Level
1st
Casting Time
1 Action
Range/Area
Touch
Components
V, S, M *
Duration
Concentration
10 Minutes
School
Abjuration
Attack/Save
None
Damage/Effect
Buff (...)
Until the spell ends, one willing creature you touch is protected against creatures that are Aberrations, Celestials, Elementals, Fey, Fiends, or Undead. The protection grants several benefits. Creatures of those types have Disadvantage on attack rolls against the target. The target also can’t be possessed by or gain the Charmed or Frightened conditions from them. If the target is already possessed, Charmed, or Frightened by such a creature, the target has Advantage on any new saving throw against the relevant effect.
* - (a flask of Holy Water worth 25+ GP, which the spell consumes)
Ouch 25 gp to use this level 1 spell.
concentration *and* 25gp for a level 1 spell, big oof
Just think you can use Ceremony to make the holy water if you have is 25gp of powdered silver and an hour to kill.
To be fair, this is a very good first level spell. Most creature types have disadvantage against the target, and being ubiquitously immune to charmed, frightened, and possessed from those creatures is quite powerful.
In fairness, while they did put the cost on the spell description in the 2024 version, this didn't really change anything. Holy Water has always cost 25 gp in 5e, and since it was always consumed by the spell you always needed to actually have it (instead of a spellcasting focus) to cast this.
Actually, previously you, didn't. The only thing that mattered for whether or not you needed the material was if it had a listed cost. Taken from the 2014 PHB, page 203:
"A character can use a component pouch or a spellcasting focus (found in chapter 5) in place of the components specified for a spell. But if a cost is indicated for a component, a character must have that specific component before he or she can cast the spell."