s mercy before embarking on their voyages. Smugglers, too, pay homage to Umberlee. A great deal of illegal trade passes through the harbor in small crafts on moonless nights, and smugglers
— particularly of dangerous beasts and kidnapped souls — know to drop a few coins into the water as they pass into the harbor to appease Umberlee. Umberlee’s adherents work out of the Water Queen’s House, a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
in a character’s dreams every few nights, urging the character to explore a particular ruin. 4 The characters must entreat the Daughters of Sora Kell for knowledge of how to remove a seemingly
Droaam. 6 An ogre warlord is accused of destroying a village just outside the borders of Droaam. The characters must bring the warlord to justice or work with the ogre to find the real culprit.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
observatories are built in the wilderness. Such locations are often isolated, and the staff that work in these remote locales are famous for eccentricities born out of extended loneliness and isolation
appear within 6 miles of the observatory. Clear Nights. The weather around the observatory is always cool and calm. During the day, fog covers the area within 6 miles of the observatory, making the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Tracking the Load Characters have a few ways to collect clues about what’s happening at the work camp. Jamna can help out with these tasks if none of the characters are up to it. If they watch the
other place they could have gone is into the strong room. Gristle Pete, who sleeps above the strong room, hears strange noises on certain nights. He mistakes those noises for rats, but they come from
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
observatories are built in the wilderness. Such locations are often isolated, and the staff that work in these remote locales are famous for eccentricities born out of extended loneliness and isolation
appear within 6 miles of the observatory. Clear Nights. The weather around the observatory is always cool and calm. During the day, fog covers the area within 6 miles of the observatory, making the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Tracking the Load Characters have a few ways to collect clues about what’s happening at the work camp. Jamna can help out with these tasks if none of the characters are up to it. If they watch the
other place they could have gone is into the strong room. Gristle Pete, who sleeps above the strong room, hears strange noises on certain nights. He mistakes those noises for rats, but they come from
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
nights ago and was kidnapped — or worse. If you agree to track him down with all due haste, I can offer you ten dragons apiece now, and I can give you each ten times that when you find Floon. May I
Guide to Monsters. To make more coin, he began work on a new book, Volo’s Guide to Spirits and Specters. As it happens, his knowledge of spirits mostly concerns the alcoholic variety, and the writing
Compendium
- Sources->Dungeons & Dragons->Monster Manual
can transform voluntarily, but some are magically compelled to shape-shift when exposed to complete darkness or during nights of a new moon. Often, wererats’ nature results from a divine curse
—punishment for their deceitful natures or the crimes of their treacherous families. Wererats frequently work in groups, forming bandit gangs or thieves’ guilds. Wererat Medium or Small Monstrosity
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
nights ago and was kidnapped — or worse. If you agree to track him down with all due haste, I can offer you ten dragons apiece now, and I can give you each ten times that when you find Floon. May I
Guide to Monsters. To make more coin, he began work on a new book, Volo’s Guide to Spirits and Specters. As it happens, his knowledge of spirits mostly concerns the alcoholic variety, and the writing
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
that sacrifice people to the Frostmaiden on nights of the new moon. This is what passes for civilized behavior in Icewind Dale. Maybe the victims found a way to keep their names out of the drawings
and Sephek found out they were cheating, so he killed them. Maybe, just maybe, Sephek is doing the Frostmaiden’s work.
“I followed Torg’s for a tenday as it moved from town to town. Quite the devious
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Fungus Humongous After two days and nights of rain, lightning, and strange whistling sounds on the wind, characters awaken to see that the surrounding countryside is blanketed with fungus. It grows
mushrooms with six man-hours of work (six people could do it in one hour, or three people could do it in two hours).
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
who speak Common. When they can’t find work as sellswords, they resort to brigandry and thievery. After spotting the white dragon, they decided to follow it back to its lair. They’re now waiting for it
hair and cold blue eyes, Runa hails from Icewind Dale far to the north. A lifetime of sunless days and frigid nights falsely taught her that cruelty is natural, not evil. Runa speaks few words but is
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
who speak Common. When they can’t find work as sellswords, they resort to brigandry and thievery. After spotting the white dragon, they decided to follow it back to its lair. They’re now waiting for it
hair and cold blue eyes, Runa hails from Icewind Dale far to the north. A lifetime of sunless days and frigid nights falsely taught her that cruelty is natural, not evil. Runa speaks few words but is
Compendium
- Sources->Dungeons & Dragons->Monster Manual
can transform voluntarily, but some are magically compelled to shape-shift when exposed to complete darkness or during nights of a new moon. Often, wererats’ nature results from a divine curse
—punishment for their deceitful natures or the crimes of their treacherous families. Wererats frequently work in groups, forming bandit gangs or thieves’ guilds. Wererat Medium or Small Monstrosity
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
that sacrifice people to the Frostmaiden on nights of the new moon. This is what passes for civilized behavior in Icewind Dale. Maybe the victims found a way to keep their names out of the drawings
and Sephek found out they were cheating, so he killed them. Maybe, just maybe, Sephek is doing the Frostmaiden’s work.
