A beam of yellow light flashes from your pointing finger, then condenses to linger at a chosen point within range as a glowing bead for the duration. When the spell ends, either because your concentration is broken or because you decide to end it, the bead blossoms with a low roar into an explosion of flame that spreads around corners. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A creature takes fire damage equal to the total accumulated damage on a failed save, or half as much damage on a successful one.
The spell's base damage is 12d6. If at the end of your turn the bead has not yet detonated, the damage increases by 1d6.
If the glowing bead is touched before the interval has expired, the creature touching it must make a Dexterity saving throw. On a failed save, the spell ends immediately, causing the bead to erupt in flame. On a successful save, the creature can throw the bead up to 40 feet. When it strikes a creature or a solid object, the spell ends, and the bead explodes.
The fire damages objects in the area and ignites flammable objects that aren't being worn or carried.
At Higher Levels. When you cast this spell using a spell slot of 8th level or higher, the base damage increases by 1d6 for each slot level above 7th.
* - (a tiny ball of bat guano and sulfur)
If you don't add any modifiers to it, then yeah, that's the highest damage you can get by charging the spell. As has been discussed elsewhere in the comments, though, you can use an Extended Spell metamagic modifier to double the possible charging time, resulting in a new possible max of 32d6 damage after 2 minutes of charging (not 24 hours, as someone speculated -- while Extended has a maximum time limit of a full day, that only means that trying to double the time limit of a 16-hour spell would only go up to 24 hours).
Personally, I'm inclined to give this to my Order of Scribes wizard, let him mess around with the damage type, and turn the attack into a delayed-activation 12d6 bludgeoning sucker punch by an invisible magic giant.
Or be an evocation wizard, just no damage at all
say i cast this spell, put it into a piece of bread. it doesn't "strike" the bread, so the explosion doesn't occur; someone else eats the bread. you run away and stop concentrating. they freaking EXPLODE like a human bomb. this spell is insanity.
If you want my 2 cents, there's a specific phrase in the spell that'll give you the answer.
I would say it depends on if your fireproof barbarian opens their mouth. If they open their mouth, then everyone in the 20 ft radius gets affected normally. If they close their mouth, nothing happens. There's nothing in the spell that says anything about force damage. I understand that normally explosions have a shockwave, but Fireball isn't really a traditional explosion. It's just a magical ball of fire. If it were a traditional explosion, creatures immune to fire would take SOME damage.
what would happen if you replaced a pearl from in a ring with it? Would it go off if you touched someone with that hand?
"person you don't like! It's so good to see you!"
go in for a high-five or a handshake
with some form of dodge ability, just blame it on spontaneous combustion.
Trap an enemy in a Forcecage with an Iron Golem and a few Delayed Blast Fireballs and you get a meat grinder.
14d6 with 9th level + 10d6 for duration. Bonus action extended spell at the end of round 10 for an extra two minutes if you interpret extended spell as resetting the duration for +20d6, or an extra 10d6 if not. Then x2 for vulnerability and thats 88d6 or 68d6 fire damage. Other party member cast Hold Person or Hold Monster, then rinse and repeat.
Any sorcerers out here who’ve used extended spell metamagic on this?
Could you cast Time Stop then cast this spell and let it cook until the stop is over then release it for a lot of damage?
Just check the comments on pages 1 and 2