Level
2nd
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration
1 Minute
School
Evocation
Attack/Save
STR Save
Damage/Effect
Control
A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the line.
Any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you.
The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.
As a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you.
* - (a legume seed)






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Posted Jun 3, 2022Fus ro DAH!!!
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Posted Jul 11, 2022Tasha made it optional to add it to the ranger spell list. It is not on the ranger spell list by default.
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Posted Aug 31, 2022How would this work for jumping? I running a complex trap gauntlet where one hallway has a stone dragon figured head that is "casting" this. Also, in the hallway is a 10ft wide pit trap they will need to jump over to continue. So hypothetically, if the PC takes the Dash action, they can have 30ft of movement while fighting the wind. They are able to get 10ft for the running long jump and have strength score of 12. Are they able to clear the 10ft gap or does the wind reduce their jumping distance to 6ft instead of 12ft?
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Posted Oct 25, 2022Kind of hidden in the DM's guide but strong winds do impose disadvantage.
Strong Wind
A strong wind imposes disadvantage on ranged weapon attack rolls and Wisdom (Perception) checks that rely on hearing. A strong wind also extinguishes open flames, disperses fog, and makes flying by nonmagical means nearly impossible. A flying creature in a strong wind must land at the end of its turn or fall.
A strong wind in a desert can create a sandstorm that imposes disadvantage on Wisdom (Perception) checks that rely on sight.
https://www.dndbeyond.com/sources/dmg/adventure-environments#StrongWind
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Posted Dec 28, 2022Would also make sense for it to half the range of projectiles
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Posted Jan 20, 2023How would this spell work against flying creatures, would they be at more of a disadvantage?
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Posted Jan 22, 2023"Any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you." Doesn't specify land or air-based movement so I would rule it applies to both.
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Posted Apr 24, 2023Can this spell work with ship sails ?
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Posted Apr 24, 2023Can this spell drive winds into a ship sail
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Posted Sep 15, 2023It's a strong wind so I don't see why not. Bear in mind the spell only lasts a minute, though
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Posted Nov 6, 2023This spell would not move the caster based on the direct reading of the spell. In my campaign, one player said that this spell would move the caster 15 in the direction of the wind when cast. The DM sided with the other player. I did not press the issue there, but I would like to discuss it with him later. My interpretation of this spell is that the caster is not moved by this spell unless there is something that the wind is hitting that it cannot pass through. Do you guys agree with this interpretation?
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Posted Dec 8, 2023So Tulin's, basically.
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Posted Dec 22, 2023Homebrew: If the creature fails the save by 5 or more, it is also knocked prone.
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Posted Apr 7, 2024Can someone confirm if this spell has an immediate effect or not?
My group assumed when you cast the spell, every creature in the way would have to make a saving throw, then on the start of their turn they need to make another saving throw.
Is this incorrect?
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Posted Apr 11, 2024The "Available For" section doesn't mention it but a Four Elements Monk can also take this spell.
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Posted Jun 17, 2024Creatures are affected at the start of their turn. Its ability to disperses gases or vapors is not specific but likely most GM would play it as immediate at the casting.
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Posted Jun 17, 2024New Aaracroka also get this at 3rd level as a racial trait once per long rest.
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Posted Oct 14, 2024The secret Cloudkill counter.
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Posted Dec 6, 2024I'm gonna make a pirate NPC who is an aarakocra with this spell 😈