Homebrew “Wizards” Species Details
Height: Medium (5-6 ft)
Speed: 30
Lifespan: Around 90
Languages: Common
Ability Score Increase
- +1 intelligence
- +2 to a skill of your choice
- +2 to another skill of your choice
Traits
Prosthetic Reliance
You have a visible artificial body part granted by advanced technology. This prosthetic defines your subrace and provides its unique abilities.
You may choose which part of your body is prosthetic.
While you can conceal your prosthetic with clothing or gear, its presence may affect how others perceive you. Some cultures may fear or outlaw such enhancements, while others may treat you with awe or suspicion. At the DM’s discretion, revealing your prosthetic can grant advantage on Intimidation checks, particularly in situations where your enhancements create a psychological impact.
Desensitized
You do not lose sanity from replacing a body part with a prosthetic or relic.
Robotic Vulnerability
Everyone who possesses a prosthetic has this effect.
If you are hit by an EMP, magical anti-tech field, lightning or A similar effect (DM’s discretion), make a DC 13 Constitution save or your prosthetic powers are suppressed for 1 turn.
Prosthetic Types
You can pick what you want your prosthetic part to do or look like and the DM will balance it with an ability score increase. You can make your own or pick out of these examples:
Prosthetic Arm:
You replace one arm with a powered gauntlet or an internal arc cannon.
- Ability Score Increase: +1 Strength
- Arc Blast (4 uses per day): You can cast the Thunderwave spell (DC 12). It recharges after a long rest.
- Heavy Grip: You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Prosthetic Spinal Link / Brain chip:
You replace your spinal column or neural pathways with data wiring, boosting your intellect.
- Ability Score Increase: +2 Intelligence
- Neural Overclock (2 uses per day): Add +1d4 to any Intelligence-based ability check or saving throw.
Plug-In Port: You gain proficiency in Tinker’s Tools and can interface with magical machines or relics with advantage on relevant checks.
“Wizards” Traits
Humans that have augmented their body with prosthetics to utilize powerful magic-like abilities. Although not as powerful as relics, their prosthetics give them a formidable toolkit to deal with all sorts of situations.Prosthetic Reliance
You have a visible artificial body part granted by advanced technology. This prosthetic defines your subrace and provides its unique abilities.
You may choose which part of your body is prosthetic.
While you can conceal your prosthetic with clothing or gear, its presence may affect how others perceive you. Some cultures may fear or outlaw such enhancements, while others may treat you with awe or suspicion. At the DM’s discretion, revealing your prosthetic can grant advantage on Intimidation checks, particularly in situations where your enhancements create a psychological impact.
Desensitized
You do not lose sanity from replacing a body part with a prosthetic or relic.
Robotic Vulnerability
Everyone who possesses a prosthetic has this effect.
If you are hit by an EMP, magical anti-tech field, lightning or A similar effect (DM’s discretion), make a DC 13 Constitution save or your prosthetic powers are suppressed for 1 turn.
Prosthetic Types
You can pick what you want your prosthetic part to do or look like and the DM will balance it with an ability score increase. You can make your own or pick out of these examples:
Indebted Wizard
Some Wizards choose to enhance themselves further with an additional prosthetic, sinking themselves into crippling debt.
Indebted Wizards are the same as regular wizards, but have two prosthetics instead.
Unpaid Debt
When entering a city or town, debt collectors may come looking for you. You can choose to:
- Pay your debt (amount depends on prosthetic)
- Hide
- Roll d6 and face dice count amount of debt collectors
Unpaid Debt
When entering a city or town, debt collectors may come looking for you. You can choose to:
- Pay your debt (amount depends on prosthetic)
- Hide
- Roll d6 and face dice count amount of debt collectors







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