D&D Free Rules (2024)
Everything you need to get started playing D&D!
Contents
Playing the Game
- Player or DM?
- Rhythm of Play
- An Ongoing Game
- Dice
- The Six Abilities
- D20 Tests
- Proficiency
- Actions
- Social Interaction
- Exploration
- Combat
- Damage and Healing
- Conditions
Creating a Character
Character Classes
Character Origins
- Origin Components
- Background Descriptions
- Acolyte
- Criminal
- Sage
- Soldier
- Species Descriptions
- Dwarf
- Elf
- Halfling
- Human
Feats
Equipment
- Coins
- Weapons
- Mastery Properties
- Armor
- Tools
- Adventuring Gear
- Mounts and Vehicles
- Services
- Magic Items
- Crafting Equipment
Spells
Spell Descriptions
Creature Stat Blocks
Rules Glossary
Credits
Download Character Sheet
Dungeon Master Contents
The Basics
- What Does a DM Do?
- Things You Need
- Preparing a Session
- How to Run a Session
- Every DM Is Unique
- Ensuring Fun for All
Combat
DM’s Toolbox
Magic Items
- Magic Item Categories
- Magic Item Rarity
- Awarding Magic Items
- Activating a Magic Item
- “The Next Dawn”
- Cursed Items
- Magic Item Resilience
Magic Items A–Z
Downloadable Tracking Sheets
Credits
Glossary Conventions
- Ability Check
- Ability Score and Modifier
- Action
- Advantage
- Adventure
- Alignment
- Ally
- Area of Effect
- Armor Class
- Armor Training
- Attack Roll
- Attitude
- Attunement
- Blindsight
- Bloodied
- Bonus Action
- Breaking Objects
- Bright Light
- Burrow Speed
- Campaign
- Cantrip
- Carrying Capacity
- Challenge Rating
- Character Sheet
- Climbing
- Concentration
- Condition
- Blinded
- Charmed
- Deafened
- Exhaustion
- Frightened
- Grappled
- Incapacitated
- Invisible
- Paralyzed
- Petrified
- Poisoned
- Prone
- Restrained
- Stunned
- Unconscious
- Cover
- Crawling
- Creature
- Creature Type
- Critical Hit
- Curses
- D20 Test
- Damage
- Damage Threshold
- Damage Types
- Darkness
- Darkvision
- Dead
- Death Saving Throw
- Difficult Terrain
- Difficulty Class
- Dim Light
- Disadvantage
- Encounter
- Enemy
- Experience Points
- Expertise
- Flying
- Grappling
- Hazard
- Healing
- Heavily Obscured
- Heroic Inspiration
- Hit Point Dice
- Hit Points
- Hover
- Illusions
- Immunity
- Improvised Weapons
- Initiative
- Jumping
- Knocking Out a Creature
- Lightly Obscured
- Long Rest
- Magical Effect
- Monster
- Nonplayer Character
- Object
- Occupied Space
- Opportunity Attacks
- Passive Perception
- Per Day
- Player Character
- Possession
- Proficiency
- Reaction
- Resistance
- Ritual
- Round Down
- Saving Throw
- Shape-Shifting
- Short Rest
- Simultaneous Effects
- Size
- Skill
- Speed
- Spell
- Spell Attack
- Spellcasting Focus
- Stable
- Stat Block
- Surprise
- Swimming
- Target
- Telepathy
- Teleportation
- Temporary Hit Points
- Tremorsense
- Truesight
- Unarmed Strike
- Unoccupied Space
- Vulnerability
- Weapon
- Weapon Attack