Homebrew Abyssorian Species Details
Abyssorians are an enigmatic and reclusive race of shark folk that dwell in the deepest and darkest corners of the ocean. Known for their exceptional agility and grace in underwater realms, they navigate the treacherous waters with ease. Despite their fearsome appearance, they are a close-knit and peaceful society, fiercely protective of their ancient traditions and territories. Their elusive nature and preference for seclusion have led to many myths and legends about their origins, sparking curiosity and fascination among other ocean-dwelling races.
Abyssorian Traits
As an abyssorian, you have the following racial traits.Creature Type
You are a Humanoid.
Size
You are Medium.
Speed
Your walking speed is 30 feet, and you have a swimming speed equal to your walking speed.
Amphibious
You can breathe air and water.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Natural Armor
You have tough, scaly skin. When you aren’t wearing armor, your base AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.
Great Jaw
With sleek, powerful forms and formidable jaws, Great Jaws navigate the ocean depths with predatory grace, embodying the relentless hunters of the sea. Their affinity for martial prowess and their deep connection with the ocean make them formidable allies or formidable foes in the underwater realm.
Bite
You have a fanged maw that you can use to make unarmed strikes. When you hit with it, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.
Hungry Jaws
You can throw yourself into a feeding frenzy. As a bonus action, you can make a special attack with your Bite. If the attack hits, it deals its normal damage, and you gain temporary hit points equal to your proficiency bonus. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Swift Tail
Stealthy and elusive, the Swift Tails are known for their unmatched speed and silent movements in the ocean depths. With their sleek bodies and specialized tails designed for silent swimming, they are the unseen predators of the deep, swiftly gliding through the waters to surprise their prey and maintain the secrecy of their aquatic domain. Their ability to blend seamlessly into the shadows, combined with their swift and precise strikes, solidifies their reputation as the masters of stealth and ambush in the underwater world.
Predator of the Deep
Superior Darkvision
Your darkvision has a radius of 120 feet.
Finder’s Magic
You can cast the hunter’s mark spell with this trait. Starting at 3rd level, you can also cast the locate object spell with it. Once you cast either spell with this trait, you can’t cast that spell with it again until you finish a long rest. Wisdom is your spellcasting ability for these spells.
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