Homebrew Alraune Species Details
"It was then that we entered a clearing of sorts - for the first time in hours, sunlight had pierced the canopy and cast a soft light upon our surroundings. Amidst the moss sat two enormous flower bulbs. Upon approaching them, the petals had started shaking lightly before unfurling, revealing what appeared to be two humanoid women - or at least from the waist up..."
Alraune are born under rare circumstances; it is only when the potent magic from the Feywilds seeps into the material plane and binds the soul of a recently deceased humanoid to a flowers' seed that they come into existence. Once all of the flowers' seeds are released into the soil, chances of survival are of course small. The infused seed, however, is capable of spending a long time in a "resting" state, waiting for the opportune moment to start growing.
Children of Nature
These beautiful men and women, humanoid from the waist up but veiled by large petals are known as alraune. Vines sprout out of the base of their bulb, which they use to absorb nutrients out of the soil. These vines are strong enough to allow for movement should the alraune uproot themselves. Smaller vines grow up out of the bulb, wrapping around their humanoid forms. Alraune often distinguish themselves from one another with various flowers and leaves that they allow to grow out of their upper half.
Their skin comes in a multitude of green shades, although a light brown color is not uncommon in colder seasons when nutrients are scarce.
Family to the Forests
Although they don't form societies or even groups in the traditional sense of the word, alraune are still a part of nature and are willing to share their territory with allies if they find that this could be beneficial to themselves. Should their domain become endangered, they will fight alongside others to regain control. Alraune regard Druids highly, finding their ways with nature inspiring and fitting. Among the classes, druids are popular for them, and alraunes mostly respect their ways with the forests enough to not meddle in their business.
Alraunes tend to shy away from other races, hiding in the deeper parts of the forest - Should they come across a human it's often only from the treetops or as an inconspicuous form within their bulbs. There have been a few cases in which alraune have left the security of their forests with adventurers for a reason known only to them. It is possible that they left to gain experience and knowledge to bring back to their home one day because they have lost everything in a forest fire, or that their seclusion in an ancient forest is endangered.
Alraune Names
The alraune are not born with names, but borrow ones from gnomes, elves, plants of the forest and even simple concepts. Like with most things, they borrow the idea from others, as such, alraunes themselves have no understanding of the gendered ideas that might follow certain names.
Alraune Names: Glaemir, Bryn, Vega, Red, Blue, Azule, Mandarin, Oak, Birch, Bark, Breena, Carlin, Drusilia, Enna, Venus, Lux, Flora, Ivy, Rosemary, Lily, Thorn, Umbra
Alraune Traits
Alraune are born with certain abilities thanks to their plant-like physiology.Ability Score Increase
Your Wisdom score increases by 2.
Age
As a sprouting seed, they grow within the bulb of a particular flower for about 5 years depending on the favorability of the soil, after which they sprout into their "mature" state. They can live up to 750 years before returning to the earth from which they were born.
Alignment
Alraunes do not have any innate moral leaning, but many end up working for forces of good. Either way, their tie to nature inclines many alraunes toward a chaotic alignment.
Size
An alraune's height is anything 5 to 6 feet on average, and weigh anything from 60 to 120 pounds. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Ingrain and Photosynthesize
Alraune don't need to sleep. Instead, they can root themselves in the favorable soil, remaining semiconscious, for 4 hours a day and absorbing nutrients from the soil. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep. However, if the soil is not favorable you require a full 8 hours of rest to gain the equivalent of a long rest. Rooting yourself requires an action and can only be done on a patch of soil. While in this state your speed becomes 0 and you can uproot yourself as a bonus action.
Part of the Greenery
Thanks to your floral anatomy, you can blend in with the natural world around you. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Alraune Pollen
The alraune produce a powerful pollen with an innate property pertaining to each subrace. As an action, you can release a puff of pollen in a 10-foot radius around yourself or as a 20-foot cone spray in one direction except for behind you, forcing all creatures in that range to make a Constitution saving throw. The DC for this saving throw equals 8 + your Wisdom modifier + your proficiency bonus. On a failure, they come under an effect dependent on your subrace for 1 minute. An affected creature can repeat their saving throw each time they take damage. You can use your pollen a number of times equal to your proficiency bonus, you recover your uses of this ability after a long rest.
Dry Brush
Being more plant than person you naturally fear fire, as you have vulnerability to fire damage.
Languages
You can speak, read, and write Common and Sylvan.
Asteraceae
Asteraceae are prone to open and straight bloom patterns that resemble a flat circle. Their colors fall into the bright and warm color range, and while their vines are sizable they are normally more so for support than any other purpose. Their dependability and often bright attitudes with life make them a strong and loyal friend, especially in times of need but some think them too quick to trust.
Ability Score Increase
Your Constitution score increase by 1.
Hearty Flower
Your strong stems and vines help hold you together, even when uprooted, giving you proficiency in the Athletics skill. In addition, when basking in the rays of the sun you can effectively revitalize yourself, urging your body to push past your wounds. By spending a full minute in direct sunlight you can heal 1d8 + your Constitution modifier hit points. The amount of hit points you recover increases by 1d8 at 5th level (2d8), 11th level (3d8), and 17th level (4d8). You can use this ability an amount of times equal to half your proficiency modifier rounded down before you must take a long rest to replenish your uses.
Asteraceae Pollen
Asteraceae alraune produce a heavy and warm pollen that on contact with creatures acts as a strong mood stabilizer causing those affected by your pollen to be calmed for the duration and suppress the effects of charms or fears (your choice), as if affected by the calm emotions spell.
Droseraceae
Droseraceae are prone to hemispherical and pitcher shaped blooms with empty space. Their colors fall into the dark and cool color range, and their vines are long, covered in obvious and dangerous thorns. Their strange tendency to draw nutrients from meat has only further driven home the rumors of man-eating flowers but people that can push past their frightening presence can find an analytical mind. And an ally.
Ability Score Increase
Your Intelligence score increase by 1.
Barbed Flower
Your vines give you an added bit of maneuverability, giving you proficiency in the Acrobatics skill. In addition, you can extend and retract your vines up to 20 feet at will. While they lack the dexterity to handle weapons, they can lift you or an ally or object of equal or less weight, assist in positioning, and even allow you to maintain an elevated position assuming they can find purchase. Your vines can also make the grapple or shove attack actions.
Droseraceae Pollen
Droseraceae alraune produce a tiny and transparent pollen that on contact with creatures acts as a strong and general numbing agent, however it is also able to silence affected creatures, causing those affected by your pollen to become mute and to perceive the world strangely, imposing disadvantage on Wisdom checks and saving throws for the duration.
Rosaceae
Rosaceae are prone to curling bloom patterns that seem to close upon themselves. Their colors fall into the dark and warm color range, and while their vines are short they commonly bare subtle and dangerous thorns. Their delicate figures make it easier for them to ingratiate themselves with humans but their natural charm leads many to believe them to be manipulative and controlling.
Ability Score Increase
Your Charisma score increase by 1.
Perfect Flower
Your beautiful appearance makes people more likely to trust you, giving you proficiency in the Persuasion skill. In addition, you can secrete a faint and sweet aroma that draws others in. You can cast the cantrip Friends, however, creatures immune to the poisoned condition can not be affected by Friends when cast this way, as your pheromones can not find any purchase within their system.
Rosaceae Pollen
Rosaceae alraune produce a light and sticky pollen that on contact with creatures acts as a strong aphrodisiac causing those affected by your pollen to be charmed for the duration and regard you as a close friend, as if affected by a charm person spell.
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