Homebrew Aboran Dwarf Species Details
Aboran Dwarves were initially Azer, until the Dwarven god Agorr ascended to godhood and blessed the Azer, turning them into Dwarves. As all Azer are male, so are dwarves. Dwarves reproduce by carving their offspring into stone, and then getting that statue blessed by high priests of Agorr. All dwarves come in different shapes and sizes depending on the stone used to create them. Some dwarves are beautiful, crafted by the ultimate artisan, and others were built for an instant military force, ugly and full of flaws, however they are just as conscious as any others.
Aboran Dwarf Traits
Aboran Dwarves are blessed by Agorr and built from stone. Depending on the type of stone you were made from, you gain different benefits.Ability Score Increase
Your Constitution score increases by 2.
Age
Dwarves mature at the same rate as humans, but they’re considered young until they reach the age of 50. On average, they live about 350 years.
Size
Dwarves stand between 4 and 5 feet tall and average about 250 pounds. Your size is Medium.
Speed
Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor.
Darkvision
Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Stone Heart
You have advantage on saving throws against poison, and you have resistance against poison damage (explained in the “Combat” section).
Mass Produced
You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.
Born to Create
You gain proficiency with mason’s tools.
Stonecunning
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Languages
You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.
Igneous Dwarf
You were sculpted from an Igneous rock, such as Obsidian, Granite, Basalt, Pumice, etc. Igneous Dwarves are the strongest of the types of dwarf, and definitely make that known.
Ability Score Improvement
Your Strength Score increases by 1.
Lavaborn
Your nature of coming directly from hardened lava has given you resistance to heat. You gain resistance to fire damage.
Hold Ground
Your body grows more dense. When you use an bonus action, you can fortify yourself at the cost of movement. Your armor class is increased by an amount equal to your Constitution Modifier when in this form, but your movement speed is reduced to 10ft. This form can be maintained for up to 1 minute, or until you lose concentration as if concentrating on a spell. You can activate this form once per short rest, and this form can be cancelled at any time.
Metamorphic Dwarf
You were sculpted out of a Metamorphic Rock, such as Gneiss, Quartzite, Marble, Soapstone, etc. Metamorphic dwarves typically have light and dark bands across their body, and can sustain an incredible amount of pressure.
Absorb Heat
When you take fire damage, you can use your reaction to absorb up to 1d12 fire damage and convert it into 1d12 + your Constitution Modifier of healing. You can use this ability once per short rest.
Ability Score Improvement
Your Wisdom Score increases by 1.
Sedimentary Dwarf
You were created from sedimentary rocks such as Shale, Sandstone, Siltstone, Breccia, etc. You consist of many tiny layers of sediment, grit, and sand.
Ability Score Improvement
Your Intelligence Score increases by 1.
Flick of Grit
You can use an action to flick your finger of loose sediment towards a target within 5ft, causing a cloud of sediment, dust and grit to flare up in an attempt to blind them. The target must make a Constitution Saving Throw (CON DC {{savedc:con}}) or be blinded for 1 minute. The target can repeat this saving throw at the end of each of their turns.
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