Homebrew Aaksho Species Details

Towering at a massive 8 to 12 feet tall their large stature and dismissive nature make the Aaksho unpleasant at best. Their bland coloration  and large stature give the Aaksho a very offputing appearance.  

Aaksho skin is bumpy and rough yet not scaly. They often have a dark blue or light grey coloration accompanied by white splotches along the back and underbelly which gives them a very bland appearance. An Aaksho's eye color is either black or white and is hardly ever anything else. Aaksho that live underwater rarely ever wear clothes however they often keep a stash of loincloths buried in the sand in case they ever have to go on land. Aaksho that live on land often just wear loincloths.

Aaksho Traits

Large and in charge

Size:

Aaksho grow between 8 to 12 feet. Your size is large.

Speed:

Your walking speed is 25 feet and your swimming speed is 50 feet.

Bite:

Range 5 feet. (1D4+2)

Thique

You gain proficiency in intimidation.

Predator:

When in combat with a creature of a smaller size you get advantage on an attack roll once and a damage roll once.

Multiattack:

After making a melee attack you can immediately attack again with bite.

Brutal weapons:

You spent time as a child practicing with the various weapons you found on the ocean floor and became good at using them.

Languages

As a sea creature you speak the language of the sea so you speak primordial and you are a humanoid so you speak common.

Aquatic Savage.

As an aquatic savage you have a thirst for blood and violence. Your primal instincts give you a violent nature and sometimes you are just straight up unpleasent. Aquatic savages are often seen as lesser by fellow Aaksho.

Ability Score Increase:

Your intelligence score decreases by 2 and your strength score increases by 3.

Brutality:

Gain proficiency with one weapon type.

Uncaring:

You gain advantage on saving throws against being frightened.

Sunlight Sensitivity:

While it is daytime and you are in the sun, you gain disadvantage on all saving throws.

Survivalist:

You gain proficiency in survival, athletics and animal handling.

Land Dweller

As a land dweller you live primarily on land and rarely visit the sea. Land dwellers are often more social and do not despise one another like aquatic savages. Land Dwellers are also more civilized and will most of the time think before they act. Sometimes however they think for too long and it cost's them a friend. They are magically incompetent and rarely are bookish, however every 3 generations a magically adept Land Dweller will be born.

Ability Score Increase:

Choose between a +1 to wisdom or charisma, and +1 to an ability score of your choice.

Sophistication:

Gain proficiency with 1 skill of your choice.

Schooling:

You gain proficiency in history, medicine and religion.

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