Homebrew [K] Oni Species Details

Oni are towering fiend-blooded humanoids whose presence bends the battlefield before a blade is ever drawn. Born of ancient pacts between mortal warlords and fiendish powers, Oni were created to be conquerors, tacticians, and executioners. Their horned visages and immense physiques mark them as monsters to the uninitiated, yet among their own kind, strength is not measured by rage alone but by discipline and control.

From a young age, Oni are trained to master their bodies and instincts. Combat is not merely survival but a language spoken through motion, pressure, and timing. An Oni studies an opponent the way a scholar studies scripture, memorizing patterns, weaknesses, and intent. Few creatures can overwhelm an Oni quickly, and those who fail to do so often find themselves outmatched within moments.

Oni society is rigid and hierarchical, built upon respect earned through proven might. Leaders rule not by birthright alone but by dominance, wisdom, or both. Challenges are common but rarely reckless, as defeat carries deep social consequences. Despite their fiendish heritage, Oni are not inherently cruel, though many possess a ruthless pragmatism that others mistake for evil.

Magic flows naturally through Oni bloodlines, inherited rather than learned. Each lineage reflects the ancient Oni from which it descends. Red Oni embody predatory aggression and lightning-fast retaliation. Blue Oni are living fortresses, enduring wounds that would cripple lesser beings. White Oni wield deception and spiritual insight, favoring misdirection over brute force.

Though long-lived, Oni do not waste their years. Many become mercenaries, generals, champions, or wandering warriors seeking perfection through battle. Others isolate themselves as ascetics or rulers, shaping regions through fear, respect, or careful manipulation. To face an Oni is to confront a

[K] Oni Traits

You share the following features with other Oni

Ability Score Increase

Your Strength score increases by 2.

Age

Oni mature at roughly the same rate as humans but can live 800–1,000 years.

Alignment

Most Oni value structure, strength, and hierarchy, tending toward Lawful alignments. Their moral compass varies widely.

Size

Oni are powerfully built and imposing. You are Medium, typically between 6 and 8 feet tall.

Speed

Your base walking speed is 30 feet.

Darkvision

Thanks to your fiendish heritage, you have darkvision out to 120 feet. In darkness, you see in shades of gray.

Oni Weapon Training

You are proficient with kanabō, clubs, and greatclubs.

Savage Blows

Once per turn when you deal damage with a melee weapon attack, you may reroll one weapon damage die and use the new roll. You must use the new result.

Languages

You can speak, read, and write Common, Infernal, and Giant.

[K] Blue Oni

Blue Oni are endurance fighters, built to weather punishment that would fell others.

Ability Score Increase

Your Constitution score increases by 1.

Fiendish Hide

When you take damage, you can use your reaction to roll 1d12 + your Constitution modifier, reducing the damage by that amount.

Once you use this trait, you can’t use it again until you finish a short or long rest.

[K] Red Oni

Red Oni are aggressive duelists, honed by instinct and violence.

Ability Score Increase

Your Dexterity score increases by 1.

Killing Instinct

When a creature you can see misses you with a melee attack, you may use your reaction to make one melee weapon attack against that creature.

You can use this trait a number of times equal to your proficiency bonus, and you regain all uses when you finish a long rest.

[K] White Oni

White Oni descend from cunning tricksters and spiritual tyrants.

Ability Score Increase

Your Wisdom score increases by 1.

Oni Trickery

You know the Minor Illusion cantrip.
Starting at 3rd level, you can cast Disguise Self once without expending a spell slot.

Wisdom is your spellcasting ability for these spells. You regain the ability to cast Disguise Self when you finish a long rest.

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