Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
Touch
Components
V, S
Duration
1 Minute
School
Transmutation
Attack/Save
Ranged
Damage/Effect
Bludgeoning
You touch one to three pebbles and imbue them with magic. You or someone else can make a ranged spell attack with one of the pebbles by throwing it or hurling it with a sling. If thrown, it has a range of 60 feet. If someone else attacks with the pebble, that attacker adds your spellcasting ability modifier, not the attacker’s, to the attack roll. On a hit, the target takes bludgeoning damage equal to 1d6 + your spellcasting ability modifier. Hit or miss, the spell then ends on the stone.
If you cast this spell again, the spell ends early on any pebbles still affected by it.
since no one else is going to stick their necks out and give an answer. I will: your making 3 magical bullets d6. when you use the sling a d4.
my reasoning:
1) you can only throw a rock so hard and this rock has magic damage d6
2) utilizing a projectile weapon will accelerate the bullet dealing bludgeoning damage d4
same concept as if your using a d8 long bow with an d6 fire arrow/poison/whatever. So in this case its an d4 bludgeoning+dex w/ a d6 magic bullet + spell modifier...
Until the rules are clarified by D&D beyond. I will utilize this concept.
The spell specifies "make a ranged spell attack with one of the pebbles by throwing it or hurling it with a sling... on a hit, the target takes bludgeoning damage equal to 1d6 + your spellcasting ability modifier" you aren't making a ranged weapon attack with the sling. The sling does d4 + dex when you make a ranged weapon attack using it. If you make a ranged spell attack using this cantrip, and you also use the sling, you could argue that the range becomes 30/120 instead of 60, but the damage doesn't change. You cannot simultaneously make a ranged weapon attack and a ranged spell attack, so you would only deal 1d6 + your spell mod when you hit.
However, you could theoretically throw a magic stone one turn and then cast catapult on that already thrown stone the next thereby hitting an opponent twice with the same rock from two different directions without moving.
Magic stone's throwing range (without a sling) is 60 feet and Catapult is cast on an object within 60 feet. It's not especially optimized but the insult to injury potential is delicious. Particularly what with the insult (catapult) actually causing more damage than the injury (magic stone).
Gets two morning stars/maces, ask dm hey would you say these are relatively the size of rocks, Dm thinks for a bit, "..yes?..?", player cast magic stone and starts yeetting the heads of morning stars at people.
so why doesn't t get more powerful as you level unlike EVERY OTHER DAMAGING CANTRIP
this spell is from the Elemental Evil Player's Companion it was a freebie that Wizards put out in 2015 you can find it by googling it pretty quickly it has a lot of really neat spells in it as well as info on Genasi and Arakokra races
one of my other favorites is Ice knife
and even if your DM rules they don't stack your only losing 1d4
Its cast as a bonus action which means that everyone in the party or maybe even npcs can throw them while you use your action to cast another spell or even shoot your beloved shortbow.
You'll become the melee frontliner's best friend if you have a terrain advantage. (Which you could create yourself with your free action (entangle, Wall of fire, Hallucinatory terrain, etc))
Just make sure you are fairly early on the initiative list, surprise them, or have a different way to keep them from clashing with you before you set your 30 rpm (rocks per minute)
up. Don't forget to tell your team the plan and have them delay their actions to chuck your pebbles.
So.... Here's a question. Spell Sniper. Extend the range or no? Spell Sniper just cites a spell that requires you to attack roll. This is a spell, and it gives you spell attack rolls via the stones...
but it isn't part of the spell. Not "required" so I'm not sure.
Kind of assuming it won't work due to that wording. would be nice if it did work though. Do wish this scaled, I kind of love it but its hard to justify as one of my very few cantrips as an artficier.. but also is one I'd always want in my back pocket..
...Random question here.
So if you use it in a sling. its still a ranged spell attack. that's fine and dandy..
but it is also a ranged weapon attack-even if its a spell attack. Because its is using the sling...
so.....magic stone works with sneak attack when used from a sling for 1d6+int +sneak attack.
"v Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon"
sneak attack only requires "use a ranged weapon" which you are. THis might also be appealing for Arcane Tricksters perhaps.
i think I am going to hand this to my elderich knight it will be funny. only wish it gave you more pebbles at higher level
Edit: looked this up on sage advice. If you hurl it with a sling it is not hurled by the sling. Throwing the pebble like a pebble doesn't actually throw the pebble. You cant even get a sneak attack with it. Basically magic stone is, for all intents and purposes, NOT ammunition. You do not even throw it really. The pebble just sits there and suddenly yeets off toward the enemy from your hand.
What I am seeing is 1d6+spellcasting ability mod to determine how powerful the enchantment is. Then the actual attack is with a sling for 1d4+mod. The total when this ammunition is hurled from a sling is d6+d4+spellmod+rangemod. This is mechanically identical to the extra fire damage when attacking with a torch. The single attack cannot be only 1d6 because then it would be on the sling and a melee attack with the sling would do d6+spellmod string O' death damage. The attack would not be 1d4 because the spell would have to basically convert some of the magic energy into slowing down the pebble, likely enough that the projectile would hit the target a few rounds later while it magically saunters over. One cannot make a ranged spell attack BY hurling it with a sling, but one CAN hurl imbued ammunition with a sling. Magic Stone does not interact with the sling in any way. There does not seem to be any firing of more than one at a time. Also, as far as damage goes I dont think a +1 sling would stack. Additionally when fired from a sling one cant use the spellmod for roll to hit. On the other hand if your DM says d6+spellmod only, try casting magic stone, wrapping the sling around a club, add oil, and hitting an enemy for d6+spellmod+d4+meleemod+1fire as a melee spell attack. Then a few rounds later, throw a magic pebble at someone.
If you use your BA to cast the spell on three stones, and your Action to throw, on your next turn could you throw two stones with your Action and BA with the two weapon fighting ability? (Not the feat or the fighting style.)
Or does that rule not apply because it's a spell attack and dosen't technically have the "Light" property.
We've figured out what Saitama used against Geryuganshoop.
I mean, you basically make a bullet...
Aren't cantrips supposed to scale with caster level? Why doesn't this one?
All these people saying that the spell doesn't interact with the sling need to explain, then, what the point of the spell even letting you use a sling in the first place is.
Broken. Level 1 caster with 18 in prime stat has +6 to hit, and 1d6+6 damage. That's brutal at level 1.
Also , it casts on a bonus action. lol
sling gives better range.
bucket of them you build up over 9 rounds then use ALL OF THEM