“I followed Torg’s for a tenday as it moved from town to town. Quite the devious
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Fungus Humongous After two days and nights of rain, lightning, and strange whistling sounds on the wind, characters awaken to see that the surrounding countryside is blanketed with fungus. It grows
mushrooms with six man-hours of work (six people could do it in one hour, or three people could do it in two hours).
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
need one day off after every six days of hauling to recover from their work. All things considered, the trip is expected to take two months. The caravan leaving Baldur’s Gate contains the three wagons
protection in the caravan for their journey. The wagons travel for about eight hours per day, with a few stops to feed and water the horses and mules. Many nights are spent camping along the road. Most
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
need one day off after every six days of hauling to recover from their work. All things considered, the trip is expected to take two months. The caravan leaving Baldur’s Gate contains the three wagons
protection in the caravan for their journey. The wagons travel for about eight hours per day, with a few stops to feed and water the horses and mules. Many nights are spent camping along the road. Most
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. 3 I have an allergy to a creature (such as cats or ravens) or a substance (such as apples or blood) that is important to my work. 4 I will not tell a lie, but I can still say nothing, nod suggestively
, or bend the truth a little to suit my needs. 5 I am greatly weakened on the nights of the full moon. 6 I can’t resist a clever riddle.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
clockwork menagerie and its steel gardens, a showcase that chronicles House Cannith’s centuries of work developing constructs and homunculi. These creatures have been twisted by the Mourning and have
Cyre fell. The days in Metrol are quiet, but the nights bring a cacophony of chaos and violence to the streets — at night, misshapen monsters emerge from their lairs to prowl and wail as they hunt each other for food. Metrol
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
inspiration, or you can develop a unique location. Work with the players to develop the connections that each character has to the site. If the location is a tavern, for instance, a bard character
might perform there two nights a week. A fighter could be a regular who has a drink named after them. A ranger could be the undefeated champion of the local darts league. If the players enjoy this
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
clockwork menagerie and its steel gardens, a showcase that chronicles House Cannith’s centuries of work developing constructs and homunculi. These creatures have been twisted by the Mourning and have
Cyre fell. The days in Metrol are quiet, but the nights bring a cacophony of chaos and violence to the streets — at night, misshapen monsters emerge from their lairs to prowl and wail as they hunt each other for food. Metrol
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
combat with verve. Fel’rekt and Krebbyg Masq’il’yr are close friends and work as a team, trading banter and jokes at their enemies’ expense. Fel’rekt lacks the cruelty common to most drow, and he won’t
-elves, having been taught from a young age to kill them as opportunity permits. When not engaged in a Bregan D’aerthe operation, Soluun spends his nights haunting the darkened streets and alleys of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
trade network of Ten-Towns. He hoped that his work would help the Arcane Brotherhood gain control of the region. A few years ago, shortly after his arrival in Ten-Towns, Gant established a protection
nights thinking about one thing: his freedom. If the characters meet with him, Gant tries to convince them to break him out of jail, promising wealth and magic items once delivered safely to the Hosttower
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. 3 I have an allergy to a creature (such as cats or ravens) or a substance (such as apples or blood) that is important to my work. 4 I will not tell a lie, but I can still say nothing, nod suggestively
, or bend the truth a little to suit my needs. 5 I am greatly weakened on the nights of the full moon. 6 I can’t resist a clever riddle.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
combat with verve. Fel’rekt and Krebbyg Masq’il’yr are close friends and work as a team, trading banter and jokes at their enemies’ expense. Fel’rekt lacks the cruelty common to most drow, and he won’t
-elves, having been taught from a young age to kill them as opportunity permits. When not engaged in a Bregan D’aerthe operation, Soluun spends his nights haunting the darkened streets and alleys of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
inspiration, or you can develop a unique location. Work with the players to develop the connections that each character has to the site. If the location is a tavern, for instance, a bard character
might perform there two nights a week. A fighter could be a regular who has a drink named after them. A ranger could be the undefeated champion of the local darts league. If the players enjoy this