Homebrew Alraune for Isle of Nimbus Species Details

Physical Description

These beautiful men and women, humanoid from the waist up but veiled by large petals are known as alraune. Vines sprout out of the base of their bulb, which they use to absorb nutrients out of the soil. These vines are strong enough to allow for movement should the alraune uproot him- or herself. Smaller vines grow up out of the bulb, wrapping around their humanoid forms. Alraune often distinguish themselves from one another with various flowers and leaves that they allow to grow out of their upper half.

Their skin comes in a multitude of green shades, although a light brown color is not uncommon in colder seasons when nutrients are scarce.

Alraune's anatomy is far closer to that of a plant than a humanoid. As a result thereof, their occurrence is limited to biospheres where the climate is temperate, supporting plant growth. While they are largely omnivorous, they are capable of generating energy for themselves through photosynthesis, which releases oxygen in the process. This process is especially useful in times of a food shortage.

History

Alraune are born under rare circumstances; it is only when the potent magic from the Feywilds seeps into the material plane and binds the soul of a recently deceased humanoid to a flowers' seed that they come into existence. Once all of the flowers' seeds are released into the soil, chances of survival are of course small. The infused seed, however, is capable of spending a long time in a "resting" state, waiting for the opportune moment to start growing. Once the seed germinates, it spends the first year growing into a bulb. It remains in the bulbous state, ever growing until reaching maturity and flowering into an alraune at around 5 years.

They do not practice history or keep written records of their exploits. Alraune tales are purely shared by word of mouth and often carry little significance. If anything, their existence is only recorded by the faint whispers of the forest.

Society

Although they don't form societies or even groups in the traditional sense of the word, alraune are still a part of nature and are willing to share their territory with allies if they find that this could be beneficial to themselves. Should their domain become endangered, they will fight alongside others to regain control. Alraune regard Druids highly, finding their ways with nature inspiring and fitting. Among the classes, druids are popular for them, and alraunes mostly respect their ways with the forests enough to not meddle in their business.

Alraunes tend to shy away from other races, hiding in the deeper parts of the forest - Should they come across a human it's often only from the treetops or as an inconspicuous form within their bulbs. There have been a few cases in which alraune have left the security of their forests with adventurers for a reason known only to them. It is possible that they left to gain experience and knowledge to bring back to their home one day because they have lost everything in a forest fire, or that their seclusion in an ancient forest is endangered.

In the inns, towns, and fields near the vast forests that alraune call home you may hear whispers of stories where adventures were taken captive by the alraune - where they were entangled and slowly digested until not even their bones were left. It is also speculated that consuming humans might be an important part of creating an offspring for alraune, as their origin is connected to the deceased.

Alraune for Isle of Nimbus Traits

Flower power?

Alraune pollen.

Alraune Pollen. The alraune produce a powerful pollen with an innate property pertaining to each subrace.

The alraune produce a powerful pollen with an innate property pertaining to each subrace. As an action, you can release a puff of pollen in a 20-foot cone, forcing all creatures in range to make a Constitution saving throw. The DC for this saving throw equals 8 + your Wisdom modifier + your proficiency bonus. On a failure, they come under an effect dependent on your subrace for 1 minute. An affected creature can repeat their saving throw each time they take damage. Once you use your pollen, you can't use it again until after you finish a long rest.

Ability score increase

Your Wisdom score increases by 2.

Age

As a sprouting seed, the alraune grow within the bulb of a particular flower for about 5 years depending on the favorability of the soil, after which they bloom into their mature state. Their bodies don't age after that but instead exhibit signs of age when they are unable to gain the nutrients they need. These signs manifest themselves as wilting vines, molting leaves and browning skin. They can live up to 750 years before returning to the earth from which they were born.

Alignment

The alraune are often feral and unpredictable, as wild as the forests they live in, and as such are almost always chaotic.

Size

An alraune's height is anything 4 to 5 feet on average, and weigh anything from 50 to 110 pounds. Your creature size is Medium.

Speed

Your base walking speed is 25 feet.

Creature type

Your creature type is considered to be both humanoid and plant, and you can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena. You are immune to poison damage and the poisoned effect, but when you take fire damage you have disadvantage on all attack rolls until the end of your next turn.

Natural Order

As a part of the forest it is only natural for you to be knowledgeable about the wilderness. You are proficient in the Nature skill.

Languages

You understand and can speak Common, Sylvan, and a choice of Gnomish or Orc.

Subrace

You can choose between Sunflower, Rose, and Ivy as your subrace.

Ivy

Ivy Alraune are smaller and quieter creatures, more solitude in nature than other strains, possessing long, dark vines. They have by far the most varied petal shades but all of them are generally very dark in tone.

Ability Score Increase

Your Dexterity score increases by 1.

Natural Camouflage

When you make a Dexterity (Stealth) check to hide in heavy foliage, you are considered to be proficient in the Stealth skill if you are not already, and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

Silencing Pollen

Ivy alraune produce a transparent pollen that when inhaled causes creatures to become silent. Those affected act as if they are under the effects of the "silence" spell for the duration.

Vines

Your vines can be extended and retracted for up to 20 feet at will. You can use them to hang from trees while staying hidden, grapple targets at a distance, use and manipulate simple objects and such, however, they are not strong enough to use weapons.

Rose

Rose alraune have generally darker vines, small protruding thorns, deep red petals and their delicate figures are a testament to their manipulative and controlling natures.

Ability Score Increase

Your Charisma score increases by 1.

Thorny Embrace

While with a graceful appearance, your petals aren't the only natural dangers you possess. While not wearing armor, your base unarmored armor class is 12 + your constitution modifier. You still gain the benefits of wearing a shield.

Aphrodisiac Pollen

Rose alraune produce a light sticky pollen that on contact with creatures acts as a strong aphrodisiac causing those affected by your pollen to be charmed for the duration and regard you as a close friend as if affected by the charm person spell.

Perfect Flower

You have a beautiful appearance, and a voice to match it. You are proficient in the Persuasion skill.

Sunflower

Sunflower Alraune are as distinguishable for their generally bright yellow petals and taller builds as well as their friendly and kind nature.

Ability score increase

Your Constitution score increases by 1.

Hearty plant

As the largest and most durable of Alraune, you have the ability to harden up to unexpected attacks. As a reaction, you may give yourself a +2 bonus to AC whenever you are targeted by an attack. You may use this feature up to your constitution modifier amount of times before a long rest

Calming pollen

Creatures affected by your Alraune Pollen act as if under the effect of the calm emotions spell.

Solar affinity

Of all varieties of alraune you are the most proficient at drawing energy from the sun. When you roll hit dice and you are in bright sunlight you gain a bonus to the number of hit points recovered equal to your proficiency bonus times the number of hit dice rolled. In addition, as an action, you can recover a number of hit points equal to your level if you are in bright sunlight. You can recover hit points using this trait once and regain use after you finish a long rest.

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