Wish is the mightiest spell a mortal can cast. By simply speaking aloud, you can alter reality itself.
The basic use of this spell is to duplicate any other spell of level 8 or lower. If you use it this way, you don’t need to meet any requirements to cast that spell, including costly components. The spell simply takes effect.
Alternatively, you can create one of the following effects of your choice:
Object Creation. You create one object of up to 25,000 GP in value that isn’t a magic item. The object can be no more than 300 feet in any dimension, and it appears in an unoccupied space that you can see on the ground.
Instant Health. You allow yourself and up to twenty creatures that you can see to regain all Hit Points, and you end all effects on them listed in the Greater Restoration spell.
Resistance. You grant up to ten creatures that you can see Resistance to one damage type that you choose. This Resistance is permanent.
Spell Immunity. You grant up to ten creatures you can see immunity to a single spell or other magical effect for 8 hours.
Sudden Learning. You replace one of your feats with another feat for which you are eligible. You lose all the benefits of the old feat and gain the benefits of the new one. You can’t replace a feat that is a prerequisite for any of your other feats or features.
Roll Redo. You undo a single recent event by forcing a reroll of any die roll made within the last round (including your last turn). Reality reshapes itself to accommodate the new result. For example, a Wish spell could undo an ally’s failed saving throw or a foe’s Critical Hit. You can force the reroll to be made with Advantage or Disadvantage, and you choose whether to use the reroll or the original roll.
Reshape Reality. You may wish for something not included in any of the other effects. To do so, state your wish to the DM as precisely as possible. The DM has great latitude in ruling what occurs in such an instance; the greater the wish, the greater the likelihood that something goes wrong. This spell might simply fail, the effect you desire might be achieved only in part, or you might suffer an unforeseen consequence as a result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you from the game. Similarly, wishing for a Legendary magic item or an Artifact might instantly transport you to the presence of the item’s current owner. If your wish is granted and its effects have consequences for a whole community, region, or world, you are likely to attract powerful foes. If your wish would affect a god, the god’s divine servants might instantly intervene to prevent it or to encourage you to craft the wish in a particular way. If your wish would undo the multiverse itself, threaten the City of Sigil, or affect the Lady of Pain in any way, you see an image of her in your mind for a moment; she shakes her head, and your wish fails.
The stress of casting Wish to produce any effect other than duplicating another spell weakens you. After enduring that stress, each time you cast a spell until you finish a Long Rest, you take 1d10 Necrotic damage per level of that spell. This damage can’t be reduced or prevented in any way. In addition, your Strength score becomes 3 for 2d4 days. For each of those days that you spend resting and doing nothing more than light activity, your remaining recovery time decreases by 2 days. Finally, there is a 33 percent chance that you are unable to cast Wish ever again if you suffer this stress.
Super cool that you guys gave this to Clerics as their capstone ability, but didn't remove the chance of them loosing it, which means that Clerics have a chance at loosing their level 20 ability. ******* five-head decision on your parts.
Wish can do more than reshape reality. Just do the spell duplication. There's a plethora of options that you can choose from with no downsides or costs. Wish has the ability to reshape reality because of the associated risk which keeps it balanced. Remove the risk, and not only will you break the spell, but you'll also break the class.
Yes. Because otherwise they use Greater Divine Intervention every week until they’re resistant to everything and swimming in gold. Assuming average rolls on cooldown you’d be able to have resistance to all damage types in just over a month.
Being able to gain access to Wish to fully restore an entire party’s HP and then still having their 9th level spell available to cast Mass Heal is already a nightmare for combat.
The solution is, as always, ban Wish.
"If your wish would undo the multiverse itself, threaten the City of Sigil, or affect the Lady of Pain in any way, you see an image of her in your mind for a moment; she shakes her head, and your wish fails."
The Lady of Pain would simply banish you to the Maze. She is known for banishing her enemies into the Maze, from which there is no escape.
I love Silvery Barbs (I don't even mind it as a DM - and I have DMed a campaign up to 12th level where two characters used it), but if there was ever ANY doubt about it being OP, the fact that Wish can basically replicate Silvery Barbs with "Roll Dedo," this dispels that notion completely.
So, they didn't fix the fact that this spell breaks your world's economy as soon as a high level caster is able to cast it. Wonderful!
me parece que quitarle lo unico que consigue a nivel 20 a una clase es basicamente desperdiciar el rasgo de nivel 20 que deberia ser determinante y una de las cosas que busques con desesperacion, el riesgo de perderlo y asi perder lo que te da tu clase es bsura
Object Creation. You create one object of up to 25,000 GP in value that isn’t a magic item. The object can be no more than 300 feet in any dimension, and it appears in an unoccupied space that you can see on the ground.
Instant Health. You allow yourself and up to twenty creatures that you can see to regain all Hit Points, and you end all effects on them listed in the Greater Restoration spell.
Resistance. You grant up to ten creatures that you can see Resistance to one damage type that you choose. This Resistance is permanent.
Spell Immunity. You grant up to ten creatures you can see immunity to a single spell or other magical effect for 8 hours.
Sudden Learning. You replace one of your feats with another feat for which you are eligible. You lose all the benefits of the old feat and gain the benefits of the new one. You can’t replace a feat that is a prerequisite for any of your other feats or features.
Roll Redo. You undo a single recent event by forcing a reroll of any die roll made within the last round (including your last turn). Reality reshapes itself to accommodate the new result. For example, a Wish spell could undo an ally’s failed saving throw or a foe’s Critical Hit. You can force the reroll to be made with Advantage or Disadvantage, and you choose whether to use the reroll or the original roll.
There are plenty of things wish is very good for besides reshaping reality.
bruh
what the heel
that way to op
Just use it to replicate 8th level spells. That completely removes the risk and is a very clear extension to what the first divine intervention does.
Ok, tell me which is more fun and engaging for the Dungeon Master and the player, assuming the player in both scenarios is level 20
Scenario 1 (using the 2024 greater divine intervention ability): The player states they is using his greater divine intervention to cast wish to cast mass cure wounds at 8th level, then states who gets the healing. The player does not want to risk the 33% chance of losing his capstone so they will never cast a spell above 8th level with the wish unless in truly dire circumstances. Then the have to roll 2d4 to determine when they get their capstone back. Embellishments can be added by the DM, which is a must to make this palatable.
Scenario 2 (using the 2014 divine intervention ability): The player beseeched their god for aid, as they are the last one standing in the final showdown with the BBEG. They ask for any aid that the god can spare. Now the Dungeon Master can interpret this is a few ways. The DM could have the god send down a massive bubble of restorative energy, effectively casting Mass Heal (which under the previous, albeit lose guidelines, is inline with standard usage of Divine Intervention), bringing the party up to full health and curing any conditions they had. Another scenario could be that the god sends a detachment of celestials to aid in the battle, say three Battle Force Angels and a Firemane Angel, or a single Planetar, to aid in the fight and distract the BBEG while the cleric gets the party back up. Another could be the god manifests their power and lands a powerful blow to the BBEG, severely weakening them for a round or doing massive damage to them. All of this being guaranteed to work because the player is 20th level.
Changing Divine Intervention to just the wish spell robs the player and dungeon master of so many creative functions and options that it is astounding that it actually got through. This, honestly, just shows me how creatively bankrupt WOTC is becoming, amongst many other changes to classes in the 2024 edition, chief among them being making druid wildshapes three statblocks, instead of just creatures.