Homebrew Warforged (Variant) Species Details
The warforged are made of stone, metal and wood fibres. The core of a warforged is a skeletal frame made of metal and stone with wood fibres acting as a muscular system. Covering the warforged is an outer shell of metal and stone plates. An internal network of tubes run through the warforged's body, these tubes are filled with a blood like fluid that is designed to lubricate and nourish their systems. Their hands have five thick fingers and a thumb whilst their feet often have two broad toes. The warforged's face loosely resembles their human creators though they have a toothless jaw, heavy brow line and are lacking noses. Each warforged has a ghulra engraved upon their foreheads. Each of these runes are unique to the warforged giving them a sense of individuality. The warforged have a sexless form and are considered to be mono-gender. The warforged are able to be repaired and modified by artificers or even themselves giving them an endless possibility to their appearances.
A warforged on average stands 6'0" - 6'6" and weighing in at 270 - 300 lbs. These numbers may vary among the subraces, Juggernaut's and Transports being 6'2" - 7' and 280 - 360 lbs and Scouts standing from 2'10" - 3' 6" in height and weighing between 35 - 50 lbs. Personality Warforged can have unique personality traits though, being constructs they are restricted in some ways. They experience anger, pain, fear and hatred like their human creators though, all warforged are incredibly reserved and pensive hiding an array of emotions behind their metallic face. Their faces were not designed to display facial expressions and so it can seem like they are distant to the conversation. Despite their lack of physical facial expressions they're not completely without them as their eyes tend to brighten when experiencing strong or specific emotions. Some warforged are incredibly naive and lack introspection however, many others are the opposite and question their existence, wonder if they have souls and ask what becomes of them in the after life. The more intelligent warforged create complex philosophies about what they perceive and learn. Though warforged can show loyalty to religions and organisations, typically they become loyal to a small group of comrades.
Warforged often have little life experience as they spent most of their time assigned to one specific duty, usually soldiering. If there is one interest all warforged share it is the love of working and many create endless lists of goals and chores. They take pride in their work and work incredibly hard which makes them dislike idleness and failure. Warforged can excel at most tasks having a single-minded efficiency, especially in combat related roles. War and military conditioning create the foundation of warforged personalities, they understand duty, the chain of command and conflict.
Due to their bodies more closely resembling males than females warforged prefer to be called "he" than `it". Some warforged adopt female names though most of their names are straightforward and are related to their job, abilities or rank. Many warforged simply accept the nicknames given to them by their comrades while others seek to earn more meaningful names that best describe them.
Warforged (Variant) Traits
Warforged Variant TraitsAbility Score Increase
Your Constitution score increased by 2.
Age
Age. A warforged is complete and fully developed at construction and is built to last. The maximum age for a warforged has not been determined to this date. In the Eberron campaign setting, the agreements between the previously warring factions prevents the creation of new warforged causing the minimum age to be available to be 3 years.
Living Construct
You are immune to the poisoned condition and disease. Additionally you have resistance to poison damage. You do not need to eat, drink , sleep or breathe, and have no sense of smell, but you can gain the benefit of consumables such as potions. You may be targeted by and subjected to the effects of spells and abilities that can affect either construct or humanoid creature types. As a living construct, you only receive only 1/2 of the normally recovered hit points from spells (minimum of 1) and treat all levels of exhaustion as being one lower than normal.
Rest of the Sleepless
You do not sleep and can’t be forced to sleep by any means. To gain the benefits of a long rest, you can spend all 8 hours doing light activity, such as repairing yourself and keeping watch. Additionally you can still gain exhaustion from lack of “Sleep” reflecting a lack of maintenance or upkeep.
Body of War (Natural Armor)
You are covered in a composite plating that offers it a natural amount of coverage. Each subrace has its own type of plating that is described in their stats.
Artificial Anatomy
Artificial Anatomy. A warforged does not recover hit points automatically after finishing a long rest. A warforged starts with a 'warforged repair kit' that it can use to recover all its hit points. This kit is a set of artisans tools that are specifically designed to repair warforged. A warforged can use this kit to heal themselves during a short or long rest allowing them to spend hit dice to heal, but it must use a repair kit to do so. The following tools may be used instead of a full warforged repair kit at 1/2 of the normal hit point recovery (rounded up): jeweler's tools, mason's tools, smith's tools, or tinker's tools. All warforged are proficient with a warforged repair kit and start with one at character creation. This repair process is a form of 'light work' and may be performed while resting.
Languages
You can speak, read, and write Common and one additional language (usually reflecting the language of its creators or a common enemy).
Juggernaut
Juggernauts are the heavy support forces, they can take a lot of hits and have incredible strength.
Ability Score Increase
Your Strength score increases by 1
Heavy Plating
The juggernaut's Body of War plating provides it with an Armor Class of 14 + your Proficiency Bonus or Constitution Modifier. This plating occupies the same space as armor would and is treated as Heavy armor for all intents and purposes. Because of this plating a juggernaut always has disadvantages when rolling Dexterity (Stealth) checks. A warforged juggernaut is always proficient with this plating. Because of this trait, the body of a warforged juggernaut can be enchanted like armor.
Leadfoot Stability
A juggernaut has the advantage on checks and saves to resist effects that would physically move it or knock it prone but it uses twice the amount of movement required to stand from prone.
