You suggest a course of activity (limited to a sentence or two) and magically influence up to twelve creatures of your choice that you can see within range and that can hear and understand you. Creatures that can't be charmed are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act automatically negates the effect of the spell.
Each target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.
You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a group of soldiers give all their money to the first beggar they meet. If the condition isn't met before the spell ends, the activity isn't performed.
If you or any of your companions damage a creature affected by this spell, the spell ends for that creature.
At Higher Levels. When you cast this spell using a 7th-level spell slot, the duration is 10 days. When you use an 8th-level spell slot, the duration is 30 days. When you use a 9th-level spell slot, the duration is a year and a day.
* - (a snake's tongue and either a bit of honeycomb or a drop of sweet oil)
It seems as though this spell shouldn't be tagged with the effect "Charmed", since it doesn't cause that effect. The simple Suggestion spell does not have the Charmed tag either.
The spell makes reference to the charmed effect with "Creatures that can't be charmed are immune to this effect." I think it's still relevant for anyone who is looking for effects related to the charmed condition, and thematically/mechanically are similar.
I could get behind that argument, but as I noted, Suggestion doesn't have the same tag. Based on the comments it looks like it once did and no longer does. It would be nice if they could be consistent. Unfortunately, sometimes you want to search for spells based on PC immunity to charm, other times you want to search for spells that impose the charmed condition. It seems the database doesn't have enough granularity for both. I was researching Instrument of the Bards, which keys specifically off spells that inflict the charmed condition.
You become f*cking kilgrave when you use this spell
According to Black's Law Dictionary, the term "reasonable" is defined as "fair, proper or moderate under the circumstances."
Everybody do the flop!
*bang*
Would it work to give two commands in a single casting? Such as: "Clump together, and don't attack me either. Just stay there!" It's two sentences, and not harmful.
You're giving them a "course of activity," not a single command. It would be up to the DM, of course, but there's definitely room for more complicated suggestions than a single command.
"you all look awfully tired! I suggest you take a nap until I wake you!"
I'm trying to use this spell as the main plot of my next campaign as a way to control a god with shards of his mind known as Mind Fragments. The villain groups all the fragments, and casts Mass Suggestion on them all. Any recommendations on what he does or how they do it?
he uses a special spellbook that is unique to your campain. the spellbook allows you to mix Animate Inanimate with other spells to put them to your ability. you can use different spells on inanimate objects that only work on people, and vice versa. when the players defeat him, the BBEG drops the book that controls the god. have it written in a strange language so only certain people can read it.
I had a funny idea. you can use this spell on 9th level and yell "Everybody clap your hands" and have a town do the Cha Cha Slide for 366 days. perfect way to mess with the DM
They do the Cha Cha Slide and the spell is complete If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.
This can be fixed by saying "Everybody clap your hands continuously until the spell wears off"
If I issue a command that says do whatever I say for the next few hours, could I then ask the target to do something directly harmful?
It would be up to your DM, but I assume that the answer is no
everybody dance on the spot until your legs give way!!
One of my players removed most of the enemy soliders in a boss encounter by telling them to leave the fort and go to a casino in a nearby town
I'm impressed and slightly terrified
The Dancing Plague 2.0