Sturdy Construction
Due to its structural integrity, a Juggernaut can wade tirelessly into battle that would fell even the most stalwart footman. At the start of each of your turns, you gain temporary hit points equal to your proficiency bonus if you have at least 1 hit point remaining.
Scout
Scouts are the quick and scrappy infantry units used primarily for reconnaissance.
Ability Score Increase
Your Dexterity score increases by 1.
Light Plating
The warforged scout adds a +1 bonus to its AC. Because of this trait, the body of a warforged scout can be enchanted like armor.
Quick Footed
Your walking speed is 35 feet.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Slight Build
A scout may elect to be size small instead of medium. This choice is made at creation and may not be changed after. A small scout can use weapons with the heavy property that it is proficient with without penalty.
Tactician
Tacticians are the clever strategic leaders of the mechanical armies forged for war. Acting as inspiring generals and leaders on the battlefield.
Ability Score Increase.
Your Intelligence score increases by 1.
Composite Plating
A tactician's Body of War plating provides it with an Armor Class of 13 + your Dexterity modifier or 1/2 your proficiency bonus (rounded up), whichever is higher. This plating occupies the same space as armor would and counts as light armor. A warforged tactician is always proficient with this plating. Because of this trait, the body of a warforged tactician can be enchanted like armor.
The Right Nudge
A tactician starts with the guidance cantrip which it can cast at will separate from class based spellcasting (so you can cast it without needing to e a spellcaster)
Battlefield Engineer
Battlefield Engineer. A tactician has proficiency with two set of artisans tools
Artificial Anatomy
A warforged does not recover hit points automatically after finishing a long rest. A warforged starts with a 'warforged repair kit' that it can use to recover all its hit points. This kit is a set of artisans tools that are specifically designed to repair warforged. A warforged can use this kit to heal themselves during a short or long rest allowing them to spend hit dice to heal, but it must use a repair kit to do so. The following tools may be used instead of a full warforged repair kit at 1/2 of the normal hit point recovery (rounded up): jeweler's tools, mason's tools, smith's tools, or tinker's tools. All warforged are proficient with a warforged repair kit and start with one at character creation. This repair process is a form of 'light work' and may be performed while resting.
Languages
You can speak, read, and write Common and one additional language (usually reflecting the language of its creators or a common enemy).
Transport
Transports are the troop and supply convoys that use an ability to shift into a new form, a kind of armored self driving carriage hat can transport a surprising number of creatures.
Ability Score Increase
Any score of your choice increases by 1.
High Horsepower
You gain access to the Powerful Build trait
Skilled Pilot
You gain proficiency with Land, Sea, and (if available in your setting) Air vehicles
Adaptive Plating
A Transport's Body of War plating provides it with an Armor Class of 13 + your Constitution modifier or 1/2 your proficiency bonus (rounded up), whichever is higher. This plating occupies the same space as armor would and counts as Light armor. A warforged tactician is always proficient with this plating. Because of this trait, the body of a warforged Transport can be enchanted like a normal set of armor. Additionally, the armor's fluid nature (given what you were designed for) gives the user a choice of resistance to either bludgeoning, piercing, or slashing damage, you can choose one whenever you finish a short or long rest.
Vehicle Shift
Once you reach 3rd level You can use your action to shift into a unique vehicular form (The appearance you decide) with the following benefits.
Speed. Your speed changes to the speed of a horse which you can maintain for a number of hours equal to twice your con modifier+your proficiency bonus up to a day
You gain a +5 to your AC as well as benefits/effects of whatever armor you were wearing/using before you transformed
Your size increases to Huge and gain a +5 bonus to strength
If reduced to zero HP you revert to normal and can chose to release all contents inside you or hold it in a extra dimensional storage space
Trample. As an action you can move forward up to ½ your movement and trample any creature more than one size category smaller than you in your way. Creatures that fail a dexterity save equal to your proficiency bonus + ½ your level (rounded down) take 2d12 bludgeoning damage and are knocked prone.
At the end of a long rest you can chose weather its a land sea or (if in setting) air vehicle you have observed the functioning of and it can't be larger than your vehicle’s size (TLDR, to become something like a boat or airship you need to observe them first)
Most Class features don't work in this form and its mostly intended to be used for transportation and storage purposes. Think of it like a druid’s wild shape feature, you can hold concentration and somewhat attack, but cant do things like cast spells.
Internal Storage
You have an inter-dimensional compartment that you can use to store people and supplies for journeys. you can hold a number of medium or smaller creatures equal to double your proficiency bonus + your level and still have room for supplies. While inside the space is decorated however you chose but has some kind of storage space and rest area for passengers.
You can chose to store or release objects stored in this space while in vehicle form or humanoid form and anything in there is effectively locked in there until you release out. You have full awareness of what's happening inside the dimension and can communicate with anyone inside it and show them visuals of what you see.
While in Vehicle from you can project a solid image of yourself inside the compartment to interact with who/what's inside (just incase anything like combat happens) the solid image is identical to you statewise with the exception it cannot leave a 20ft radius of your vehicle form. If it does it will just harmlessly blink out of existence.
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Posted Jul 13, 2020This is cool!
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Posted Jul 15, 2020Thank you, spent a lot of time on this, still clunky and unfinished but not bad for a rough draft. (Transport was my fave)
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Posted Oct 9, 2021Transport is interesting, could be used to move dangerous entities safely, or smuggle people for an attack. Amazing.